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Power Word Fail - D&D Actual Play
The Homebrew Network
81 episodes
9 months ago
Join the crew as we discuss Power Word Fail's epilogue: what happens immediately after the campaign and what legacy do the characters leave?
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All content for Power Word Fail - D&D Actual Play is the property of The Homebrew Network and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Join the crew as we discuss Power Word Fail's epilogue: what happens immediately after the campaign and what legacy do the characters leave?
Show more...
Games
Comedy,
Fiction,
Drama,
Improv,
Leisure
Episodes (20/81)
Power Word Fail - D&D Actual Play
Ep64 - Epilogue
Join the crew as we discuss Power Word Fail's epilogue: what happens immediately after the campaign and what legacy do the characters leave?
Show more...
1 year ago
1 hour 13 minutes

Power Word Fail - D&D Actual Play
Ep63 Part 2 - Endings and Beginnings
The Failures’ journey began in a cave, with a dragon. It will end the same way.
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1 year ago
2 hours 38 minutes

Power Word Fail - D&D Actual Play
Ep63 Part 1 - Endings and Beginnings
The Failures finally make it to the Kyln settlement in the Trakari Wilds. A night of joy and celebration follows as Fyrric and Idalia choose a new future together.
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1 year ago
1 hour 50 minutes

Power Word Fail - D&D Actual Play
Ep62 Part 2 - Minor Gods and Major Decisions
The Failures emerge from Castle Everton to find the city greatly changed. As they journey north, the party discusses what comes next for them, and Fyrric and Idalia decide what they want their future to look like.
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1 year ago
1 hour 46 minutes

Power Word Fail - D&D Actual Play
Ep62 Part 1 - Minor Gods and Major Decisions
Fresh from their victory over the Harbinger of Change, the Failures hope to return to their own plane and get some well-earned rest. The Dark Matron has other plans.
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1 year ago
1 hour 41 minutes

Power Word Fail - D&D Actual Play
Ep61 Part 2 - The Harbinger of Change
The Failures finally come face to face with the Harbinger. A battle ensues, and Atrales’ mind is opened to some of what’s happening behind the curtain.
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1 year ago
53 minutes

Power Word Fail - D&D Actual Play
Ep61 Part 1 - The Harbinger of Change
The Failures question their prisoner and devise a bold plan to confront the Harbinger at last, but the snake cultists aren’t quite done with them yet. Fyrric makes a fateful choice regarding the task Zorla laid before them.
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1 year ago
1 hour 23 minutes

Power Word Fail - D&D Actual Play
Ep60 Part 2 - Brahm and Jerry
The Failures debate the wisdom of unleashing a magical sword upon the world, discover a complicated new friend, and make some typically chaotic decisions.
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1 year ago
1 hour 38 minutes

Power Word Fail - D&D Actual Play
Ep60 Part 1 - Brahm and Jerry
The party ventures into the first floor of Castle Everton, where they grapple with the morality of display cases, actually execute on a battle plan for once, and try not to burn down the library.
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2 years ago
1 hour 38 minutes

Power Word Fail - D&D Actual Play
Ep59 Part 2 - The Basement of Secrets
The Failures continue to explore the dungeons below Castle Everton, have more skirmishes with the snake cultists, and learn more about the fate of the Wormleys and the importance of bathtubs with lids.
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2 years ago
1 hour 32 minutes

Power Word Fail - D&D Actual Play
Ep59 Part 1 - The Basement of Secrets
The Failures continue fighting their way through the basement of Castle Everton. They confront some familiar enemies and have to unravel the mystery of how to move forward.
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2 years ago
1 hour 42 minutes

Power Word Fail - D&D Actual Play
Ep58 Part 2 - Have Fun Storming the Castle!
Battle in the basement. Following Pkelz’ little-evil-man-in-her-head intuition, the Failures descend into the lower levels of Castle Everton and finally find a fight worth picking.
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2 years ago
1 hour 9 minutes

Power Word Fail - D&D Actual Play
Ep58 Part 1 - Have Fun Storming the Castle!
The party makes a move. The Failures begin their infiltration of Castle Everton. They make some bold guard-related choices and learn more about what’s going on behind the Wormleys’ walls.
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2 years ago
1 hour 30 minutes

Power Word Fail - D&D Actual Play
Ep57 Part 2 - The Castle Plan
The Wrinkles of Time. The Failures take a proactive approach to a problem (for once) and head for the Mayor’s Castle.
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2 years ago
1 hour 26 minutes

Power Word Fail - D&D Actual Play
Ep57 Part 1 - The Castle Plan
An investigation on several fronts. The Failures do some snooping, first on the new threat of the Harbinger, and then on the dark history of an old friend.
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2 years ago
1 hour 44 minutes

Power Word Fail - D&D Actual Play
Ep56 Part 2 - Untarnished Sunshine of the Pristine Soul
Harbinger of Change. The Failures plot some murder and begin getting to the bottom of the strange goings-on in Everton.
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2 years ago
1 hour 40 minutes

Power Word Fail - D&D Actual Play
Ep56 Part 1 - Untarnished Sunshine of the Pristine Soul
A spot of soup and intel. The Failures enjoy the hospitality of the Everton’s Oasis faction, and do a bit of shopping.
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2 years ago
1 hour 36 minutes

Power Word Fail - D&D Actual Play
Power Word Chill LIVE - Level 9!
Another live episode of Power Word Chill - the show about the show! The cast does a live level up to bring the Failures up to Level 9, and chats about Atrales, the events of Episode 55, and divine conspiracy theories.
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2 years ago
1 hour 33 minutes

Power Word Fail - D&D Actual Play
Ep55 Part 2 - A Perfectly Normal Town
A hero’s story. The Failures have a difficult conversation over breakfast and an enlightening conversation with the mother of a lost companion.
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2 years ago
1 hour 36 minutes

Power Word Fail - D&D Actual Play
Ep55 Part 1 - A Perfectly Normal Town
The bard-off and the bad deal. On their first night in Everton, the Failures are unexpectedly confronted by the past of a long-lost friend (in more ways than one).
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2 years ago
1 hour 22 minutes

Power Word Fail - D&D Actual Play
Join the crew as we discuss Power Word Fail's epilogue: what happens immediately after the campaign and what legacy do the characters leave?