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indie(Radio);
indie(Function);
84 episodes
9 months ago
indie(Radio); is a weekly podcast where we chat with the creative minds involved with the creation of indie games.
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Video Games
Arts,
Design,
Leisure
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All content for indie(Radio); is the property of indie(Function); and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
indie(Radio); is a weekly podcast where we chat with the creative minds involved with the creation of indie games.
Show more...
Video Games
Arts,
Design,
Leisure
Episodes (20/84)
indie(Radio);
indie(Radio); #93 - (Blue Bottle Games) Dan Fedor
Dan Fedor, the founder of Blue Bottle Games, joins Bret & Ian to talk about working with collaborators, memorization techniques, AI, GPT-3, picking and choosing systems in a game design, the long lost art of physical goodies in toys, and more.
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4 years ago
1 hour 12 minutes 14 seconds

indie(Radio);
indie(Radio); #92 - (Nocturne) Mark Alexander
The GMC's very own friendly tyrant, Mark Alexander, also known as Nocturne, joined Bret & Ian to talk about patience in game communities, the YoYo House, game jams, interesting non-game projects created in GameMaker, photography, a ZX Spectrum-inspired game he's creating, the technology singularity, and of course, the GameMaker Community.
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5 years ago
1 hour 10 minutes 48 seconds

indie(Radio);
indie(Radio); #91.2 - (LimboLane) Yugo Limbo & Day Lane
In part 2, we continue our conversation with LimboLane, discussing Smile For Me's epilogue, the community that has emerged around the game, designing fun websites, method acting, and what's next for the studio.
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5 years ago
56 minutes 43 seconds

indie(Radio);
indie(Radio); #91.1 - (LimboLane) Yugo Limbo & Day Lane
Yugo Limbo & Day Lane (LimboLane) join Bret & Ian to discuss their nod-and-shake adventure, Smile For Me, along with designing a minimal, yet expressive format for interacting with the game's world, the challenges it presented, and the considerations developers need to keep in mind when designing Kind Games.
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5 years ago
44 minutes

indie(Radio);
indie(Radio); #90 - (The Spriters Resource) Petie & Dazz
Petie and Dazz join us to discuss the evolution of The Spriters Resource over the past two decades. Topics include reverse-engineering, hidden secrets of game assets, sprite comics, the inevitability of all things becoming obsolete, the Great Database Delete, backups, and the strengths of working together with someone with different skills.
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5 years ago
1 hour 8 minutes 23 seconds

indie(Radio);
indie(Radio); #89 - (AGOG Entertainment) Robert Hubert & Brian Howard
Robert Hubert and Brian Howard tell us all about their in-alpha title Brutal Grounds, a fast-paced competitive top-down shooter where the player battles using war-balls equipped with weapons and abilities. Topics include the difficulties in trying to make the game balanced for all players, how AIs and hacking influence the development process, and the overall experience they hope to provide to players.
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5 years ago
1 hour 1 minute 54 seconds

indie(Radio);
indie(Radio); #88 - (Tri-Heart Interactive) Simran Whitham
Tri-Heart Interactive's Simran Whitham joins Bret to talk about how a group of university students conceptualized The Otterman Empire at a Crazy Pedro's in Manchester, their journey becoming full-time game developers, running a tight-knit community, and, of course, memes.
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5 years ago
50 minutes 45 seconds

indie(Radio);
indie(Radio); #87 - (GMTK Jam 2020) Yotam Frid & Itamar Ernst; Leko; and Hannes Rahm
In the Season 7 premiere, Bret and Ian chat with the creators behind the top three highest rated games from the 2020 Game Maker's Toolkit Jam, which saw over 5,400 entries. Tune in to learn about the developers, their design process, and what they plan on doing next.
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5 years ago
59 minutes 52 seconds

indie(Radio);
indie(Radio); #86 - (Droqen) Alexander Martin
Alexander Martin (Droqen) joins Ian and Bret in a discussion about game design, the MDA framework, building communities in games, creating unstructured play, and so much more.
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7 years ago
2 hours 9 minutes 29 seconds

indie(Radio);
indie(Radio); #85 - Marlowe Dobbe
Marlowe Dobbe, game artist from Portland, shares what PIGSquad is all about, the benefits of game jams, freelancing, and about her role as artist for Dicey Dungeons.
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7 years ago
1 hour 18 minutes 47 seconds

indie(Radio);
indie(Radio); #84 - Jerry Belich
Jerry Belich joins us as this weekend's guest to discuss accessibility in games, Nintendo Labo, the Switch, custom hardware, escape rooms, theme parks, and so much more!
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7 years ago
2 hours 23 minutes 15 seconds

indie(Radio);
indie(Radio); #83 - Martin Jonasson
Martin Jonasson, also known as grapefrukt, joins Bret and Ian for an exciting broadcast to talk about recent release holedown, the No More Sweden game jam, post-release bug fixing, and the development process that went into making holedown the satisfying experience it became.
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7 years ago
1 hour 23 minutes 8 seconds

indie(Radio);
indie(Radio); #82 - Martin Kvale
Martin Kvale joins Bret and Mike after a long indie(Radio); hiatus, to talk sound design, the importance of vibing with team members, GoNNER, Norway's game scene, languages, and more!
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8 years ago
1 hour 29 minutes 4 seconds

indie(Radio);
indie(Radio); #81 - Ditto
Ditto joins us from Sweden to talk about the road to success with his latest release GoNNER.
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9 years ago
1 hour 9 minutes 4 seconds

indie(Radio);
indie(Radio); #80 - Henry Smith
Season VI of indie(Radio); begins with an interview a few decibels lower than Henry Smith's cooperative shouting game, Spaceteam, discussing the evolution of the game's design, the lack of cooperative games involving person-to-person communication, and Henry's goal to help fill that space with yet another fantastic mobile hit.
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9 years ago
1 hour 26 minutes 10 seconds

indie(Radio);
indie(Radio); #79 - Martin Kool
Jumping back to his early days with the Commodore 64, Martin Kool takes us down memory lane, introducing us to technologies we never knew existed that shaped him as a developer, ultimately leading to him working at Q42 and making all the great games he's pumped out so far.
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9 years ago
1 hour 29 minutes 3 seconds

indie(Radio);
indie(Radio); #78 - Zak Strange
New graphics APIs, modular phones, game engines, and programming languages. Lots of change, and lots of opinions. Zak Strange has a lot of 'em, and he shares his love and frustrations in this episode of indie(Radio);.
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9 years ago
1 hour 41 minutes 16 seconds

indie(Radio);
indie(Radio); #77 - (Game Jolt) David and Yaprak DeCarmine
In their first ever interview, David and Yaprak DeCarmine give light to the small group of people behind the scenes at Game Jolt, how they've avoided defeat multiple times, and what's in store (pun intended) for the future of Game Jolt.
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9 years ago
1 hour 54 minutes 23 seconds

indie(Radio);
indie(Radio); #75 - Lisa Brown
Lisa Brown reflects on the past year following her decision to go indie, and shares her enthusiasm for trying new technologies, the hidden stories within Imaginal, and what lies ahead in her career as an indie.
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9 years ago
1 hour 32 minutes 48 seconds

indie(Radio);
indie(Radio); #74 - (indiecouch.org) Patrick Seibert
Patrick Seibert shares the origin story of indiecouch.org, its intentions, where it's headed, and both the struggles that have been overcome and those that are still waiting.
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9 years ago
1 hour 20 minutes 4 seconds

indie(Radio);
indie(Radio); is a weekly podcast where we chat with the creative minds involved with the creation of indie games.