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Magic: The Gathering Drive to Work Podcast
Mark Rosewater
1252 episodes
23 hours ago
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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All content for Magic: The Gathering Drive to Work Podcast is the property of Mark Rosewater and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Show more...
Games
Leisure
Episodes (20/1252)
Magic: The Gathering Drive to Work Podcast
#1252: Why We Name Mechanics

In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.

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5 days ago
33 minutes

Magic: The Gathering Drive to Work Podcast
#1251: History of Typal Themes

I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.

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5 days ago
32 minutes

Magic: The Gathering Drive to Work Podcast
#1250: Exodus

In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

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1 week ago
34 minutes

Magic: The Gathering Drive to Work Podcast
#1249: Stronghold

In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

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1 week ago
30 minutes

Magic: The Gathering Drive to Work Podcast
#1248: Futureproofing

In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.

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2 weeks ago
39 minutes

Magic: The Gathering Drive to Work Podcast
#1247: FINAL FANTASY with Gavin Verhey

In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.

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2 weeks ago
31 minutes

Magic: The Gathering Drive to Work Podcast
#1246: Why Mechanics Don't Make It

We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.

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3 weeks ago
33 minutes

Magic: The Gathering Drive to Work Podcast
#1245: Test Decks

This podcast talks about a tool we use to playtest new mechanics.

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3 weeks ago
30 minutes

Magic: The Gathering Drive to Work Podcast
#1244: Formats I Made

Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.

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1 month ago
31 minutes

Magic: The Gathering Drive to Work Podcast
#1243: Vision Design Issues

In this episode, I walk through many of the design issues that occur during vision design.

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1 month ago
36 minutes

Magic: The Gathering Drive to Work Podcast
#1242: Repeats and Tweaks

In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.

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1 month ago
31 minutes

Magic: The Gathering Drive to Work Podcast
#1241: Making Mechanics

Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.

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1 month ago
31 minutes

Magic: The Gathering Drive to Work Podcast
#1240: Communications

In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.

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1 month ago
30 minutes

Magic: The Gathering Drive to Work Podcast
#1239: Top 20 Worst Mechanics, Part 3

This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

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1 month ago
33 minutes

Magic: The Gathering Drive to Work Podcast
#1238: Top 20 Worst Mechanics, Part 2

This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

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1 month ago
30 minutes

Magic: The Gathering Drive to Work Podcast
#1237: Top 20 Worst Mechanics, Part 1

This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

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1 month ago
30 minutes

Magic: The Gathering Drive to Work Podcast
#1236: Mel

This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.

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2 months ago
31 minutes

Magic: The Gathering Drive to Work Podcast
#1235: Bigger than the Box

When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.

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2 months ago
31 minutes

Magic: The Gathering Drive to Work Podcast
#1234: Vorthos

This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.

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2 months ago
32 minutes

Magic: The Gathering Drive to Work Podcast
#1233: Arc Planning

In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.

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2 months ago
31 minutes

Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!