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Skip the Podcast
Skip the Tutorial
29 episodes
5 days ago
Hey everyone, I'm Skip the Tutorial! In this podcast you'll find a comedic insight into the gaming analysis and design critiques of Nintendo games. The content is a mix of audio from my YouTube analysis series, as well as my current takes on games I record specifically for this podcast! Thanks for stopping by, and you have a good one, alright?
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Video Games
Leisure
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All content for Skip the Podcast is the property of Skip the Tutorial and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Hey everyone, I'm Skip the Tutorial! In this podcast you'll find a comedic insight into the gaming analysis and design critiques of Nintendo games. The content is a mix of audio from my YouTube analysis series, as well as my current takes on games I record specifically for this podcast! Thanks for stopping by, and you have a good one, alright?
Show more...
Video Games
Leisure
Episodes (20/29)
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The Comeback of the Pokemon Elite Four

The Comeback of the Pokemon Elite Four! The Elite Four League in Pokémon have seen better and worse days - until Generation VII brought new life to the Pokemon League. With the new features of the Elite Four and Champions of Pokemon Sun and Moon & Pokemon Let’s Go Pikachu and Eevee, the franchise is finally making a return to its original charm. So today, let’s tackle the Generation 7 approach to the Elite Four - in this episode of Skip the Tutorial’s Boss Battle Breakdown! 

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6 years ago
10 minutes 45 seconds

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Smash Ultimate Makes Bowser a Better Boss

Smash Ultimate Makes Bowser a Better Boss! When Super Smash Bros. adapted Bowser for a boss fight, it had to keep his famous battle progression from the Super Mario series while also changing the format from a platformer to a fighting game. To do this, Smash added in Giga Bowser, a more powerful boss version that plays like a more traditional and better boss fight. So today, let's see how Smash Ultimate's version of Giga Bowser makes the iconic boss even greater - on this episode of Boss Battle Breakdown!

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6 years ago
6 minutes 36 seconds

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Smash Ultimate Makes Kirby's Marx Even Better

Smash Ultimate Makes Kirby’s Marx Even Better! Marx is one of Kirby’s most famous bosses, so when HAL Laboratory adapted him as a boss in Super Smash Bros. Ultimate, they had big shoes to fill. Luckily, this Smash boss fight in the World of Light and Spirits modes is very faithful to the original fight from Kirby Super Star, and it might even be a better boss battle due to the changes Sakurai’s team added. Let’s discuss that, on this episode of Boss Battle Breakdown!

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6 years ago
7 minutes 31 seconds

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Kirby Star Allies Saved Meta Knight

Kirby Star Allies Saved Meta Knight! Meta Knight was always the antihero of the Kirby series - but in recent games, HAL Laboratory drifted away from using him in that way. That was until the 2018 release of Kirby Star Allies on the Nintendo Switch - which made him a familiar boss and rival for Kirby again. So today, let’s dive into how the Kirby franchise brought Meta Knight back to his pattern from Kirby’s Adventure - in this episode of Boss Battle Breakdown!

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6 years ago
8 minutes 48 seconds

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King Dedede Keeps Getting Better

King Dedede Keeps Getting Better! King Dedede has been a staple boss in Kirby ever since appearing as the final boss in Dreamland - but how does HAL Laboratory keep him so interesting and memorable? Let’s look at how his story inclusions across the franchise make him such a great character right up to Star Allies, even if his moveset stays the same. Here’s why King Dedede is so great - on this episode of Boss Battle Breakdown!

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6 years ago
6 minutes 34 seconds

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Bosses That Keep You Coming Back Post-Game
Bosses that keep you coming back post-game! Designing a post-game is tough to do for an RPG - so here are three different approaches to making great bosses after the story mode. Grinding gets boring, so here are bosses to fill your time after the credits roll - so let's discover the tactics of these bonus bosses - on this episode of Boss Battle Breakdown!
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6 years ago
5 minutes 39 seconds

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Masahiro Sakurai's Bizarre Approach to Final Bosses
Masahiro Sakurai's Bizarre Approach to Final Bosses in World of Light! Ever since Super Smash Bros Brawl's Subspace Emissary, these adventure mode final bosses have been a great part of the SSB series. Now, in World of Light mode, the new final boss battles are given a design overhaul to be wonderfully weird. So today - let's tackle Tabuu and Smash Bros. Ultimate's Galeem and Dharkon true ending fight - on this episode of Boss Battle Breakdown!
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6 years ago
7 minutes 31 seconds

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What Makes a Good Smash Bros Boss?
What Makes a Good Super Smash Bros Boss? There've been plenty of Smash Bros bosses over its history, but what makes one of these boss fights great? To answer this, let's looks at the evolution of Super Smash Bros bosses and see what worked, and what didn't, for the SSB series. Let's design a great Smash Bros boss - on this episode of Boss Battle Breakdown!
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6 years ago
7 minutes 20 seconds

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Did Color Splash's Bosses Have to Be Bad?
The bosses in Paper Mario Color Splash are a problem, but how could we fix it? It’s easy to talk about why boss battles with the Koopalings here are bad, but let’s also see where these fights could have been better within the story and gameplay. So today, let’s set the card battle system aside, forget the Sticker Star 2 comparisons, and just see how this aspect of the controversial title can be improved - on this episode of Boss Battle Breakdown!
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6 years ago
7 minutes 55 seconds

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Toby Fox's Genius Approach to Final Bosses
Toby Fox has made fantastic final boss fights in Undertale and Deltarune [or Undertale 2]. How does he design a final boss battle? By concluding themes, the Chaos King and Sans fights become the best battles in both games and serve as perfect cohesion to the games’ concepts. Here’s how his approach is so genius to boss battle design in this episode of Boss Battle Breakdown!
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6 years ago
6 minutes 32 seconds

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Why We Need to Hate Our Pokémon Rivals
We need to hate our Pokémon rivals! Blue and Silver are perfect examples of this done well, but the recent trailers for Let's Go Pikachu and Eevee show that GameFreak is abandoning this concept for... Trace. Here's why we should dislike our rivals in Pokémon games - and why we need one in Generation 8.
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6 years ago
6 minutes 44 seconds

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What Makes a Great Pokémon Gym Leader?
Pokémon gyms are an iconic staple of the series - but what makes for the best gym leaders? We’re studying every region from a main series Pokémon game and learning how it’s own merits and/or pitfalls teach us how to make a great gym battle. From Kanto to Alola - what factors are truly important for a Pokémon gym leader - let’s find out in this Boss Battle Breakdown!
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6 years ago
8 minutes 45 seconds

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Building On Inspiration: Fan Game Bosses
Nintendo has some of the most influential games on the market, so it's no surprise that they also have their fair share of fan games. From Pokémon Uranium to AM2R, we're taking a look at how these bosses use their inspiration, and how we should critique these fights overall in this Boss Battle Breakdown!
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6 years ago
11 minutes 37 seconds

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Repurposing a Boss the Right Way
Players look down on reusing boss battles, but there are proper ways to implement these fights while still keeping some level of original context. Today, we're looking at the Donkey Kong series and how it tackles recontextualizing v. reusing a boss battle!
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6 years ago
5 minutes 29 seconds

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Should Minecraft Have Bosses?
Minecraft has been a juggernaut since 2011, but does that transfer over to boss battles? Today we are looking at the Ender Dragon and the Wither fights to see how these boss fights compare to the rest of the gameplay. Hello everyone, I'm Skip the Tutorial - and welcome to Boss Battle Breakdown!
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6 years ago
7 minutes 42 seconds

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Are Mario Party Bosses Worth It?
Mario Party 10 made some weird game decisions, and its boss fights definitely fell that way. Following after the Mario Party 9, this Wii U game looked into boss battle minigames - which mean some weird game design blends. So let's look into this and see if it's worth keeping in today's Boss Battle Breakdown!
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6 years ago
6 minutes 21 seconds

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Accounting for the Random in Roguelikes
Roguelikes are all over the place, to say the least. From gems like Enter the Gungeon, to Dead Cells, and especially Edmund McMillen's Binding of Isaac, there's been so many great indie developed roguelikes (or roguelites, depending on who you ask) in recent years. But what does this randomness mean for boss design? That's what we're tackling today in this Boss Battle Breakdown!
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6 years ago
6 minutes 54 seconds

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Boss Rushes and Why We Need Power Trips
Boss rushes offer some of the greatest final experiences in gaming, so we're talking about Mega Man 2 and Shovel Knight's examples in this one! Are power trips worthwhile in gaming? Let's assess that today in this action platformer themed episode of Boss Battle Breakdown!
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6 years ago
7 minutes 45 seconds

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Designing a Mario Kart Boss - 7 Tips
Remember when Mario Kart had bosses? Today we take a look at that part of the Mario Kart series history and looks at the 7 DS bosses to see what we can learn about boss design - especially for racing games. Pick up your steering wheel and let's go zero to 60 right into this Boss Battle Breakdown!
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6 years ago
7 minutes 32 seconds

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What Makes a Good Platformer Boss?
Designing a platformer boss is tough, so today we’re looking at how to design a good platforming boss based off three bowser Boss battles from New Super Mario Bros Wii, Super Mario 3D Land, and Super Mario 3D World. These boss fights teach a lot about how to make a proper and fitting brawl in the quintessential Mario platforming series, so I’m on a hunt to see what I can learn for other platformers based off these three examples!
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6 years ago
7 minutes 51 seconds

Skip the Podcast
Hey everyone, I'm Skip the Tutorial! In this podcast you'll find a comedic insight into the gaming analysis and design critiques of Nintendo games. The content is a mix of audio from my YouTube analysis series, as well as my current takes on games I record specifically for this podcast! Thanks for stopping by, and you have a good one, alright?