Path of Night is an actual play podcast about a group of roleplayers telling engaging shared stories around the gaming table. Campaign One follows a group of vampires in New Haven, CT, in the year 1999 using the Vampire: The Masquerade system by White Wolf Publishing and Paradox Interactive.
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Path of Night is an actual play podcast about a group of roleplayers telling engaging shared stories around the gaming table. Campaign One follows a group of vampires in New Haven, CT, in the year 1999 using the Vampire: The Masquerade system by White Wolf Publishing and Paradox Interactive.
Path of Night is an actual play podcast about a group of roleplayers telling engaging shared stories around the gaming table. Campaign One follows a group of vampires in New Haven, CT, in the year 1999 using the Vampire: The Masquerade system by White Wolf Publishing and Paradox Interactive.