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Jack Vaughan Podcast
Jack Vaughan
34 episodes
5 days ago
Conversations with heroes and colleagues in the world of Software, Design, and Motion.
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Technology
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Conversations with heroes and colleagues in the world of Software, Design, and Motion.
Show more...
Technology
Episodes (20/34)
Jack Vaughan Podcast
Danny Perry | Plugin Play, AI Development, Agentic Motion & a New Motion Marketplace

Learn more about Danny at https://www.dannyperry.me 

Learn more about the podcast at ⁠https://jackvaughan.com


Today I’m speaking with Danny Perry — Founder of Plugin Play — historically a plugin development company and just recently expanding to be a new marketplace for motion and video pros.


We spoke about


- How AI development has evolved in his organization — particularly agentic-accelerating dev and org speed.

- Comparing dev & motion - and the need for similar support/agentic power

- What it would take to get motion to this point-agentic editing & motion

- AI in products

- Future of Plugin Play and bringing a new marketplace of tools to the community


By the time this podcast goes out, Danny will have launched the new chapter for Plugin Play, and I'm really excited to see where it leads.


Summary (AI generated)


In this conversation, Jack Vaughan speaks with Danny Perry, founder of Plugin Play, about the evolution of the company and its integration of AI in motion design and development. They discuss the impact of AI on productivity, the importance of customer feedback in feature development, and the future of motion design tools. Danny emphasizes the need for project files in generative AI and the challenges posed by the lack of training data. They also explore the development landscape for motion graphics and the significance of UI design in creating effective tools. In this conversation, Jack Vaughan and Danny discuss the intricacies of building web tools, particularly in the context of motion graphics and UI design. They explore the challenges of creating user-friendly interfaces, the interdisciplinary nature of motion and code, and the future of software development with AI integration. Danny shares insights on the upcoming projects for Plugin Play, emphasizing the need for a cohesive platform for motion tools and the importance of user feedback in shaping their offerings. The discussion also touches on the evolving landscape of software development and the role of AI in enhancing creative workflows.


Chapters (AI generated)


00:00 The Evolution of AI in Development

07:29 Transforming Daily Operations with AI

13:24 Agentic Editing and the Need for Project Files

19:17 Integrating AI with Editing Software

25:24 The Journey of a Motion Graphics Entrepreneur

38:49 Building Proprietary Platforms and Tools

43:57 Transforming Long-Form Content into Short-Form

49:10 Transitioning to UXP: A New Development Framework

55:56 UI Design and User Experience in Motion Graphics

01:09:46 The Power of Real-Time Feedback in Motion Design

01:16:06 AI and Automation in Video Editing

01:23:39 The Role of Plugin Play in a Crowded Market

01:29:23 The Evolution of Software Development and Human Oversight



Show more...
2 months ago
1 hour 39 minutes 10 seconds

Jack Vaughan Podcast
Antonino Iacona | Apple, Google Creative Lab, Motion with Intent & Studio Santo

Learn more about Antonino at https://antoninoiacona.it

Learn more about the podcast at ⁠https://jackvaughan.com


Today I’m speaking with Antonino Iacona — motion designer & director. Antonino has worked at Apple, Google Creative Lab and is now running Studio Santo.


We spoke about:

  • How Apple shaped his craft through slow, iterative, detail-obsessed design.
  • The experimental mindset he developed at Google Creative Lab — and why ideas, not tools, come first.
  • What it means to design "motion with intent", and why expressive and functional motion must work in tandem.
  • The way he and his co-founder Ben work — blending motion and design from the start.
  • And a Discussion around the value or product that Studio Santo actually delivers to its clients. Not finished mp4s — but more like motion systems & identities — flexible, collaborative toolkits.


Summary (AI generated)


In this conversation, Antonino Iacona, a motion designer and co-founder of Studio Santo, shares insights from his experiences at Apple and Google Creative Lab. He discusses the importance of crafting motion design with intent, the collaborative design process at Studio Santo, and the balance between expressive and functional motion. Antonino also reflects on the evolving role of AI in design and the future direction of his studio.


Chapters (AI generated)


00:00 Introduction and Title Clarification

04:58 Key Projects at Apple

14:53 Collaboration and Client Engagement

17:36 Expressive vs Functional Motion

21:12 Navigating Language and Comfort in Communication

23:44 Transitioning to Google Creative Lab

26:08 The Role of Prototyping in Innovation

26:32 Defining a Motion Designer's Role

30:08 Tools and Techniques in Motion Design

31:47 The Role of AI in Design

34:24 Future Directions for Studio Santo

Show more...
2 months ago
36 minutes 33 seconds

Jack Vaughan Podcast
Justin Poore | Lead Producer of Cleo Abram's Huge if True

Learn more about Justin at https://www.youtube.com/@CleoAbram

Learn more about the podcast at ⁠https://jackvaughan.com


Today I’m speaking with Justin Poore — an animator and the producer of Huge if True — a show by Cleo Abram that’s had a ton of attention and engagement over the last few years, recently reaching 6 million subscribers on YouTube.


Cleo is one of the fastest growing YouTube channels about tech and science, and Justin’s work plays a huge part in it.


We spoke about:

- The origins of Justin and Cleo’s collaboration

- The team they have

- Their processes for pitching, script writing, on-set production, and more

- What they’ve learned about engagement on social media — and they really know!

- Their strategy around shorts and repurposing content

- And of course, a deep dive into Justin’s skillset as an animator and producer


Summary (AI generated)


In this conversation, Justin Poore, animator and producer of the YouTube show Huge If True, discusses the rapid growth of the channel, the creative processes behind their engaging content, and the importance of audience connection. He shares insights into their collaborative work, the evolution of their team, and the strategies that have contributed to their success. Justin also delves into the technical aspects of animation, the impact of short-form content, and the exciting experiences from field shoots. Looking ahead, he expresses enthusiasm for the future of Huge If True and the potential for further growth.


Chapters (AI generated)


00:00 Introduction to Justin Poore and Huge If True

00:51 Scripting and Storytelling Techniques

11:25 Story Selection and Idea Generation

13:53 Team Structure and Roles

17:00 Engagement Strategies and Early Success

19:59 Shorts and Content Repurposing

22:25 Field Shoots and On-Site Experiences

25:06 Approaching Big Organizations for Collaborations

27:31 Design and Animation Style

35:27 The Animation Process: From Sketch to Screen

38:24 Design Principles in Animation

39:33 Exploring 3D Animation Techniques

41:15 Rendering Challenges and Solutions

43:46 The Production Workflow: Animation and Review

45:04 Utilizing Assets: Stock vs. Custom Models

46:55 The Art of 3D Modeling and Rigging

48:05 Tools of the Trade: Software and Techniques

52:06 Engagement Strategies for Content Creation

56:22 Looking Ahead: The Future of Huge of True

Show more...
4 months ago
58 minutes 14 seconds

Jack Vaughan Podcast
Grant Shaddick | Tella, Editing Agents, Video in the Cloud, Design Constraints, and Screencasting

Today I’m speaking with Grant Shaddick, CEO of Tella. Tella is a recording and editing tool that is totally cloud-based. It’s like Loom but more HQ, and it handles a lot of the post-production for you.

I’ve used Tella for a couple of years now and have been using it more recently as I’ve moved to more off-the-cuff production. It’s been a really delightful experience.

Grant and the team think a lot about the user experience and tow a good balance between enabling high-quality video production and keeping the tool simple. Something we spoke a lot about.

We also touched on

  • The deeper capabilities that LLMs are giving them — including their upcoming editing agent.
  • His thoughts on competitors and related tools like Descript & Underlord, Loom, Riverside and more
  • The platform itself and what it takes to record, edit, and share all in the cloud
  • The future of the platform as it relates to automation & generative AI
  • And the future place of video in the workplace.


Chapters (AI Generated)

00:00 The Evolution of Teller: Vision and Goals

04:59 Harnessing AI for Enhanced Video Production

08:08 The Future of Editing: Auto Layout and Beyond

11:14 Navigating Terminology: AI, Agents, and Collective Intelligence

14:05 The Role of Design in User Experience

16:54 Understanding Customer Needs and Constraints

20:06 The Importance of Focused Use Cases

23:16 Comparing with Competitors: Descript and Others

26:08 Creating a Seamless Recording Experience

29:07 The Design Process: From Chaos to Structure

32:12 Balancing Features and Simplicity in Editing

41:34 Streamlining Video Creation Processes

44:22 Enhancing User Experience in Video Recording

47:54 The Future of Video Editing with AI

50:57 Building Trust in Video Creation

54:00 The Impact of Video Tools on Knowledge Sharing

56:55 The Role of AI in Video Planning

58:49 Navigating the Ethics of AI in Content Creation

01:02:42 Ensuring Authenticity in Video Content

01:04:01 Balancing Complexity and Usability in Design

01:12:52 Optimizing Video Recording and Uploading

01:15:55 Understanding Video Storage and Upload Challenges

01:18:34 The Infrastructure Behind Video Storage

01:21:45 Enhancing Video Editing Features

01:25:42 Streamlining Video Sharing and Publishing

01:32:41 The Future of Video Automation and AI Integration


Summary (AI Generated)

In this conversation, Grant Shadick, CEO of Tella, discusses the innovative approach of Tella in simplifying high-quality video production through user-friendly design and the integration of AI. The discussion covers the importance of user experience, the role of AI in automating editing processes, and the future of video creation. Grant emphasizes the need to empower users to communicate effectively through video while maintaining a balance between simplicity and functionality in design. In this conversation, Grant and Jack explore the evolving landscape of AI in video production, the importance of authenticity, and the challenges of integrating advanced technology into user-friendly design. They discuss Tella's backend mechanics, the complexities of video editing, and the future of publishing and sharing content. The conversation also touches on the potential of automation in video communication and how AI can enhance the creative process.

Show more...
5 months ago
1 hour 43 minutes 43 seconds

Jack Vaughan Podcast
Audrey Havey | Riot Games, Visual Communication, Esports, Art Direction & Experiments

Learn more about Audrey at https://www.audreyhavey.com

Learn more about the podcast at https://jackvaughan.com


Today I’m speaking with Audrey Havey - a freelance designer, illustrator, and motion designer.


I know Audrey through her YouTube channel where she teaches and vlogs on a wide variety of topics. And as I discovered her work i really wanted to have a chat with her here.


She’s a true multidisciplinary artist and a great communicator — both things I’m trying to be — so I wanted to pick her brains and learn from her. We spoke about:


  • Personal projects & experimentation.
  • Her advertising degree.
  • The important of strong conceptual ideas.
  • We covered a lot on designing for esports & her work at Riot games.
  • We talked about Art direction, branding, and networking.
  • The logistical nature of designing in large organizations.
  • and much more…


Summary (AI generated)


In this conversation, Audrey Havey, a multidisciplinary artist, shares her journey from childhood creativity to her current role as a freelance designer and motion artist. She discusses the importance of personal projects, the impact of her education, and the transition to freelancing. Audrey also highlights the role of YouTube in expanding her network and the evolution of her artistic style. Throughout the discussion, she emphasizes the significance of communication skills and the value of experimentation in the creative process. In this conversation, Jack Vaughan and Audrey Havey explore the creative journey of Audrey, touching on her notable projects, her experience at Riot Games, and her passion for gaming and design. They discuss the importance of communication in large teams, the influence of music in design, and the evolution of her career from freelancing to a full-time role at Riot. Audrey shares insights into her passion project, Vandal, and reflects on her aspirations for the future, including the impact of her upcoming child on her creative endeavors.


Chapters (AI generated)


00:00 The Journey of Creativity

05:03 Childhood Inspirations and Early Experiences

12:37 Education and the Advertising Degree

24:07 Skills Acquired and Professional Development

26:46 The Importance of Personality in Creative Work

29:01 Navigating Early Career Experiences

31:50 The Impact of Freelancing on Personal Growth

35:18 Finding Fulfillment in Creative Roles

38:21 Leveraging YouTube for Networking and Growth

44:08 The Evolution of Communication Skills

45:59 Understanding Style and Personal Identity in Art

54:00 Navigating Creative Pivots

54:31 Exploring Notable Projects

01:02:29 The Journey to Riot Games

01:06:28 The Love for Gaming and Art

01:17:16 Vandal: A COVID Passion Project

01:18:25 The Genesis of a Creative Organization

01:22:32 Building a Team in Esports

01:22:56 Understanding Riot Games and Team Fight Tactics

01:29:10 The Art of Marketing in Gaming

01:36:06 The Art of Marketing in Gaming

01:37:45 Navigating Large Organizations and Communication

01:39:38 Personal Growth and Future Aspirations


Show more...
5 months ago
1 hour 44 minutes 23 seconds

Jack Vaughan Podcast
Mengh-Hsueh Lin | Motion, Anime, Instructional Design, and a New Chapter

Today I’m speaking with Meng-Hsueh Lin, an animator and motion designer. He’s worked with studios like

Ordinary Folk, Coat of Arms, Awesome Inc

as well as clients like Disney, Airbnb, and Volkswagen.

We spoke about:

  • ​His CS degree
  • ​His passion for anime
  • ​His experience with School of Motion
  • ​Freelancing and collaborating with studios like OF
  • ​Rigging and character animation
  • ​Teaching and instructional design
  • ​Some reflections on where Meng is now, a fork in the road where he’s thinking about what’s next... and much more


Summary (AI Generated)


In this conversation, Meng, an animator and motion designer, shares his journey from studying computer science to discovering his passion for animation. He discusses his experiences with various studios, the challenges of freelancing, and the importance of collaboration in the animation industry. Meng also reflects on his learning experiences, including design bootcamp and character animation, while expressing his ongoing quest to find his true passion in the field.


Chapters:


00:00 Journey from Computer Science to Motion Design

04:05 Discovering Passion for Animation

07:00 Transitioning to Professional Motion Design

10:06 Freelancing Challenges and Networking

13:07 Collaborations and Studio Experiences

16:19 Working with Ordinary Folk

19:11 Design Bootcamp Experience

21:58 Technical Problem Solving in Animation

25:13 2D and 3D Workflow Integration

26:39 Character Animation Insights

29:19 Tools of the Trade

30:58 Navigating Challenges in Animation

34:41 Sound Design in Motion

36:32 Teaching and Learning in Animation

38:41 Finding Passion and Direction

46:48 Reflections on Career Path and Future Goals

50:51 New Chapter



Show more...
6 months ago
37 minutes 42 seconds

Jack Vaughan Podcast
Twisha Patni | Buck, Multidisciplinary Design, Process, Illustration Systems and Google Gemini

Learn more about Twisha at https://www.twishapatni.com

Learn more about the podcast at https://jackvaughan.com


Today, I’m speaking with Twisha Patni, an Art Director & Graphic Designer.


She’s worked with brands such as Apple, Spotify, Netflix, NYTimes, The Economist, and is now at Buck.


We spoke about

— Being multidisciplinary

— How she’s developed over time

— Her work at Buck

— Illustration systems for Gemini

— Internships

— Style, dabbling

— Personal fulfillment & burnout

— How to root visual design in concept & strategy

— and much, much more.


As always, if you appreciate the show, leave a rating wherever you’re listening, or share it somewhere.

And now I hope you enjoy this interview with Twisha Patni.


Summary (AI generated)


In this conversation, Twisha Patni, an accomplished art director and graphic designer, shares her journey through the design world, emphasizing the importance of curiosity, multidisciplinary skills, and the evolution of design roles. She discusses her experiences at Buck, her transition to art director, and the significance of mentorship in her career. Twisha also delves into the balance between play and work, her sources of inspiration, and the creative strategies behind successful projects, including her work with Google on the Gemini platform. As she reflects on her future aspirations, she expresses a desire to explore entrepreneurial ventures while maintaining a passion for her craft.


Chapters (AI generated)


00:00 The Evolution of Design Roles

03:31 Curiosity and the Journey of Learning

06:25 The Balance of Yes and No

09:20 Identity and the Illustrator’s Journey

12:25 The Art of Storytelling in Design

14:46 Play and Experimentation in Craft

18:02 Finding Inspiration Beyond the Canvas

20:43 Mentorship and Growth in Design

23:51 Transitioning to Art Direction

27:03 Navigating Styles and Techniques

30:05 Creative Strategy and Conceptual Depth

31:21 Dreams of Podcasting

31:49 Creative Direction in Big Projects

35:34 Collaboration with Microsoft

37:25 Understanding Client Briefs

40:18 The Balance of Resources

41:07 Career Journey and Internships

44:01 Branding and Design Execution

44:51 Creative Strategy vs. Art Direction

47:11 Surprise and Delight in Design

48:42 Teaching Creative Thinking

55:00 Working on Gemini Project

01:01:15 Future Aspirations

Show more...
6 months ago
1 hour 3 minutes 13 seconds

Jack Vaughan Podcast
Tom Parkes | Web & Brand, Design as Art, Communication, Sensitivity & Receptivity

Learn more about Tom at https://www.tparkes.com

Learn more about the podcast at https://jackvaughan.com


Today I’m speaking with Tom Parkes - a Web+Brand designer.


Tom’s worked at both agencies such as Instrument, Justified Studio, MetaLab, and freelanced for companies such as Airbnb, Microsoft and he’s now at Glide - where I work - leading web & brand.


We talked about many things like:

  • The activity and craft of design
  • Sensitivity and receptivity to design and art.
  • Design in agencies versus in-house.
  • The difference between art and design
  • how design is merging with motion
  • And of course, much, much more.


Summary (AI Generated)


In this conversation, Jack Vaughan speaks with Tom Parkes, a web and brand designer, about his journey in design, the evolution from graphic design to visual communication, and the importance of sensitivity and emotional connection in the design process. They discuss the role of typography, the impact of university experiences, and the balance between trends and timelessness in design. Tom shares insights on the significance of communication in design and how it shapes the designer’s approach to their work. In this conversation, Tom discusses the intricacies of branding and design, emphasizing the importance of presentation, critique, and the separation of personal identity from work. He introduces his ‘Holy Trinity’ of design process, which includes context, empathy, and execution. The dialogue explores the balance between art and design, the evolution of digital design, and the significance of brand strategy. Tom reflects on the challenges and opportunities presented by AI in design, advocating for a thoughtful approach to integrating new technologies while maintaining the essence of creativity.


Chapters (AI Generated)


00:00 The Evolution of Design Terminology

05:44 Navigating Design Education and Personal Growth

13:45 The Emotional Connection to Design

19:42 Sensitivity and Vulnerability in Creativity

29:38 Staying Relevant in Design Trends

37:12 The Essence of Timeless Design

39:49 The Evolution of Branding

43:26 The Art of Communication in Design

54:23 Tom’s Holy Trinity of Design Process

58:02 The Intersection of Art and Design

01:06:38 Navigating the Balance of Web and Brand Design

01:07:13 The Evolution of Brand Strategy in Design

01:11:59 The Intersection of Design and Development

01:16:24 Reflections on Product Design vs. Brand Design

01:19:13 Creating Synchronicity Between Brand and Product

01:22:10 Systems Thinking in Design

01:25:59 The Importance of Brand Strategy in Design

01:30:44 The Future of Design in the Age of AI

01:39:13 New Chapter

Show more...
6 months ago
1 hour 38 minutes 6 seconds

Jack Vaughan Podcast
Chris Spags | JetBoost, Software Development, Webflow, Scaling and Selling a Business

Find out more about Chris → https://cspags.com/

Find out more about the podcast here → ⁠https://jackvaughan.com


Today, I’m speaking with Chris Spags, a software developer and the founder of JetBoost. I was involved in a project with Chris a few years back and recently found out that he's just sold JetBoost, a very popular suite of tools in the Webflow ecosystem. 


So I thought it'd be really interesting and a great time to get him on to talk about his journey with that company and what it's like building within an established ecosystem and how Webflow has grown over the years. 


We also spoke about the process of selling a software business, which is something I know very little about, and what it's like now, after a successful sale and the kind of journey of finding a new direction. 


As always, if you appreciate the show, leave a rating wherever you're listening or share it with someone. And now I hope you enjoy this interview with Chris Spags.


Summary & Chapters (AI Generated)


In this conversation, Chris Spags shares his journey as a software developer and entrepreneur, detailing his experience building JetBoost within the Webflow ecosystem. He discusses the evolution of Webflow, the origin and growth of JetBoost, the challenges of scaling a business, and the process of selling it. Chris reflects on personal growth during this journey, the importance of solving real problems for users, and his aspirations for the future as he navigates life after the sale.


00:00 Overview of Webflow Today

04:42 The Early Days of JetBoost

09:35 JetBoost's Evolution and Features

14:27 Building on a Platform: Risks and Relationships

19:35 Scaling JetBoost and the Decision to Sell

25:30 Navigating the Sale of JetBoost

31:17 The Journey of a Software Developer

38:47 Reflections on Fulfillment and Growth

47:08 Transitioning to New Beginnings


Show more...
7 months ago
51 minutes 20 seconds

Jack Vaughan Podcast
Chase Goulet | Product Design, Minecraft, Architecture, The Art of Learning, AI and Creativity

Today I'm speaking with Chase Goulet, a product designer and former professional Minecraft builder.


Find out more about Chase → ⁠https://chasegoulet.com/⁠
Find out more about the podcast here → ⁠https://jackvaughan.com⁠


We talked about:


  • - Failure, mindset, and the art of learning

  • - Minecraft, architecture, and his road to product design

  • - His college startup

  • - Design as trust

  • - The ever-encroaching wave of AI on our creativity and how we contribute

  • - And much, much more


  • Summary & Chapters (AI-Generated)


    In this conversation, Jack Vaughan speaks with Chase Goulet, a product designer and former professional Minecraft builder. They explore Chase's journey from his early creative experiences with Minecraft to his transition into product design. The discussion covers themes of creativity, the impact of AI on design, the importance of self-education, and the role of mentorship in career development.


    Chase shares insights on the learning process, emphasizing the balance between theory and practice, and reflects on how gaming has influenced his approach to design. Jack and Chase explore the themes of learning through failure, the significance of college experiences, the evolving role of designers in the age of AI, and the future of design.


    They discuss the importance of iteration in learning, the impact of college on personal and professional growth, and the challenges and opportunities presented by AI in the design field. The conversation emphasizes the need for creativity, abstract reasoning, and the human touch in design, even as technology advances.


    00:00 Chase's Journey into Minecraft Building

    03:42 Working with BlockWorks and Educational Projects

    06:46 The Process of Translating Real-World Architecture into Minecraft

    09:54 AI and Technology in Minecraft Building

    12:27 The Role of Creativity in Game Design

    15:28 Personal Projects and Passion for Building

    18:36 The Impact of Minecraft on Understanding Architecture

    21:27 Transitioning from Architecture to Product Design

    24:44 The Transition from Engineering to Design

    29:21 Learning Through Experience and Mentorship

    33:59 The Art of Self-Education

    38:26 Embracing Failure and Self-Criticism

    40:15 College Experiences and Startup Ventures

    47:00 The Role of Design in Building Trust

    51:56 Building Trust Through Professional Branding

    55:02 The Balance of Design and Trust

    57:59 Navigating Career Growth and Skill Development

    57:59 The Role of AI in Design and Creativity

    01:08:41 The Future of Design in an AI-Driven World

    Show more...
    7 months ago
    1 hour 17 minutes 17 seconds

    Jack Vaughan Podcast
    Greg Stewart | Ordinary Folk, The Bible Project, Technical Animation, Motion Design, Art Direction, Cavalry

    Find out more about Greg → https://www.jdgstewart.co/⁠

    Find out more about the podcast here → ⁠https://jackvaughan.com⁠


    Today, I’m speaking with Greg Stewart—one of the founding members of Ordinary Folk and now Lead Animator at the Bible Project.

    I’ve known about Greg for a long time, as Ordinary Folk are without doubt my favourite motion design studio. I remember first watching Greg from a Holdframe workshop and have since really connected with his way of thinking.

    We spoke about

    • His early career and fast liftoff
    • History and origin story of OF
    • His time there, working with Jorge and his eventual move away
    • A lot of detail on workflows, process, and working with teams
    • Levels of detail in motion - ways of seeing
    • Technical side of motion, rigging, systems
    • But also the balance and integration of that with art direction, creative direction
    • And, towards the end, a deep dive into how he’s using Cavalry


    As always, if you appreciate the show, share it or leave a rating wherever you're listening. And I hope you enjoy this interview with Greg Stewart.


    Summary & Chapters (AI Generated)


    In this conversation, Greg Stewart, lead animator at The Bible Project, shares his journey from studying theology to becoming a prominent figure in motion design. He discusses his experiences at Ordinary Folk, the importance of collaboration, and the balance between technical skills and creative direction. Greg reflects on the significance of storytelling in animation and how his personal goals have evolved over time, emphasizing the value of faith and artistry in his work. In this conversation, Greg shares his journey in animation and collaboration, detailing his experiences working with a creative team and the growth he experienced through collaboration. He discusses the importance of art direction, team dynamics, and the processes that contribute to successful projects. Greg also explores the integration of new tools like Cavalry into his workflow, emphasizing the benefits of dynamic rendering and Google Sheets for efficient project management. He concludes with reflections on the future of motion design tools and the joy of problem-solving in the creative process.


    00:00 Journey to The Bible Project

    04:24 The Transition from Ordinary Folk to The Bible Project0

    7:28 The Excitement of Working on Bible Project

    10:13 Balancing Art and Technical Skills

    13:36 The Importance of Conceptual Thinking in Motion Design

    16:20 Navigating Complexity and Simplicity in Motion Design

    38:01 Building a World Through Animation

    41:17 The Importance of Pre-Visualization

    44:13 Navigating Early Career Decisions

    47:59 The Freelance Journey Begins

    52:45 Shifting Goals and Personal Growth

    57:53 The Dynamics of Teamwork at Ordinary Folk

    01:10:32 Exploring Animation Techniques and Intentions

    01:13:24 Balancing Creative Integrity and Technical Execution

    01:16:09 The Dynamics of Team Collaboration in Animation

    01:17:07 Establishing Effective Processes in Animation Projects

    01:20:18 Incorporating Freelancers and Diverse Styles

    01:23:05 The Importance of Pacing and Quality in Animation

    01:25:50 Transitioning to New Tools: Cavalry in Animation

    01:33:13 Integrating Cavalry into Workflows

    01:44:47 Dynamic Rendering and Google Sheets Integration

    01:58:29 The Joy of Problem Solving in Motion Design

    Show more...
    7 months ago
    2 hours 2 minutes 8 seconds

    Jack Vaughan Podcast
    Abdoulaye Barry | LinkedIn, Dubai, Marketing, Motion Tools, Freelancing

    Find out more about Abdoulaye → https://barrymotion.com/work

    Find out more about the podcast here → https://jackvaughan.com


    Today, I’m speaking with Abdoulaye Barry, a Motion Designer and Teacher. I've been aware of Abdoulaye’s work for a little while now and wanted to get him on to catch up about his work, his approach to marketing in the motion world, his recent move to Dubai, and his future vision for his work there.


    We talked about LinkedIn, the UAE, motion tools, marketing and outreach as a freelancer, and much more. Thanks to those of you who sent in questions, particularly Abdoulaye’s friend, Pol O’Callaghan. As always, if you appreciate the show, share it or rate it wherever you're listening.


    Summary & Chapters (AI Generated)


    In this conversation, Jack Vaughan speaks with Abdoulaye Barry, a motion designer who recently moved to Dubai. They discuss Abdoulaye's journey, the creative landscape in Dubai, and the cultural references that influence design in the region. Abdoulaye shares his experiences transitioning from freelance work to a full-time position, the expectations within the motion design industry, and the importance of educating clients about the process. They also compare opportunities in France and Dubai, explore strategies for client outreach, and delve into Abdoulaye's exploration of 3D tools and techniques. Finally, they discuss Abdoulaye's future aspirations, including the potential to create a studio with his wife.


    00:00 Abdoulaye's Journey to Dubai

    02:50 The Creative Landscape in Dubai

    06:25 Cultural Shifts and Design Evolution

    11:20 Freelancing vs Full-Time Employment

    13:54 Expectations in the Motion Design Industry

    16:36 Educating Clients on Motion Design

    19:15 Comparing Opportunities: France vs Dubai

    22:45 Building Connections and Client Relationships

    28:10 The Journey of Learning and Teaching Motion Design

    31:17 Building a Presence on LinkedIn

    33:01 Creating Opportunities in Motion Design

    36:07 Engaging Clients with Visuals

    38:58 Targeting the Right Audience

    41:12 Branding Yourself in Motion Design

    41:43 Transitioning to 3D and New Technologies

    47:02 Future Aspirations and Collaborations

    Show more...
    8 months ago
    54 minutes 11 seconds

    Jack Vaughan Podcast
    Coralie Delpha | Shopify, Freelance Development, Community, Mentors, and Learning to Code

    Today I’m speaking with Coralie Delpha — a lead technical architect at Shopify.

    Coralie is a lovely, calm and curious individual. And very well regarded in her community — i’ve known her for a while and was really interested to catch up and dive deeper into her work, the Shopify ecosystem and more.

    We spoke about her journey in law, business school, learning to code, building community & connection, her team, mentors, cursor, AI, writing, advice for younger developers and much more.

    Coralie is very well rounded — and very aligned and passionate about her work. If you’re interested in diving into what she does more after the podcast — you can check out her newsletter.


    Summary & Chapters (AI Generated)


    In this conversation, Coralie Delpha, a lead technical architect at Shopify, shares her unique journey from studying law to becoming a prominent figure in the tech community. She discusses the importance of building connections, the role of communication in her career, and how her background in law influences her work in technology. Coralie emphasizes the significance of community support within the Shopify ecosystem and the evolution of the platform over the years. She also highlights the resources available for app developers and the positive culture at Shopify that fosters collaboration and innovation. In this conversation, Coralie discusses the various aspects of Shopify, including its payment solutions, automation tools, and no-code capabilities. She highlights the platform's ability to support e-commerce expansion and comprehensive business management. Coralie also shares insights into her role as a technical architect, the importance of team dynamics, and the challenges of migrating from Salesforce to Shopify. The discussion touches on the company's culture, the integration of AI in development, and personal growth through mentorship and daily routines.


    Chapters


    00:00 Introduction and Early Journey

    02:38 The Intersection of Law and Business

    05:31 Discovering Tech Through Blogging

    08:33 Transitioning to Freelancing and Shopify

    11:28 Learning to Code and the Bootcamp Experience

    14:45 First Freelance Projects and Building Confidence

    23:28 The Evolution of Shopify: From Small Merchants to Big Brands

    28:12 Diving into the Technical Side of Shopify

    33:27 The Expanding Ecosystem: Themes, Apps, and Agencies

    38:06 Building a Supportive Community Around Shopify

    41:33 Empowering Entrepreneurs: Shopify's Mission Against Giants

    45:02 Shopify's Marketplace and Payment Solutions

    49:14 Shopify's Versatility: Beyond E-commerce

    53:15 The Role of a Technical Architect at Shopify

    53:44 Understanding Growth Services at Shopify

    56:08 The Role of Consulting and Development

    59:03 Navigating Merchant Migration from Salesforce to Shopify

    01:02:31 Interdepartmental Collaboration at Shopify

    01:06:40 Company Culture and Transparency at Shopify

    01:11:03 Exploring the Technical Stack and AI Integration

    01:15:21 Building Apps and Learning Experiences

    01:22:30 The Impact of Technology on Daily Life

    01:23:50 Exploring Cursor: A New Development Tool

    01:25:52 Mentorship and Learning from Experience

    01:29:37 Understanding Client Needs and Problem Solving

    01:32:03 The Role of Instinct in Software Development

    01:35:26 Navigating Burnout and Freelancing Challenges

    01:38:59 Self-Discovery and Personal Growth

    01:40:10 Daily Routines and Productivity Strategies

    01:42:44 Navigating the Shopify Landscape

    01:47:34 The Power of Communication and Networking

    01:53:56 Embracing Entrepreneurship and Future Aspirations



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    8 months ago
    1 hour 55 minutes 9 seconds

    Jack Vaughan Podcast
    Maria Cruz | 2D Motion, Art Direction, Experiments, Music & Motion, Cavalry, UI Animation

    Today I'm speaking with Maria Cruz, an artist, animator & motion designer.

    Maria’s worked with big companies like Google, Netflix, Apple, Sony… as well as top studios like Hornet, Odd Fellows, Buck, and now Hook.


    We spoke about many things:

    • Early creativity and childhood ways of seeing
    • Art direction, connection, inspiration, curiosity, and breaking out of the mold
    • The art and role of a motion designer to read, subvert, and invent between the frames
    • Her style, references, music & motion, her early work in Cavalry, experiments, tools, flow, and much more.


    Maria is just deeply creative. And I love having conversations like this one — where you really get a sense of where that creativity comes from, and how they think about it.

    As always if you want to support the show, share it with a friend or leave a rating wherever you're listening.


    Summary & Chapters (AI Generated)


    In this conversation, Maria Cruz shares her journey as a motion designer, reflecting on her childhood imagination and creativity, the challenges of balancing artistic expression with commercial demands, and the importance of experimentation in her work. She discusses her artistic evolution, the role of collaboration in creative projects, and how she finds inspiration in everyday life. Maria emphasizes the significance of embracing happy accidents and procedural creativity, highlighting her experiences with tools like Cavalry to enhance her artistic process. In this conversation, Maria Cruz shares her insights on motion design, focusing on her experiences with Cavalry, the evolution of design tools, and the importance of curiosity in creativity. She discusses the shift towards Figma in UI design, the role of AI as a creative collaborator, and the interplay between music and animation. Maria emphasizes the significance of seizing opportunities in her creative journey and reflects on her experiences working in different studio environments.


    Chapters


    00:00 The Journey of Creativity

    04:46 Childhood Imagination and Early Inspirations

    10:49 The Intersection of Language and Art

    16:42 Navigating the World of Animation

    22:38 Client Collaboration and Creative Freedom

    28:42 Finding Inspiration in Everyday Life

    36:37 The Influence of David Bowie on Artistic Expression

    42:26 Navigating the Transition from Style Frames to Motion

    43:34 The Subjectivity of Animation and Personal Style

    45:39 Finding Inspiration and Overcoming Creative Blocks

    47:12 The Role of References in Shaping Style

    49:56 The Evolution of Personal Style in Motion Design

    53:09 Distillation: Reducing Complexity in Design

    54:52 Embracing Happy Accidents in Creative Processes

    58:13 The Importance of Curiosity in Learning New Tools

    01:01:50 Exploring Cavalry: A New Approach to Motion Design

    01:05:48 The Shift from Obligation to Curiosity in Creativity

    01:09:22 The Future of Motion Design and Tool Evolution

    01:17:03 The Balance of Plugins and Native Tools in Motion Design

    01:18:06 Essential Tools for Motion Design

    01:20:49 The Shift to Figma in UI Design

    01:24:10 Exploring Rive and JSON in Animation

    01:27:07 The Future of Motion Design and Interactivity

    01:30:27 AI as a Creative Collaborator

    01:33:54 The Dynamics of Working in Different Studio Sizes

    01:37:59 Dream Projects and Creative Aspirations

    01:40:20 The Interplay of Music and Motion Design

    01:49:09 Navigating Opportunities in a Creative Career

    01:54:46 New Chapter


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    8 months ago
    1 hour 54 minutes 49 seconds

    Jack Vaughan Podcast
    Adam Plouff | Battleaxe, Overlord, Motion Development and After Effects Tools

    Find out more about Adam‘s work at https://battleaxe.co/

    Show more...
    9 months ago
    1 hour 52 minutes 36 seconds

    Jack Vaughan Podcast
    Arie Stavchansky | Dataclay, Data Driven Video, Automation, Adobe, and AI Video

    Today, I’m speaking with Arie Stavchansky, CEO and Founder of Dataclay.

    Dataclay is a company that develops software for motion designers and video professionals focused on data-driven video.

    Although this concept has existed for a while, it's not that widely known, but understanding data driven video and it’s interaction with AI is going to become more and more important over the next few years.

    The discussion covered various topics, including the importance of data-driven video, the resilience of After Effects, AI-generated content, media credibility, Slack bots and the future of Dataclay’s platform.

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    9 months ago
    1 hour 35 minutes 23 seconds

    Jack Vaughan Podcast
    Matt Perry | Framer, Motion, and the Future of Web Animation

    Today I'm speaking with Matt Perry, creator of some of the most used web motion libraries in the world. His work has transformed how developers bring interactivity and smooth animations to the web. For the last 6 years he’s been at Framer, building Framer Motion — and he’s just taken that independent as a new project — Motion.

    I've been wanting to have this conversation for a long time, and now that Matt’s launch we could finally make it happen. If you’ve listened before, you know my passions are software, design and motion. And if there was ever a guest that encapsulated all three of these — it’s Matt.

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    11 months ago
    1 hour 14 minutes 30 seconds

    Jack Vaughan Podcast
    Hayley Akins | Motion Hatch & Marketing for Creatives

    Hayley Akins is the founder of Motion Hatch, a school that helps motion designers and creatives grow their business.

    Hayley is one of the originals in this space. She's been active since 2017 and has helped many people in the industry. I wanted to bring her on to discuss marketing, how it's evolving for creatives, and how to effectively connect with prospects online and on social media. We also talked about how her business has grown, the journey of motion designers, and the importance of alignment and authenticity online, among other topics.

    As always, if you want to support the show, you can leave a rating on Spotify or wherever you listen, or share it with a friend.

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    11 months ago
    29 minutes 55 seconds

    Jack Vaughan Podcast
    Imsety Taylor | Creativity, Motion, Tech, Set Angle, and Being Multidisciplinary

    Imsety Taylor is a creator, motion designer, and founder of Set Angle — a web and motion agency. He’s worked with brands like Ford and Keller Williams and collaborated with studios like Ravie.

    I identify a lot with Imsety — although I'm probably not as talented. He’s got a deep love of being creative in four mediums that we share: animation, technology, design, and sound.

    We talked about his skill set and running a multidisciplinary agency, the journey from creative child to professional adult, real-time and technical live installation projects, how he runs his team, inner game, and much more.

    As always, if you appreciate this episode and want to support the show, I'd love you to leave a rating or review on Spotify or iTunes.

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    11 months ago
    1 hour 19 minutes 16 seconds

    Jack Vaughan Podcast
    Ian Waters | Cavalry, Conceptual Design, and Building Motion Tools

    Today I’m speaking with Ian Waters - CTO of Cavalry.

    This is a really fascinating and quite technical conversation about designing motion tools.

    Cavalry is a relatively young Motion Design tool with a really talented team. And to be building a new motion design tool at this time is really interesting…

    Motion design is still young and it’s a paradigm that’s intimately woven with the abilities of the software you use. You could argue that AE has been around since before motion was a thing — and that piece of software has evolved and evolved since.

    But what if you could you start again? What if you could look at how motion is being done today, and re-engineer all of that from the ground up. Well.. that is what we talk about.

    I found this conversation fascinating — I learned a ton about conceptual design, the technology that powers motion tools.

    I hope you enjoy!

    Show more...
    1 year ago
    1 hour 26 minutes 40 seconds

    Jack Vaughan Podcast
    Conversations with heroes and colleagues in the world of Software, Design, and Motion.