In this solo Andrew Agama episode, things take a dark turn. Lost in the infinite void, trapped between time and space, Andrew begins to understand why the Twilight Vanguard warned him never to come here.
As he peers into the abyss, the abyss peers right back… and what it reveals is nothing short of a Cthulian nightmare.
The outworlders venture into the tomb of the last architects, a place where time bends, reality warps, and shadows whisper forgotten secrets. Some truths can't be buried. Some reflections can't be shattered.
Deep within the heart of the Twilight Spire, The Outworlders stand before the Obsidian Council to be judged for the crime of their very existence. A guilty verdict means death by the blade of the Vanguard. At what lengths will they go to survive? And what price tag does survival carry with it?
On the slopes of Mount Umbra, the Outworlders come face to face with the grim legacy of the Twilight Vanguard. A lone knight lies fallen upon the path to the Spire, but death has not stilled his blade. What begins as a confrontation with a cursed sentinel soon becomes a trial by fire, forcing the party to reckon with the weight of oaths, the corruption of ideals, and the haunting question of what they themselves are becoming in this world of shadows.
The Outworlders begin their harrowing ascent up the dusk-shrouded slopes of Mount Umbra, a mountain whispered to be cursed and home to the enigmatic Twilight Vanguard. Seeking answers and guidance, they quickly discover that the journey is as perilous as the destination.
Their path winds through treacherous rockslides and the shattered remnants of forgotten civilizations, where stone ruins whisper of hubris and loss. Along the way, they encounter the unsettling Children of Silence, a void worshiping cult who worships the emptiness of non-existence. Each omen twists the air with dread, forcing the party to wonder if they are ascending toward salvation or into the jaws of a greater doom.
With every step higher, the twilight deepens and the mountain itself seems to resist them. Faith, resolve, and trust are tested as the Outworlders question not only the intent of the Vanguard but whether the answers they seek are worth the dangers they must endure. At the summit waits the looming Twilight Spire, but the road ahead promises blood, shadows, and revelations carved in darkness.
Deep within the golden shadows of the Auraglow Forest, the party comes face-to-face with Elthara Moongaze, the exiled Seer whose prophecies once made her a pariah. But what begins as a search for answers becomes a reckoning with fate.
Secrets are revealed. Shaunus, the halfling child they rescued, should not have survived the Firefall. Something… or someone… pulled him out of destiny’s path.
And for Alex, a deeper truth awakens. His avatar is marked by the ancient order of the Twilight Vanguard, a group of religious extremists that walk the line between the light and shadow and seek to vanquish The Void by any means necessary.
Will they risk seeking the guidance of a zealous order that walks the line between light and darkness or cast their lot with the ever-scheming Mage’s Council of Solara, whose wisdom may come at a cost?
Now traveling with Shaunus, the young halfling survivor of Maplewood, the group learns of the Seer; a mysterious figure who foresaw their arrival and the destruction they’d bring. Desperate for answers, the party ventures into the Auraglow Forest, a breathtaking yet perilous realm where beauty masks danger.
As they confront strange magic and test their powers, the forest reveals glimpses of deeper truths. But it’s only upon finding the Seer that they realize… the real journey is just beginning.
Andrew, Alex, Lilith, Freddy, and Grant awaken on the edge of Maplewood, but this isn’t the game they remember. Pain is real. The bodies they inhabit aren’t their own. And magic isn’t just a stat, it's real. As they struggle to understand this strange new world, something catastrophic shakes the very fabric of reality… and forces them to question not just where they are, but who they’ve become.
The heroes awaken on the edges of the golden Auraglow Forest, staring out at the quaint village of Maplewood. The game feels too real, right down to the wind and the ground beneath their feet. They're still being watched by millions via livestream… or so Dr. Hale says. When they take on their first "quest" from Farmer Jeb, an encounter with idle kobolds and floating quest banners, it all seems like clever parody.
That is, until they discover the cellar beneath the Golden Goose Inn… and what lies beyond it.
At DragonCon 2025, attendees gather for the exclusive beta launch of World of Zumundo, the most immersive virtual fantasy game ever created. Among the attendees are five unsuspecting individuals: Grant, Lilith, Alexandar, Andrew, and Freddy, chosen to play as part of the Luminary Order faction. After stepping into the VR pods, the line between simulation and reality begins to blur.
And when the players open their eyes in the world of Zumundo… they don’t realize they’ve already left their world behind.
Ever wanted to build your own fantasy world but didn’t know where to start?
Whether you're a Dungeon Master crafting your first homebrew setting, a fantasy writer working on your next novel, or just someone who dreams in maps and magic, this bonus teaser is for you.
In this special behind-the-scenes bonus episode of Roll4Real, I walk you through my personal, step-by-step approach to worldbuilding, designed to help you create a living, breathing setting without getting overwhelmed or burned out.
We’ll talk about:
Along the way, you’ll get a sneak peek into Zumundo, the world of Roll4Real—my upcoming cinematic D&D podcast about five strangers pulled into the most immersive fantasy game ever created.
🌍 New episodes of Roll4Real drop July 7, 2025.
🎧 Follow us now to be the first to hear Episode 1: Enter the DragonCon
📧 Reach out or ask your worldbuilding questions at Roll4Real@outlook.com
📱 Find us on Facebook for concept art, character bios, and production updates.
Five strangers step into the game to discover that they're not the players-- they're the prophecy. Roll4Real drops July 7th.
An epic podcast needs an epic theme song. This is the full-length version of the Roll4Real theme song-- our official soundtrack for the journey ahead.
Performed by the incredible Charise Courtney, with original lyrics, this track sets the stage for the ultimate Dungeons & Dragons experience where the game becomes real.
Heroes will rise. Enemies will fall. The dice will decide their fate.
Episode one drops July 7th!
MUSIC CREDIT: This song is Dramatic Western Rock by Oddvision, licensed through inaudio.org. While we have legal rights to use this track, we do not own the instrumental. If you like their music, check them out at inaudio.org.
When the game becomes reality, the only way forward is to roll for real.
A cutting-edge VR experience turns into a fight for survival as five players find themselves trapped in the fantasy world of Zumundo—a land of warring factions, ancient prophecies, and a creeping darkness that threatens to consume all. But the greatest danger? They were never supposed to be here. Now, pursued by shadowy forces and seeking answers, they must navigate a world where every choice has consequences, every enemy leaves scars, and every roll of the dice could be their last.
🎧 Roll4Real – A brand-new actual-play D&D podcast, coming this summer. Stay tuned. The adventure is just beginning.
#DND #Podcast #TTRPG #Roll4Real #Fantasy #Zumundo