Plunders & Blunders is a live-play D&D adventure where 6 friends sit around a table drink, laugh, role-play, and tell a story together. Using the Dungeons & Dragons 5e system in a custom campaign, these first time players will take their characters, an outcast tiefling, wandering gnome, pirate aarakocra, schizophrenic goblin, and an exiled dragonborn on a journey of mayhem, mystery, and magic. Sometimes it's epic, sometimes it's silly, but it's always and adventure.
Music: Boulevard St. Germain by Jahzzar
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Plunders & Blunders is a live-play D&D adventure where 6 friends sit around a table drink, laugh, role-play, and tell a story together. Using the Dungeons & Dragons 5e system in a custom campaign, these first time players will take their characters, an outcast tiefling, wandering gnome, pirate aarakocra, schizophrenic goblin, and an exiled dragonborn on a journey of mayhem, mystery, and magic. Sometimes it's epic, sometimes it's silly, but it's always and adventure.
Music: Boulevard St. Germain by Jahzzar
It's a Holiday Special! While the Deadites are on vacation in Malamalama, The Petites (Phlox, Albert, and Venza) make some new friends on and off the island. No, really. That's the whole synopsis. Oh, and we goofed around a whole bunch. Enjoy, and Happy Holidays!
The questions and sentimentality continue! The cast reflects on their characters choices, unexplored backstories, and delve into the emotions and real life stories behind the scenes.
The Deadites continue their ritual to seal the rift, but the danger increases with each passing moment as more opposition from the Far Realms attempt to silence them forever.
Back in Stormsbane, the Deadites seek out the Conclave of the Verdant Sovereign to locate the Cornerstone of Neutrality. They find more than they were expecting.
Eviscerate, the Cornerstone of Evil given form is within the Deadites' grasp. But it seems to have a mind of its own. Nathanial offers the Deadites a lead on the next cornerstone, in exchange for a favor.
So, they've switched bodies. Tres bizarre (more like *Traze* Bizarre)! The Deadites adjust to their new corporeal accommodations and are introduced to the Lord of the Manor, and some elements of his... Collection.
The Deadites pool their knowledge and sort out what's to be done about the giant crack in the sky. They follow up on a few of Kapo's leads, revisiting some old haunts and familiar faces.
Zoli's parents and the Deadites share stories and a meal. But it quickly becomes apparent that something is amiss when an earthquake interrupts the reunion special.
Kapo catches up with the Deadites as they make their way to Dawnmeadow to reunite Zoli with their parents. Anise and Windsgar help Zoli confront their fear of horses, Anael helps the new Lansil get an ethically sourced meal.
The time warped explosion continues to fill the room, the Argozt (bird-wolf) and Clickers (purple smoke monsters) fulfill their agenda while the Deadites continue to fend off the Hulks, Seers, and Mind Flayers - all while trying to destroy the Elemental Anchors and escape with their lives! And they still don't know where Izolde went.
Shrodinger and the other Mind Flayers must stop the Deadites from destroying their elaborate, time-bending machine. Anise continues wrecking anchors like a boss, Anael refuses to give up on the new Lansil (despite him being a Mind Flayer), and Izolde comes face to face with their God, and the cosmic truth of the situation their in.
The Hub, a great machine for adjusting reality, lies at the base of the multicolored, subterranean water slide. "Lansil" introduces the Deadites to the Headmaster, who explains how it works. The more he explains, the more upset Izolde feels, so they reach out for help from the Raven Queen.
Lansil isn't quite himself anymore, and it leaves Anael and Windsgar paralyzed. Izolde delivers the bad news and Traze finds out the hard way why they're called Mind Flayers.
The Deadites follow up on Waylon's lead, and venture forth toward the unknown horrors of the Underdark - seeking whomever or whatever altered time and reduced the giant purple worms to little babies. Izolde continues to lead, Anael keeps an eye out, and Windsgar's kindness gets repaid in an unexpected way.
Heading South, the Deadites follow Izolde tracking the temporal disturbances. Along the way they get a request for assistance from an old acquaintance.
Anise recovers from the bombshell that much of her family has been petrified, shrunken, and worn as a necklace around Dailen's neck. So, the Deadites need to find a lot of diamonds to perform numerous resurrections in addition to the giant diamond they need to perform a True Resurrection on Sage.
Plunders & Blunders is a live-play D&D adventure where 6 friends sit around a table drink, laugh, role-play, and tell a story together. Using the Dungeons & Dragons 5e system in a custom campaign, these first time players will take their characters, an outcast tiefling, wandering gnome, pirate aarakocra, schizophrenic goblin, and an exiled dragonborn on a journey of mayhem, mystery, and magic. Sometimes it's epic, sometimes it's silly, but it's always and adventure.
Music: Boulevard St. Germain by Jahzzar