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Notes on Play
John Drexler
14 episodes
2 days ago
A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com
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Games
Arts,
Design,
Leisure
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All content for Notes on Play is the property of John Drexler and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com
Show more...
Games
Arts,
Design,
Leisure
Episodes (14/14)
Notes on Play
13: Less is more in simulation games

Most games simulate some real world scenario. So how do you decide which parts of the real world to represent in game mechanisms? This is where the real artistry of game design comes to light.

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3 days ago
10 minutes

Notes on Play
12: Problem-centered design

Between each iteration of my game, I'll have dozens of ideas. But which do I actually implement? I find it extremely helpful to break my ideas down into problem statements, and then focus on just solving the most important problems. Here are some examples of how this works for me. [link to play game] [link to original conference talk]

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1 week ago
10 minutes

Notes on Play
11: Distribution is harder than making things

I've got a great game with great reviews. So how the heck do I get it onto shelves? Here's everything I've tried.

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3 weeks ago
9 minutes

Notes on Play
10: A board game with hundreds of players

Play the new prototype with us by joining our discord! I built a game that feels like a board game, but is secretly a social game that requires collaboration, deception, and communication.

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1 month ago
7 minutes

Notes on Play
9: Managing the player's cognitive load

How do you communicate complex rules to players? It's worth thinking about what kind of complexity you're communicating, how you communicate it, and when you communicate it. This episode has a couple examples of how designers solve this problem.

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1 month ago
11 minutes

Notes on Play
8: AI is horrible at game design

LLMs excel at churning out sugar free vanilla paste. That's great when you're writing code. And it's awful when you're doing creative work.

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1 month ago
9 minutes

Notes on Play
7: Escape the mind palace

A game is only a game if it is playable. It is so hard for me to resist the temptation to retreat to the "mind palace" where my game devolves from a playable, testable, living thing into a mere thought experiment. Here's how I avoid that temptation. Also, here is the link to my video of rapidly prototyping in Figma. 

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1 month ago
10 minutes

Notes on Play
6: Letting players decide the victory condition

My white whale (one of them, at least) is to let players decide how they want to win, and even decide whether it's a cooperative or competitive game. I haven't cracked it yet. But I got a lot closer last week.

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2 months ago
9 minutes

Notes on Play
5: Suspension of disbelief is a skill

There are two voices in your head. You don't know which is correct, but you do know that one is more useful. 

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2 months ago
8 minutes

Notes on Play
4: High energy, low ego

Everything I learned at my first game conference. Buy Colossi now.

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2 months ago
13 minutes

Notes on Play
3: The prototyping machine

You can play "Hot Takes" in The Social Game right now!

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2 months ago
8 minutes

Notes on Play
2: Kill your darlings

When you love something, but it's confusing as heck.

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3 months ago
9 minutes

Notes on Play
1: What happens when you can't test a game

Links: The Social Game, my work podcast where we talked about this, and Videos of the event.

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3 months ago
9 minutes

Notes on Play
0: Intro

Test test. 

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3 months ago

Notes on Play
A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com