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Roid Rage
AstroForge
37 episodes
12 hours ago
What does it take to point a spacecraft with only one thruster? In this episode, we dive into the engineering behind DeepSpace‑2’s gimbal system: a mechanical interface that enables directional control for our electric propulsion. GNC Engineer Emerson and Flight Software Engineer Kieran walk us through how they built the software, math, and lookup tables needed to command the gimbal, and why the complexity goes far deeper than just “move this motor.”
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Science
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What does it take to point a spacecraft with only one thruster? In this episode, we dive into the engineering behind DeepSpace‑2’s gimbal system: a mechanical interface that enables directional control for our electric propulsion. GNC Engineer Emerson and Flight Software Engineer Kieran walk us through how they built the software, math, and lookup tables needed to command the gimbal, and why the complexity goes far deeper than just “move this motor.”
Show more...
Science
Episodes (20/37)
Roid Rage
You Want It to Burn This Way
What does it take to point a spacecraft with only one thruster? In this episode, we dive into the engineering behind DeepSpace‑2’s gimbal system: a mechanical interface that enables directional control for our electric propulsion. GNC Engineer Emerson and Flight Software Engineer Kieran walk us through how they built the software, math, and lookup tables needed to command the gimbal, and why the complexity goes far deeper than just “move this motor.”
Show more...
1 day ago
45 minutes

Roid Rage
Can We Sue Them First?
We brought on Krystle, Chief Business Officer (and space lawyer), to break down what the law actually says. From the 2015 U.S. Space Act to the Outer Space Treaty, Chap (Chief of Mining), Matt (CEO), and Krystle unpack the legal foundation of our business model, how enforcement really works in deep space, and what it means to be a first mover in an uncharted regulatory landscape.
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1 week ago
35 minutes

Roid Rage
One Board, Two Brains
In this episode, Matt sits down with Nathan (Flight Software) and Ethan (Avionics) to walk through the architecture, tradeoffs, and bring-up of the DeepSpace-2 flight computer. From why we split responsibilities across two processors to how we’re automating interface validation and handling memory redundancy in deep space, this week's episode is a deep dive into the logic behind the bus.
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2 weeks ago
42 minutes

Roid Rage
Reconnoiter And Respond (ft. Brent Barbee, Lead Planetary Defense Applications Scientist + Adrienne Rudolph, Graduate Researcher at UMD)
Two planetary defense researchers join Robyn, President of AstroForge, to talk asteroid disruption, mission planning, and why Apophis 2029 is a close call - but not a crisis. Brent Barbee and Adrienne Rudolph walk us through how impact risk is assessed, what it takes to launch a mitigation mission, and why not all asteroids can be “Armageddoned.”
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3 weeks ago
1 hour 5 minutes

Roid Rage
The Attitude Problem
How does a spacecraft know where it’s pointed in deep space with no GPS, no magnetic field, and no visual landmarks? In this episode, we break down how DeepSpace‑2 uses commercial star trackers to determine its attitude and stay mission-capable. From orbital camera calibration and angular rate limits to frame-matching and flight software integration, Jeff (Perception Engineer) and Armand (Head of GNC and Flight Software) walk us through how we keep a spacecraft stable, power-positive, and on ...
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4 weeks ago
40 minutes

Roid Rage
Point It Or Lose It
In this episode, AstroForge RF Engineer Max and Software Engineer Christopher break down the brutal reality of deep space comms: high-gain antennas with beam widths under half a degree, 250 dB of path loss, FCC restrictions on uplink bands, and seconds-long delays that make real-time feedback impossible. They unpack what went wrong with Odin’s comms chain, what’s different on DeepSpace-2, and how we’re making our system more fault-tolerant without bloating mass or cost. From island-hopping to...
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1 month ago
42 minutes

Roid Rage
It Was In The JPEG
What does it take to turn CAD into physical flight hardware? In this episode, we talk with Kyle, Structures Technician at AstroForge, about machining, bonding, and building the real spacecraft parts that actually fly. From epoxy failures to last-minute fixes, this is what happens between the model and the mission.
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1 month ago
35 minutes

Roid Rage
Stressed And Unpressed
In this episode of Roid Rage, we’re joined again by Structures Engineer Wesley to break down the solar array system on DeepSpace-2. We cover what went wrong with Odin’s panels, how that failure shaped the new design, and the tradeoffs between rollout arrays, rigid panels, and sandwich panel structures. Wesley walks us through how the arrays are built, what makes them hard to deploy, and why materials like carbon fiber, Kapton, and magnets all create hidden structural risks. From peel strength...
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1 month ago
52 minutes

Roid Rage
Don't Look Up
We're doing something a little different for this week's Roid Rage episode. Matt (CEO) and Chap (Chief of Mining) tackle some comments and questions across our socials.
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1 month ago
38 minutes

Roid Rage
We’re Not Vibing 1,000 Models
When you’re building spacecraft, the difference between a pass and a failure can come down to how you built your FEM. In this episode, Structures Engineer Holly walks us through how we simulate Vestri’s structure before it ever hits the shaker table. From modal margins to mass tradeoffs, modular models to the limits of simulation—this is how CAD gets us close, and where real life breaks away.
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2 months ago
56 minutes

Roid Rage
Just Screws
Spacecraft don’t fail because of one big thing; they fail because of 100 small ones. This one’s about the small stuff: fasteners, helicoils, backshells, and epoxy. The spacecraft parts no one talks about until they fail. This week, Ashton helps us break down how minor hardware choices impact everything from integration, to thermal control.
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2 months ago
52 minutes

Roid Rage
Bang-Bang To An Asteroid
This week on Roid Rage, we dive into the brutal, thankless math of orbital mechanics with James, one of AstroForge’s Flight Dynamics Engineers. James walks us through how we get our spacecraft from a rideshare drop-off orbit to a fast-moving metal rock millions of kilometers away— without crashing into the moon or missing the asteroid entirely. We talk low-thrust trajectory planning, why everything’s harder without a propulsion team, how to optimize when you can barely steer, and why half the...
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2 months ago
46 minutes

Roid Rage
Signal Not Found
In this episode, Demyan (Senior Mission Ops Engineer) walks us through how AstroForge approaches ground communications, from pass scheduling and real-time visibility to handling missed links and operational drift. We break down what went wrong during Odin’s mission, how we're currently rebuilding our tools for Vestri, and why deep space comms is so much more than getting a signal: it’s all about timing, geometry, and operational realism.
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2 months ago
49 minutes

Roid Rage
Hold The Link
Spacecraft comms aren’t guaranteed—and we design with that in mind. In this episode, Ashton, our Head of Space Systems, breaks down how we handle communications in deep space, what Vestri learned from Odin, and how we’re building spacecraft that stay operational even when the link goes dark. From RF architecture to pass planning to system-level autonomy, this is how we close the gap between signal and silence.
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3 months ago
51 minutes

Roid Rage
Survive The Drop
In this episode, we sit down with Ashton, Head of Space Systems, and Chris, Head of Avionics at AstroForge, to break down how we handle power under constraint. Specifically, the differences in our approach for Vestri vs. Odin. It’s not just about generation—it’s about enforcing priorities, managing faults, and surviving without human input. We cover how power is routed, how systems are shut down in emergencies, and how Vestri is being tested to validate autonomous survival logic before anythi...
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3 months ago
1 hour

Roid Rage
Vibe Check
In this week's episode, we get into what vibration testing actually does for a spacecraft, and what happens when it reveals problems you didn’t plan for. Structures Engineer Wesley joins us to break down how Odin performed on the shaker, what failed, and how those lessons shaped our approach for our upcoming mission, Vestri. From fixture design to broken fasteners, this episode is a candid assessment of testing under fast timelines and tight margins.
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3 months ago
36 minutes

Roid Rage
The Baseplate Is On A Diet
In this episode, we break down what mass budgets actually mean in the context of building flight hardware. Mechanical Engineer Eric joins us to talk about baseplate iterations, machining mistakes, margin shrinkage, and why even with careful design—everything ends up overweight. This one’s for anyone who thinks spreadsheets survive contact with the shop floor.
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3 months ago
48 minutes

Roid Rage
Speculation Doesn't Ship
In this episode, we dig into what the space economy actually looks like today—versus how it’s been pitched. AstroForge Chief Business Officer Krystle Caponio joins Chap, Matt, and Robyn to talk about outdated incentive structures, what makes a sustainable space business, and why asteroid mining is built around Earth customers—not off-world speculation. From government contracts to failed pivots, this is what it’s really like to build for deep space.
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4 months ago
53 minutes

Roid Rage
Oh Shit Mode
This episode breaks down how spacecraft autonomy is structured through mission modes: predefined system states that control how a vehicle behaves, recovers from faults, and configures its subsystems. Chap (CoS), Robyn (COO), and Matt (CEO) cover how and when transitions happen, what “Oh Shit Mode” actually is, and how AstroForge designs and tests mode architecture to prioritize survivability over ideal execution.
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4 months ago
42 minutes

Roid Rage
Where The Electrons Go
In Episode 18 of Roid Rage, Chap (CoS) and Matt (CEO) chat with Chris, Head of Avionics at AstroForge, about how we design the systems that keep a spacecraft alive. From power distribution and flight computers to deep space thermal challenges and build vs. buy decisions, this episode breaks down what makes avionics one of the most complex parts of any mission - and why starting from a blank slate makes it both harder and more fun.
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4 months ago
52 minutes

Roid Rage
What does it take to point a spacecraft with only one thruster? In this episode, we dive into the engineering behind DeepSpace‑2’s gimbal system: a mechanical interface that enables directional control for our electric propulsion. GNC Engineer Emerson and Flight Software Engineer Kieran walk us through how they built the software, math, and lookup tables needed to command the gimbal, and why the complexity goes far deeper than just “move this motor.”