Welcome to the final battle of Dan’s season of video game movies, where we tackle the quintessential 90s movie adaptation of Midway’s hyper-violent fighting game, Mortal Kombat (1995).
We’re closing out the season in style – or perhaps lack thereof – with the second appearance of director Paul W.S. Anderson (see our episode covering Resident Evil at the beginning of the season). Dan admits this computer game adaptation is effin stupid but still finds it fun and iconic. Meanwhile, Sarah is glad it’s over for fear of any more video game movies potentially invoking mental illness upon her.
This cheesy 90s action film was a massive box-office success, grossing over $120 million on a $20 million budget. We discuss the perplexing decision by New Line Cinema (who built their brand on Freddy Krueger!) to water down the signature violence and force a PG-13 rating, denying the R-rated fatalities the source material demands.
Dan defends Anderson’s work, noting that the director adapted his methods on set as advised by proficient martial artist and star Robin Shou (Liu Kang). We marvel at how much dedication Christopher Lambert (Raiden) had for the project and celebrate the fact that the film features some of the first major Hollywood wirework.
However, we can’t stop asking: What exactly is Goro, the animatronic monster that ate 5% of the film’s budget? We scrutinise the confusing plot, the jarring CGI and why the usually badass Sonya Blade (Bridget Wilson Sampras) gets sidelined and forced into a dress. Listen as Sarah unleashes a final FATALITY on the season’s terrible musical selections, citing the theme song as the worst soundtrack of the season–a claim Dan aggressively disputes.
What to expect from this episode:
We explain why the movie adaptation was forced to go PG-13, despite the game’s hyper-violent reputation.
Dan and Sarah argue over the iconic (or headache-inducing) movie soundtrack.
We discuss the complex animatronics required to bring Goro to life, which cost $1 million and required 13-16 operators.
Critique of the film’s messy opening, where characters like Liu Kang, Sonya Blade and Johnny Cage are introduced haphazardly.
Sarah shares some interesting trivia about how Kano’s character was adapted in the game’s following the release of Mortal Kombat (1995).
We praise the decent fighting choreography, noting the early use of wirework in Hollywood inspired by Hong Kong action films.
We discuss how Christopher Lambert’s casting as Raiden was influenced by his love for the original fighting game.
And finally, we thank our podcast pals Chris and Joel at Just the Thing podcast for the shout-out on their Resident Evil: Afterlife episode, which is an excellent companion show for our Resident Evil episode.
Sadly, that concludes Dan’s season of video-game adaptations but fear not, for we will return on November 24th for a brand new season and a brand new theme, as chosen by Sarah. Be sure to listen right to the end of this episode to find out what she has in store.
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