Brought to you from the wild, wonderful Outer Hebrides, OH!CAST is a geek culture podcast where the Atlantic winds meet the winds of change in fandom, gaming, and all things nerdy.
Tune in for insights, laughs, and plenty of "oh!" moments.
Hosted by Cal MacDonald aka "DeepSpaceHebrides"
Hosted on Acast. See acast.com/privacy for more information.
Brought to you from the wild, wonderful Outer Hebrides, OH!CAST is a geek culture podcast where the Atlantic winds meet the winds of change in fandom, gaming, and all things nerdy.
Tune in for insights, laughs, and plenty of "oh!" moments.
Hosted by Cal MacDonald aka "DeepSpaceHebrides"
Hosted on Acast. See acast.com/privacy for more information.
Welcome to a fiendishly evil and haunting episode of Ocast! For our second annual Halloween Horror Movie Recommendations Podcast, the crew dives deep into the media that terrified them as children and continues to haunt them as adults. If you’re building your essential spooky season watch-list, this is the guide to horror that truly creeps under your skin.
The episode kicks off with an appreciation for A Nightmare on Elm Street (1984), praising the original film's subtle, "genuinely creepy" factor. We discuss how simple, everyday fears and sounds layer the atmosphere in this slasher masterpiece, contrasting it with modern noise-driven jump scares. Listeners will hear a passionate defense of why the first Nightmare on Elm Street remains a definitive horror classic.
Next, the crew pivots to films that rely on conversation and atmosphere. The Silence of the Lambs (1991) is celebrated for its incredibly intense dialogue and Anthony Hopkins' chilling performance as Dr. Hannibal Lecter. The discussion covers how the film uses expert direction to put the viewer right into the moment with Clarice Starling.
For a blend of sci-fi and supernatural terror, we champion Event Horizon (1997). Described as "Alien meets The Shining," this cult film is defended for its rich design and unsettling cosmic horror. We explain how the derelict spaceship traveled to a "chaos dimension," linking the film to popular fan theories.
Our Halloween Horror Movie Recommendations Podcast expands beyond film to include other media. For video game enthusiasts, the hosts highly recommend the Resident Evil GameCube remaster, praising its suspenseful, haunted mansion setting and effective use of camera angles. Fans of audio dramas will want to check out The Black Tapes. Finally, the hosts reflect on the historical impact of the War of the Worlds radio broadcast and the infamous 1992 BBC special Ghostwatch, which blurred the lines between reality and fiction.
Subscribe, follow, and leave us a review! We hope you don't sleep peacefully because this is Halloween and the time for nightmares.
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Welcome, Space Frayers, and prepare to engage! This is a very special Trekfold episode of OH!CAST as your Captain, Cal MacDonald, and the crew are joined by an artist whose work truly defies dimensional barriers: the one and only Klingon Pop Warrior, Jen Usellis!
Tonight, our scanners are picking up some serious musical energy, and we're beaming aboard the starship of one of the galaxy's most unique and compelling performers. If you’ve ever wondered what it sounds like when the fierce, warrior heart of the Klingon Empire is filtered through infectious, upbeat pop melodies, you are in the right place. This Klingon Pop Warrior Jen Usellis interview is an essential listen for every Star Trek fan, music lover, and anyone curious about the intersection of niche fandom and professional artistry.
Jen Usellis sits down with the crew to give us the full origin story of the Klingon Pop phenomenon. It all started with a simple question: What if Klingons, in between battles for honor and glory, just wanted to belt out a catchy tune? Jen delves into her process of writing and composing songs that feel authentically Klingon—full of operatic grandeur and battle cries—while still hitting the hooks and beats of modern pop music. She shares the creative challenges and triumphs of pioneering a genre that is, quite literally, out of this world. Learn how she brings the true Sounds of Stovokor to life, ensuring that even a song about a targ (the Klingon pig-like creature) is a certified floor-filler. This is more than comedy; it's a dedicated musical subculture, and Jen is its reigning star.
The conversation also explores the deeply passionate community that supports this unique art form. Jen gives us a look behind the scenes of the Star Trek convention circuit, describing the joy of performing for fellow fans and the incredible camaraderie within the fandom. She discusses the rewarding, albeit challenging, journey of creating original content within a beloved franchise and the unique dynamic between the performer and the deeply invested audience. You'll hear about the early days, the evolution of her warrior persona, and the inspiration she draws from the community. Plus, stick around to hear the crew's first-ever, truly authentic, and enthusiastic use of the Klingon greeting, “Gnæch!”
In this Klingon Pop Warrior Jen Usellis interview, we also talk logistics. Jen shares where listeners can find her music and the best ways to support independent artists. Her music is available on all major streaming platforms like Spotify, Amazon, and iTunes, but she specifically encourages fans to support her work via Bandcamp, which provides the best margins for indie musicians. You can find her across social media platforms—just look for @KlingonPopWarrior or @KlingonPop.
Tune in now for a blast of intergalactic, genre-bending music and a conversation that's equal parts hilarious, insightful, and honor-bound. Qapla'!
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Welcome to the Stewart Island Gateway to All Things Geek! Host Cal MacDonald and the Scooby Gang—Alena, Graeme, and Rhiannon—kick off their retrospective series with a deep dive into Buffy the Vampire Slayer Season 1.
This episode, "Slaying Season 1," covers the foundational year of the series and everything that made it a beloved start.
The panel shares their individual best moments. Graeme picks "I Robot, You, Jane" for sentimental reasons. Alena praises "The Witch" for its "woman power" theme and "Nightmares" for the characters' vulnerability. Rhiannon loves the defining line: "If the apocalypse comes, beat me."
The team ranks The Master as the introductory "big bad." The consensus is that he works perfectly to establish the series’ central conflict. The discussion highlights his "old school" existence and how he allows space for crucial world-building elements like the Hellmouth and Slayer lore to be introduced immediately.
Not all episodes slay. Alena vetoes "Never Kill a Boy on the First Date." Graeme adds "Teacher's Pet" and "The Pack," calling them generic "monster of the week" episodes. We also confirm a key meta-reference: Buffy "Scullies" Giles, confirming The X-Files exists in the Whedonverse!
The group discusses the show's importance as a teenage girl's coming-of-age story. Alena compares Buffy to other strong female leads like Charmed and Xena. Graeme notes the show subverts the male action hero trope, making Buffy a figure that monsters fear. Rhiannon appreciates growing up with the character and holding onto the concept of "What Would Buffy Do?"
The episode concludes that while Season 1 is "a bit odd," it successfully sets the scene and leaves the audience wanting more. Tune in for the next part of this retrospective series!
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In this captivating episode of OCAST, we delve into the fascinating world of manga and its intersection with Celtic mythology. Join host Calum MacDonald as he welcomes back Kathleen and special guest Eira Richards, a renowned independent manga artist known for her groundbreaking work on the first Hebridean manga. Together, they explore the unique blend of Eastern art and Western legends, discussing how manga serves as a versatile medium for storytelling beyond traditional genres.
Eira shares her journey from being an anime and manga fan to becoming a creator, inspired by the diverse narratives and artistic styles within the medium. The conversation highlights the growing interest in manga and graphic novels, particularly among young readers, and the role these art forms play in education and cultural exchange. Eira emphasizes the importance of comics as a medium, not just a genre, and how they can be used to engage readers of all ages and abilities.
The episode also touches on the challenges and rewards of merging Celtic mythology with manga, a niche yet harmonious combination that Eira passionately champions. She discusses her creative process, from initial inspiration to the development of characters and stories, and the impact of her work on the Hebridean community. Listeners will gain insight into the collaborative nature of independent publishing and the supportive environment that fosters creativity and innovation.
As the discussion unfolds, the trio reflects on the broader implications of manga and comics in today's globalized world, where storytelling transcends cultural boundaries and inspires new ways of thinking. They celebrate the adaptability of manga, which can encompass any subject matter, from everyday life to epic tales, and its potential to connect people across different cultures and backgrounds.
Whether you're a seasoned manga enthusiast or new to the genre, this episode offers a rich exploration of the art form's potential to convey complex narratives and evoke powerful emotions. Tune in to discover how Eira Richards and her peers are redefining the landscape of comics and manga, one story at a time.
Join us for an engaging conversation that celebrates the fusion of art, culture, and storytelling, and learn how you can experience the magic of manga and Celtic mythology for yourself. Don't miss this opportunity to explore the creative possibilities that arise when worlds collide, and be inspired by the passion and dedication of artists like Eira Richards.
Subscribe now to OCAST for more insightful discussions and stay updated on the latest in the world of comics, manga, and beyond. #CelticMythology #MangaArt #GraphicNovels #CulturalExchange #Storytelling
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In this captivating episode of OCAST, we welcome the legendary Roger Christian, the creative genius behind some of the most iconic props and set designs in cinematic history. Known for his groundbreaking work on Star Wars and Alien, Roger shares his journey from art school to the film industry, revealing the serendipitous moments and creative challenges that shaped his career.
Roger recounts his first encounter with George Lucas and the unique vision that led to the creation of the lightsaber, a prop now synonymous with the Star Wars legacy. He delves into the collaborative process with George, highlighting the trust and freedom that allowed for innovation on set. Listeners will gain insight into the meticulous craftsmanship involved in bringing the Millennium Falcon and R2D2 to life, as well as the resourcefulness required to work within tight budgets and timelines.
The conversation also explores Roger's experiences working with Ridley Scott on Alien, where he transformed scrap materials into the hauntingly realistic sets of the Nostromo. Roger's anecdotes about working with H.R. Giger and the infamous chest-burster scene offer a behind-the-scenes look at the making of a sci-fi horror classic.
Throughout the episode, Roger emphasizes the importance of storytelling and the hero's journey, themes that resonate deeply with audiences and have contributed to the enduring impact of these films. As he reflects on his career, Roger shares his passion for mentoring the next generation of filmmakers and preserving the legacy of these cinematic masterpieces.
Join us for an inspiring and informative discussion that celebrates the art of filmmaking and the creative minds that continue to shape the industry. Whether you're a die-hard Star Wars fan or a lover of cinema, this episode offers a rare glimpse into the world of film production and the stories behind the screen. Tune in and discover the magic that happens when creativity meets opportunity.
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Step into the world of Pandora. The Na'vi language is central to James Cameron's iconic film, Avatar. This language is more than just fictional words. It's a deeply resonant, meticulously crafted communication system. We are delving into its language creation process. It is a captivating journey of linguistic artistry.
The Na'vi language was not created by chance. Paul Frommer, a renowned linguist, was the architect. His task was challenging. He needed to construct a language that felt alien yet familiar. Frommer had to give the Na'vi people an authentic voice. Consequently, his work is a testament to the art of fictional languages. He blended real-world elements with imaginative constructs. This blend gives the language its unique authenticity and depth.
Where did Frommer find his inspiration? The answer lies in the Pacific. Specifically, the rich phonology and cultural nuances of the Maori language and Polynesian languages played a vital role. For example, these languages offered a wealth of consonants and distinctive phonetic structures. The influence of Maori culture helped shape the sound and rhythm of Na'vi.
The goal was to make the language sound pleasing. However, it also needed to be easy for actors to speak. Therefore, the linguistic landscape of Pandora echoes these real-world influences. They provide a foundational structure. Furthermore, the selection of sounds was deliberate. It reflects the vibrant culture and unique environment of Pandora's inhabitants.
The creative process involved numerous challenges and triumphs. Paul Frommer faced the inevitable influences of familiar languages. Every language creator draws on existing knowledge. In this case, the linguistic inspiration was clear. He had to decide which features to adopt. He also had to determine which to invent entirely.
As a result, the Na'vi language features an unusual combination of sounds. It possesses a relatively large inventory of consonants. It also employs specific ejectives and clicks. These unique features help it sound truly alien. Conversely, the vowel system is simpler. It grounds the language in familiar human sounds. This balance is crucial for its success.
The Na'vi language is deeply intertwined with Na'vi culture. It reflects their connection to the environment. It also shows their spiritual beliefs. Therefore, studying the language offers a deeper appreciation for the fictional world. This episode offers a rare glimpse into the mind of a language constructor. It reveals the meticulous craft of language construction.
Don't miss this opportunity. Learn the secrets behind the Na'vi language. Gain insight into the cultural inspirations that shape fictional worlds. This engaging discussion transcends the boundaries of language and culture. It offers essential insights into the creative process. It ultimately brings fictional worlds to life. We explore the intersection of language, culture, and creativity. Tune in now.
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We welcome Kennedy Allen, a powerful, well-known voice in the Star Trek fandom and a co-founder of the Women at Warp podcast. Kennedy joins hosts Cal and Rhiannon to discuss her journey from being inspired by Nichelle Nichols (Uhura) to spending over a decade podcasting about feminism and inclusion within the final frontier. This is an essential conversation for any Trek fan interested in the fight for a truly welcoming future.
Kennedy shares how her mom—a huge sci-fi and horror nerd—ensured she grew up steeped in Trek culture. She discusses growing up on The Next Generation and how Voyager was formative for her pre-teen years. We also hear about her 10-year run co-hosting the influential Black Tribbles show and the supportive structure of joining the all-women team at Women at Warp.
The conversation dives deep into the toxicity and gatekeeping prevalent in the fandom. Kennedy explains why she initially resisted Star Trek: Discovery, but came around during quarantine and was floored by the lore and Captain Michael Burnham. In a searing indictment, Kennedy states that Discovery acts as a "vehicle to flush out the bigots," as angry comments are often a script from those who "hate seeing black women and queer people in positions of power."
In a critical, eye-opening segment, Kennedy reveals the sad history of sexualization and frustration experienced by multiple female actors across the franchise, underscoring the need for "intersectional diversity" in creative control:
This powerful conversation highlights why the Kennedy Allen Star Trek perspective is vital for the future of the franchise.
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Welcome back to OH!CAST, where host Cal, Herward, and late-comer Graeme resurrect the fan-favorite segment: Roll for Persuasion Geek Debate! Cal welcomes back Herward (out of cryogenic sleep) to roll a D20 against 20 random geek topics. We jump straight into a high-stakes, hilarious debate where you'll hear controversial takes on Star Trek, James Bond, and some of the biggest TV shows of all time. This episode is a must-listen for anyone who loves arguing about pop culture.
The D20 lands on a classic topic: Best and Worst Openings. The crew wastes no time tearing apart Star Trek: The Next Generation's pilot, "Encounter at Farpoint." They call the pilot a "45-minute script made into a two-hour pilot." Then, Herward throws a curveball by naming Roger Moore's For Your Eyes Only as a simultaneously brilliant and terrible opening. Specifically, he discusses the infamous pre-title sequence. This sequence—designed to kill off Blofeld without naming him—features Bond dropping him down an industrial chimney.
Next, the debate heats up with Most Overrated TV Show of All Time.
This segment perfectly showcases why the Roll for Persuasion Geek Debate feature is so beloved.
Finally, they roll for Top Five Fictional Vehicles:
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In this exciting episode, we sit down with the renowned sci-fi author Una McCormack. Known for her intricate storytelling, Una McCormack shares her journey as a writer. First, she talks about her early inspirations and how they shaped her career. Then, she dives into her latest projects, offering a rare glimpse into her creative mind.
Listeners will be captivated by Una McCormack's insights into crafting compelling narratives. She explains the art of world-building and how it transports readers to otherworldly realms. Moreover, she discusses the challenges and rewards of writing in the sci-fi genre. Aspiring writers will find her advice invaluable.
Throughout the interview, Una McCormack reflects on her experiences with iconic franchises like Star Trek and Doctor Who. She shares anecdotes from her collaborations, highlighting the community spirit in sci-fi. Additionally, she delves into recurring themes in her work, providing a deeper understanding of her creative process.
This episode is a must-listen for fans of Una McCormack and sci-fi enthusiasts alike. Whether you're familiar with her work or new to her stories, you'll gain a fresh appreciation for her narratives. Her ability to weave intricate plots and develop rich characters is truly remarkable.
As the conversation unfolds, Una McCormack teases her upcoming projects. She shares exciting new stories that promise to captivate audiences. Her enthusiasm for the genre is infectious, inspiring listeners to explore the limitless possibilities of sci-fi.
Tune in to discover the secrets behind Una McCormack's success. Learn how she continues to push storytelling boundaries. This episode is not just an interview; it's an invitation to journey through the imaginative worlds of one of sci-fi's most talented authors. Don't miss this chance to hear from Una McCormack herself and gain valuable insights into the art of sci-fi writing.
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We welcome special guest and director James Ward Byrkit to OCAST. The James Ward Byrkit Coherence Film is the main focus of this conversation. We know him for his work as a creative consultant on Pirates of the Caribbean. Join us as he discusses the genesis of his low-budget 2013 sci-fi cult film, Coherence.
Jim Byrkit reveals how he created Coherence with next to no resources. For instance, he shot the film entirely at his house over just five nights. He explains his unique, stripped-down filmmaking theory. Consequently, this process involved having no script, no crew, and relying entirely on actors improvising the dialogue. Byrkit also shares the frantic timeline for the shoot, which his wife's impending due date compressed.
The minimal-budget cosmic stories of The Twilight Zone inspired the idea for Coherence. He discusses the deep philosophical concepts at the heart of the movie, including quantum physics and the idea of decoherence. Furthermore, he talks about the complexity of editing the improvisational takes. James Ward Byrkit details how he managed eight powerful personalities without giving away the story's twists. We also analyze the film's fascinating use of alternate realities and the concept of Schrödinger's Cat in detail.
Hear the unbelievable, freaky coincidence that occurred during the single night of exterior shooting. Byrkit had to film across the street from a gigantic Snickers commercial. He also shares the story of convincing the Screen Actors Guild that he was making a real film, despite having no crew, script, or schedule. Ultimately, the success of the Coherence Film showed that a micro-budget movie could reach a global audience.
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We dedicate this episode to the enduring legacy of one of the most beloved movie series of all time: the Back to the Future Trilogy Retrospective. Join the hosts as they ask whether the Robert Zemeckis/Bob Gale creation remains the last "perfect trilogy." It has not been ruined by legacy sequels or unnecessary updates. Therefore, we celebrate the film's broad appeal. This appeal, for example, spawned sequels, a video game, comic books, and an official musical.
The conversation begins with the original 1985 classic. Many fans, including the hosts, consider the script of the first movie "quote unquote perfect." Because it ties up every element so neatly, it feels flawless. We dive deep into the film’s necessity-driven details. This includes the iconic DeLorean, which originally was not the time machine. Furthermore, we also analyze the genius of the casting. Michael J. Fox's movement and energy created a radically different Marty McFly compared to the footage of original actor Eric Stoltz.
We explore the secrets behind the film's production and its legendary tension. Learn about the two bizarre original ideas for the time machine's power source. The first was a refrigerator, and the second was Coca-Cola to appease a studio. We discuss the famous climax. This climax came from necessity. The production team couldn't afford the original plan to use a nuclear bomb test to power the DeLorean. Instead, Zemeckis and Gale replaced it with the masterpiece of tension that is the Clock Tower lightning strike. Consequently, this proves the old filmmaker adage: "To add tension in a scene, you add a ticking clock."
The Back to the Future Trilogy Retrospective concludes by examining the sequels. We look at Part II and Part III. Specifically, we discuss the incredible effects work, the fun of the 2015 future sequence, and the amazing transformation of Christopher Lloyd into the older Doc Brown. Finally, we praise Zemeckis and Gale's stipulation that there will be no remake or sequel during their lifetimes. This secures the trilogy's perfect, conclusive ending with the time-traveling steam train.
Whether you're a lifelong fan of time travel movies or new to the series, this episode offers a rich exploration of the magic behind the Back to the Future trilogy. Tune in for an engaging conversation filled with laughter and cinematic mastery.
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Contact Us: oh.con.podcast@gmail.com
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Hosts Cal, John, and Martin welcome James Gamblin and Lou Dunn to the show. James and Lou are the creators of the hit Edinburgh Fringe show, "Any Suggestions, Doctor?". This is an Improvised Doctor Who Show. The idea started over a pint. Eventually, it became a main feature at the Festival. The team discusses how they deliver a brand new Doctor Who adventure every single night. Furthermore, they base all of this on audience suggestions. We also touch upon their other successful project. This is a completely improvised Twilight Zone show. Therefore, they discuss the challenge of shifting between different sci-fi genres on the spot.
The Improvised Doctor Who Show deliberately embraces the low-fidelity charm of classic Doctor Who. James and Lou explain their technique. They use simple, generic props, such as blankets and cloths. Specifically, these stand in for giant monsters, alien terrain, and other complicated elements. This choice encourages the audience's imagination. Moreover, one of the show’s unique elements is the use of a live musician. This person scores the entire performance. They act as a secret director: by increasing the tempo and volume, they subtly signal to the improv performers. Consequently, the Doctor needs to solve the crisis and save the day immediately. It’s an innovative technique that adds genuine tension to the spontaneous narrative.
Lou and James detail the structure of the show. They use long form improv to tell an entire episode's story over a single hour. Therefore, they must follow the established beats of a traditional Doctor Who episode. This includes A, B, and sometimes C plots that must eventually converge.
This Doctor Who Improv relies heavily on audience suggestions for the episode's title, setting, and companion characters. The hosts explain the delicate balance of navigating audience suggestions. These occasionally include sensitive or inappropriate topics. However, they still keep the performance successful, fun, and true to the spirit of the show. Additionally, we explore their hope of bringing the show to the Outer Hebrides. John even offers to provide a replica Dalek for their performance. This confirms the strong connection between fandom and improvisational comedy. The interview concludes by reflecting on the sheer joy and unpredictability of performing a different sci-fi universe every single evening.
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Listen on Spotify: https://open.spotify.com/show/7te8PUqsBFhfOiOT5AFg8H
Listen on Apple Podcasts: https://podcasts.apple.com/gb/podcast/oh-cast/id1767015786
Join us on OH!CAST for a deep dive into TTRPGs in Scottish Gaelic with special guest Fanch Gallig. As the official translator of the popular game "Cairn" into Gaelic and author of the new book "Faclair Gàidhlig na Fantasachd," Fanch is a true pioneer.
In this episode, you’ll discover:
If you are a fan of TTRPGs, Scottish Gaelic, or Celtic mythology, this conversation with Fanch Gallig is a must-listen.
Don't forget to subscribe to OH!CAST for new episodes every week:
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Host Callum welcomes Kathleen and John, the masterminds behind OH!CON. However, ironically, they are two of the most difficult guests to nail down for the OH!CAST show! They are the core organizers of the Outer Hebrides Comic Con. John and Kathleen finally sit down to share the full origin story of OH!CON. Indeed, this is a question many people have asked the team for years. We go right back to the beginning of the journey. In addition, we discuss how a full-scale Comic Con was developed in the Outer Hebrides.
The discussion moves beyond the initial idea. Kathleen and John reveal the extensive planning, passion, and sheer effort required to turn the concept into a successful annual event. They talk about the biggest challenges they faced in the early years. Furthermore, they detail how they secured guests and venues in the Hebrides. The founders explain that OH!CON wasn't just built for the existing nerd community. Instead, it was built for the entire island community. Therefore, they passionately discuss the unique atmosphere that only OH!CON creates. This atmosphere is one of absolute acceptance and joy. Consequently, this is clearly a labour of love for both of them.
The hosts reflect on the incredible community legacy of the Outer Hebrides Comic Con. Moreover, they recall the touching stories that sum up the spirit of OH!CON. For instance, John recounts the story of a young boy attending the very first OH!CON. The boy ran off, exclaiming, "These are my people!" Thus, this powerful moment perfectly encapsulates the event’s purpose. They stress that OH!CON provides a space where people can be their authentic selves. They don't have to pretend to be into football or other mainstream hobbies anymore.
Finally, Kathleen and John look forward to the next convention. Consequently, they tease some of the guests and events they are currently planning. Ultimately, this is a deep dive into the heart and soul of the convention and the people who make it happen.
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Mike Truska, host and current committee chair for the CAR-PGA, welcomes everyone to the virtual session. He begins with crucial housekeeping notes, including welcoming new members Adam and Hugh. They quickly move the discussion to serious matters, including the recent decision to leave Twitter/X. Mike explains that many reasons prompted the move; the membership was "under attack" was not the least of them. A published book, which became the central storm around a ridiculous CAR-PGA Culture War, caused this. Mike notes the situation was a clear sign it was time to leave. Consequently, the organization has adopted Blue Sky. This is paying dividends by helping the CAR-PGA find a new audience and share monthly newsletters. He stresses that strength in numbers is important to activate the CAR-PGA base against these attacks and navigate the CAR-PGA Culture War.
Mike is thrilled to introduce guest Herward (Herward Prupes), a member who is also a psychotherapist and PhD researcher. Herward shares his origin story, detailing how he got into tabletop role-playing games (TTRPGs). As a non-competitive kid, he loved imaginative play. He started with AD&D Second Edition after reading David Gemmell’s Waylander. After drifting away, he returned to TTRPGs during the 2020 COVID lockdown, a common experience for many.
Herward’s PhD research focuses on how TTRPGs' co-creative nature builds positive social relationships. The germ of the idea came when a new player assumed the group had been lifelong friends, but they had only met through the online campaign. Therefore, he is studying the psychological safety and rapid bonding created by working through fictional challenges together. Herward’s current methodology involves observing face-to-face and online groups. They follow this with interviews to analyze the dynamics through the lens of Carl Rogers' therapeutic relationship theory.
Before the interview, Mike also reminded members about the upcoming board vote. The CAR-PGA always seeks new board members to ensure healthy turnover. Submissions will open in January for the February vote. He emphasizes that the CAR-PGA embraces diversity and inclusion. This philosophy is becoming more critical to uphold as the organization goes forward, especially in the wake of the recent culture war.
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Anns a’ phrògram seo, bidh Fanch, James agus an aoigh sònraichte Viktor a’ bruidhinn mu Gheamannan Cluich Dreuchd
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Host Cal welcomes everyone to OCAST. Joining him tonight is guest host Fanch, the translator of the Cairn RPG Gaelic Translation. Fanch is joined by the game's creator, Yochai. Yochai is the writer behind the popular tabletop game. He immediately shares his pleasure at hearing his name pronounced correctly. Cal then passes the hosting duties to Fanch.
Fanch, a Cairn fan himself, immediately dives into the game's origin. He asks Yochai about the Old School Revival (OSR) movement. Cairn is a prime example of this movement. Yochai explains that OSR games deliberately strip away complex rules. This, therefore, allows the focus to shift. Specifically, the focus moves from character statistics to player agency and creativity. Cairn’s design philosophy aims for clarity and simplicity. This simplicity contrasts sharply with rules-heavy systems like later editions of Dungeons & Dragons. Furthermore, this minimal ruleset makes it an ideal introduction to the hobby.
The discussion moves to the unique Cairn RPG Gaelic Translation. Fanch shares that translating the game involved complex linguistic decisions. He could not rely on existing fantasy jargon. Instead, he had to invent or reclaim specific Gaelic terms for modern gaming concepts. This was a challenging but rewarding process. The final product was a hit. The translated Cairn RPG was sold at Ocon. Indeed, it quickly proved the high demand for TTRPGs in minority languages. This showed that the language could support high-level creative endeavors.
Yochai and Fanch share a discussion about language. They consider whether different languages are truly separate or merely varieties of a common root. They discuss the difference between a language and a dialect. In fact, Fanch draws a parallel to the famous Yiddish joke about the difference between a language and a dialect being "an army". Yochai, who lives in St. Andrews, notes the fascinating variety of Scottish accents. He even admits the Shetland accent sounds Norwegian to him. Finally, the group concludes the Cairn RPG Gaelic Translation project has been a great success. They hope it helps more people explore TTRPGs in Gaelic and other minority languages.
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Host Cal welcomes back Des. Des is the awesome host of this year's OH!CON. Des praises the Outer Hebrides Comic Con. He calls it a passion project done by fans. In fact, he compares it to a "beautifully cooked steak meal"—or, for the vegan director Kathleen, "a beautifully cooked bit of tofu". Cal and Des then quickly transition from comparing cons to a brief tangent on the 2012 horse meat scandal. Afterward, they dive into the main topic.
Cal and Des are here tonight to discuss a franchise that has hit its 40th anniversary: the 1984 classic Ghostbusters. Even if you haven't seen the movie, its icons are ingrained in the popular zeitgeist. This ranges from the No Ghost Logo to the Ecto-1. Furthermore, the host and co-host praise the cast. This includes comic geniuses Harold Ramis, Bill Murray, and Dan Aykroyd. They also discuss Sigourney Weaver in her first big comedic role.
The discussion shifts to the film's creation. Specifically, they focus on Dan Aykroyd's "mental" original outline. Aykroyd wrote this 40-page outline. It featured an already-established global Ghostbusters team. This team traveled through time and space. They emphasize Ramis's role in grounding the script. Cal and Des give the original film a strong verdict. In short, they conclude, "We came, we saw, we kicked its ass."
The hosts next tackle The Real Ghostbusters cartoon. Des explains the title's origin. The movie studio Columbia Pictures did not have the television rights to the name. Instead, a company called Filmation held the rights. Filmation released its own version. Therefore, Columbia's cartoon became "The Real Ghostbusters" as a petty dig. Des notes the cartoon's quality dropped significantly after Season 2. That happened when writer J. Michael Straczynski left. This led to an over-focus on Slimer as a marketable mascot. Consequently, they call the cartoon series a "split decision." They conclude that the later seasons are definitely a "who you're to call somebody else."
The episode concludes by covering the rest of the Ghostbusters franchise:
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Host Cal and co-host Kenny welcome Billy Strachan, the host of the Scottish Wrestling Podcast. The episode begins with the classic question non-fans pose: "You know it's all fake, don't you?". Billy’s response is that it’s "Panto". He says the best way to enjoy the Scottish Wrestling Scene is to "Go see it live". He explains that wrestling is "triumph over good over evil in person with Lycra". Ultimately, for two or three hours, you get invested in the characters. You just want to shout and cheer, making it live entertainment at its absolute rawest.
Billy provides a primer on the history of WWE. He notes that Vincent J. McMahon owned the promotion before his son, Vincent Kennedy McMahon, bought up everyone. This created a worldwide phenomenon. The discussion then moves through the different eras of WWE:
Billy points out that Scotland is vastly over-represented in WWE given its size. The current roster features a host of talent, including Wolfgang, the Coffee Brothers (Mark and Joe), Noam Dar, Piper Niven, Alba Fire, and Isla Dawn. Furthermore, Billy credits Drew McIntyre with the mainstream "boom" in the Scottish Wrestling Scene. Drew’s return to the local ICW promotion in 2014 and the BBC ICW Fight Club documentary helped drag the independent scene up with him. As a result, the scene grew large enough to draw crowds of 6,000 people to the Hydro in Glasgow.
The hosts discuss the current Scottish Wrestling Scene, noting that local media still shows a "snootishness towards wrestling" despite the success. Billy, who runs the Scottish Wrestling Network, admits he struggles to understand why it doesn't get major coverage. Finally, he observes that the numerous independent promotions are unlikely to merge. This is true even though promotions like ICW, Discovery Wrestling (owned by Joe Hendry), and WrestleZone are drawing big crowds and attracting major guest stars (like Billy Gunn and Gangrel for WrestleZone). He concludes that this is because, in his experience, "nobody agrees with each other in Scotland" on how to run things in the Scottish independent scene.
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Host Robert welcomes Callum and Martin, two members of the Star Trek and sci-fi community in the Outer Hebrides and OH!CON Isle of Lewis. The episode begins with greetings in both Klingon and Gaelic. Callum and Martin then discuss their earliest memories of Star Trek. For Callum, the Motion Picture shuttlecraft was his first captivating view. Martin remembers watching the Original Series (TOS) on an old-style television. He notes that Star Trek was one of the first and best sci-fi shows. Martin especially praises the show's futuristic concept of a diverse crew, featuring a black female and a Russian, all acting as equals.
The discussion moves through the decades of Star Trek. Callum watched reruns of TOS on BBC Two. He eventually watched The Next Generation (TNG) and Deep Space Nine (DS9). Callum states that DS9 is his favorite. He calls it one of the best TV shows ever made. Furthermore, he names Garak as his favorite character and "Far Beyond the Stars" as one of the most emotional episodes. Both Callum and Martin moved back to the island and found each other through the "Alba" Star Trek fan page. They agree on the importance of having a local group to talk about Star Trek and other sci-fi.
The conversation pivots to the local convention, OH!CON. The organizers held the inaugural meetings to set up the Comic Con. The original plan was to hold the first event in May 2020, but the COVID-19 pandemic stopped the world. The website went dark for two years. The first event was eventually held in October 2022 because organizers could not book a summer venue. They credit "The Admiral" Kathleen and John for masterminding the convention. Callum and Martin never doubted the crowd's appetite for the OH!CON Isle of Lewis convention.
The enthusiasm for OH!CON, especially after lockdown, was immense. Martin and Callum mention that the town of Stornoway set a world record for the most people per head of population turning out to watch Star Wars: The Force Awakens. This proved the island has always had an appetite for "geek stuff". The Friday night geek quiz was a huge success. The first year, Callum had to type quiz questions as the first round was happening. He knew they had something special when he saw the tables filling up. Now in its third year, OH!CON has demonstrated it is a "proper thing" in the Outer Hebrides.
The hosts discuss cosplay at the OH!CON Isle of Lewis event. Islanders are typically reserved. Organizers were stunned by the creativity and level of the costumes, including a Michelle Pfeiffer Catwoman. Anime is a popular choice for younger attendees. Cosplayers walking around Stornoway town center confused some of the older folk. The host expresses disappointment that he missed the 2023 convention due to a canceled ferry. He assures the guests he will clear his schedule and return next year to attend the OH!CON Isle of Lewis convention.
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