If you want to design your own games, this podcast is for you. We will dive deep into topics like development tools, game mechanics, card design, marketing and discuss everything you need to know to start your first Kickstarter campaign.
To analyse these topics, we will be looking at existing card games and board games and take a deeper look at their core mechanics in order to use them as inspiration for our own games. Everything we discuss will be applied to a fantasy adventure card game we develop in parallel to the podcast.
The goal of this podcast is to provide you with everything you need to know about the skills and tools as a game designer.
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If you want to design your own games, this podcast is for you. We will dive deep into topics like development tools, game mechanics, card design, marketing and discuss everything you need to know to start your first Kickstarter campaign.
To analyse these topics, we will be looking at existing card games and board games and take a deeper look at their core mechanics in order to use them as inspiration for our own games. Everything we discuss will be applied to a fantasy adventure card game we develop in parallel to the podcast.
The goal of this podcast is to provide you with everything you need to know about the skills and tools as a game designer.
Chris, a podcast listener and fellow game designer, reached out wondering why there hadn’t been any new episodes lately. He generously offered to take on the role of interviewer for this episode, giving listeners an exclusive behind the scenes look at what’s been happening at Nerdlab Games over the past two years. We are talking about Game Design processes and our tasks and role as a small publishing company. I am incredibly grateful to Chris for the idea and for bringing this episode to life.
It's been over half a year since I recorded the last podcast episode. That's definitely far too long. I hope that I will be able to record new episodes much more often in the future. Because I really missed being able to exchange ideas with other game designers and to delve deeply into specific game design activities in order to prepare for an episode.
So what do I want to talk about today? A lot has changed for me in the last 6 months. I am in the middle of the transition from a wannabe game designer to a small publisher who is releasing and launching his first game. I know that many listeners keep asking themselves whether they should take that step and whether they should publish one of their game ideas themselves or hand it over to a publisher. I would like to address this topic today with my experiences from the last few months.
Therefore, I am taking you with me on a normal working day in my role as a Games Publisher. In the end I will list my pros and cons of self-publishing. Maybe this is helping you to make a decision whether this is path is something for you or not.
If you want to design your own games, this podcast is for you. We will dive deep into topics like development tools, game mechanics, card design, marketing and discuss everything you need to know to start your first Kickstarter campaign.
To analyse these topics, we will be looking at existing card games and board games and take a deeper look at their core mechanics in order to use them as inspiration for our own games. Everything we discuss will be applied to a fantasy adventure card game we develop in parallel to the podcast.
The goal of this podcast is to provide you with everything you need to know about the skills and tools as a game designer.