Murphy’s Inc. is an audio adventure that follows an organization led by Murphy with her two agents, Michael and Daphne, as they and their rag-tag team travel through time to steal precious artifacts. Along the way, they’ll meet famous historical figures, weave through danger, and experience historical events shown only in dusty, faded textbooks. Intrigue, thrills, and betrayal follow as they jump deep into the past.
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Murphy’s Inc. is an audio adventure that follows an organization led by Murphy with her two agents, Michael and Daphne, as they and their rag-tag team travel through time to steal precious artifacts. Along the way, they’ll meet famous historical figures, weave through danger, and experience historical events shown only in dusty, faded textbooks. Intrigue, thrills, and betrayal follow as they jump deep into the past.
The Titanic has struck an iceberg. It is now taking on water, and our team has yet to locate Murphy. They have become acquainted with the Shadow Squad, but will the combined efforts be enough to save Murphy and return in time…
While things have seemed not quite right to Michael and Daphne, the team has finally located Murphy and is now prepared to jump to April 11th, 1912, to get on board the doomed ship known as the Titanic. Can they find Murphy and return to HQ before finding themselves in a watery grave?
The team has been arrested and is to stand trial for practicing Seiðr. They are believed to be the source of the dancing plague and will likely be hung. Meanwhile, Gleeson and Isak fight over decisions that must be made in the company’s best interest.
Martin Bucer is in pretty bad shape, while Philippe is back to his rare form. James & Hart get better acquainted with Xavier, while Sebastian and his soldiers continue their Völur hunt.
Michael & Daphne meet an interesting Reformer, while James & Hart find themselves in the back of a freedom fighters wagon. Back at HQ the team continues researching, while the Shadow Squad prepares for their mission.
With success on the last two missions, the team finds itself with some downtime around HQ. Michael spends some quality time with the Interns, and Daphne gets brought in on Gleeson’s ongoing issue.
Daphne, the Librarian, and Intern 2 make the jump back to 1258 C.E. Baghdad and start learning their new environment. At the same time, Michael’s team waits to hear an update on Philippe.
Michael, Philippe, and Intern 1 head to 340 B.C.E. Cyrene to obtain an extinct plant, silphium. At the same time, Daphne’s team prepares to make their jump.
Michael and Daphne’s mission and lives are put at stake as they attempt to avoid being captured. Meanwhile, the rest of Murphy’s HQ deals with the fallout of an unknown threat
Murphy’s Inc. is an audio adventure that follows an organization led by Murphy with her two agents, Michael and Daphne, as they and their rag-tag team travel through time to steal precious artifacts. Along the way, they’ll meet famous historical figures, weave through danger, and experience historical events shown only in dusty, faded textbooks. Intrigue, thrills, and betrayal follow as they jump deep into the past.