This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.
Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.
In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)
In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.
In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."
In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.
In this podcast, I walk through the history of how we've used colorless in design.
This podcast explores how each of the colors interacts with enchantments.
In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.
This podcast explores how each of the colors interacts with creatures.
In this podcast, I talk about the use of repeat mechanics on singular card designs.
This podcast explores how each of the colors interacts with artifacts.
In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.
I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.
In this podcast, I talk all about Exodus (the third expansion of the Tempest block).
In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).