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Indieboids: Making Games from Start to Finish
Casey Fields
12 episodes
4 days ago
Indieboids are a small team of game developers who started working together as part of the Senior Capstone sequence for the game design program at the University of California: Santa Cruz. Join Alex Carney, Amanda Leiserowitz, and Casey Fields as they document the progress of their projects from start to finish.
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Games
Leisure
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All content for Indieboids: Making Games from Start to Finish is the property of Casey Fields and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Indieboids are a small team of game developers who started working together as part of the Senior Capstone sequence for the game design program at the University of California: Santa Cruz. Join Alex Carney, Amanda Leiserowitz, and Casey Fields as they document the progress of their projects from start to finish.
Show more...
Games
Leisure
Episodes (12/12)
Indieboids: Making Games from Start to Finish
12. How the Story Gets Told | Indieboids Development Podcast

While the producer is away, Casey and Amanda discuss the narrative development of Mobius, from its time as Ouroboros all the way to receiving the Worldbuilding Award and beyond. They discuss the balance between story and gameplay, the challenges of environmental storytelling, and what they’ve learned about the way they write.

Music: https://www.purple-planet.com

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5 years ago
55 minutes 31 seconds

Indieboids: Making Games from Start to Finish
11. Getting Back to Work | Indieboids Development Podcast

Welcome to Season 2 of the Indieboids (no longer Mobius) Development Podcast, where the game leads Alex Carney, Amanda Leiserowitz, and Casey Fields break down the process of making a game from start to finish. This week, the trio discuss getting back to work after a long break and how we’re moving forward now that the project is fully independent and no longer tied to our college degrees.

Music: https://www.purple-planet.com

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5 years ago
52 minutes 30 seconds

Indieboids: Making Games from Start to Finish
10. Sammy Showcase 2020 | Mobius Development Podcast

The first major release deadline has come and gone, and the Mobius demo has been officially released. Join Alex, Amanda, and Casey as they break down their experience with the UCSC games showcase, including what games they liked, the response to our game, and where we go from here.

Itch Link: https://jalexcarney.itch.io/mobius

Music: https://www.purple-planet.com

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5 years ago
1 hour 59 seconds

Indieboids: Making Games from Start to Finish
9. The Final Stretch | Mobius Development Podcast

With the UCSC Games Showcase only a week away, Alex, Amanda, and Casey sit down to talk about the final tasks leading up to the showcase of our early demo release. Join us as we discuss last second polish, updates, showcase award categories, future development and release dates.

Itch Link: https://jalexcarney.itch.io/mobius

Music: https://www.purple-planet.com

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5 years ago
52 minutes 33 seconds

Indieboids: Making Games from Start to Finish
8. Value Judgements for Public Showcase | Mobius Development Podcast

As the UCSC Games Showcase date approaches on the horizon, Alex, Amanda, and Casey discuss the difficult decisions of prioritizing and cutting certain tasks and features in order to create the best experience for a short form showcase. Listen to how we handled the delicate task of balancing quick wins and major projects and the tools we used to do so.

Itch Link: https://jalexcarney.itch.io/mobius

Music: https://www.purple-planet.com

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5 years ago
1 hour 9 minutes 48 seconds

Indieboids: Making Games from Start to Finish
7. A Massive Reconfiguration | Mobius Development Podcast

In the midst of a global pandemic, Alex, Amanda, and Casey practice social distancing and meet remotely to discuss how we’re adapting our development goals to the evolving situation surrounding the virus. In addition, we discuss the beginning of the spring quarter and deliverables for the conclusion of our senior capstone.

Itch Link: https://jalexcarney.itch.io/mobius

Music: https://www.purple-planet.com

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5 years ago
1 hour 8 minutes 18 seconds

Indieboids: Making Games from Start to Finish
6. Breaking Down the Bugs | Mobius Development Podcast

In this special episode, Alex and Casey bring on a special guest; Paula Navarro Ulriksen to discuss the most interesting problems we encountered as members of the programming team. Join us as we discuss programming philosophies, best practices and most importantly, all of the bugs.

Music: https://www.purple-planet.com

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5 years ago
1 hour 29 minutes 48 seconds

Indieboids: Making Games from Start to Finish
5. Feedback on the Vertical Slice | Mobius Development Podcast

In the second half of the vertical slice discussion Alex, Amanda, and Casey break down all of the feedback we received from the professors, TAs and our fellow student developers and discuss the many potential new development routes we could take in response.

Music: https://www.purple-planet.com

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5 years ago
53 minutes 43 seconds

Indieboids: Making Games from Start to Finish
4. Sprinting to the Vertical Slice | Mobius Development Podcast

In part one of a massive, two-part conversation regarding the vertical slice, Alex, Amanda, and Casey discuss what went into planning the sprint leading up to the major playtest and how we tackled the many complications that arose as stress began to take hold across the team.

Music: https://www.purple-planet.com

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5 years ago
1 hour 7 minutes 45 seconds

Indieboids: Making Games from Start to Finish
3. Adapting to the Unexpected | Mobius Development Podcast

Throughout the course of any project cycle, complications can arise that can impact team morale and workflow that are unfortunately well outside of the their control. In this episode Alex, Amanda, and Casey break down a sprint full of team-building and logistics as well as covering how we’re adapting to an ever-changing and ongoing disruption to our normal development schedule.

Music: https://www.purple-planet.com

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5 years ago
1 hour 4 minutes 48 seconds

Indieboids: Making Games from Start to Finish
2. Conflict Resolution: Dealing with Bumps in the Road | Mobius Development Podcast

With the first full sprint behind them, Alex, Amanda, and Casey discuss what went wrong, what went right, and everything in between. As we dig our heels into the full pre-production process conflicts began to arise between team members, listen to how we decided to deal with them and our strategies for resolving them in the future.

Music: Robotik - https://www.purple-planet.com

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5 years ago
1 hour 12 minutes 12 seconds

Indieboids: Making Games from Start to Finish
1. An Introduction to Making the Tough Call | Mobius Development Podcast

Alex, Amanda, and Casey break down the vital early decision-making process necessary to get an idea from our brains into pre-production. Listen to everything that went down since the team was formed and learn about our philosophies behind decision making, leadership, and trying too hard to please everyone.

Music: Robotik - https://www.purple-planet.com


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5 years ago
48 minutes 35 seconds

Indieboids: Making Games from Start to Finish
Indieboids are a small team of game developers who started working together as part of the Senior Capstone sequence for the game design program at the University of California: Santa Cruz. Join Alex Carney, Amanda Leiserowitz, and Casey Fields as they document the progress of their projects from start to finish.