I just got back from MagicCon Atlanta, and in this podcast, I talk all about it.
This podcast is a look back at the early creatures that only cost one mana.
In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon Atlanta).
This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Saviors of Kamigawa.
In this podcast, I talk about the times we returned to settings that we'd already visited.
This podcast is another in my quest to cover every Magic expansion.
This podcast is about the most hated mechanic in the history of Magic, ante.
In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.
This podcast is a companion to my three-part Making Magic series on the history of tokens. You can read the third and final column on Monday, September 8.
In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering® | Marvel's Spider-Man, to talk about the set's design.
In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game to a billion-dollar game?
In this podcast, I talk about a key component of design: set structure.
This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.
A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.
Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.