Our heroes return to the Low Lantern to settle things with Amrik and help Reya move forward in her quest.
Our Heroes leave the Low Lantern and find their plans for what to do next changing rapidly.
Our heroes rest and recover at their safehouse while coming up with extensive plans to kidnap Amrik Vanthampur. Afterwards, they head to the Low Lantern to put their plan into action.
Our heroes face off against the remnants of the dead three cultists before coming face to face with an even greater threat. After a harrowing ordeal they return to the city, checking in with some contacts and collecting a variety of rumors.
Our heroes continue battling cultists throughout their den and meet someone who provides some insight into the current state of events in Baldur's Gate.
Our heroes delve deeper into the dungeon beneath the bathhouse, hoping to root out the cultists once and for all.
Our heroes start a ruckus at the local bathhouse and consider how to deal with the fallout.
Our heroes leave the Elfsong Tavern to tie up some loose ends and pursue some personal matters before getting some well deserved rest and relaxation at a local bath house.
Our hero's spend an afternoon at the Elfsong Tavern showing Tarina a good time in hopes that she'll share some information to help in their investigation into the Dead Three.
Our heroes take some time to recover from their battle with Lucius Roy then make their way back to the Basilisk Gate where Captain Zodge confronts them and give a strong suggestion as to what they should do next.
Our heroes fend off Lucius's constructs as they push their way into the control center for a showdown with the fallen patriar.
Our heroes clash with Lucious Roy who calls all the automatons of Little Lockford down on them.
Our heroes manage to sneak out of the power station and make their way to Tixie's former workshop in search of the failsafe.
Our heroes gather some info about Little Lockeford from the deep gnome militia before entering the town and making a move to take control of the local power plant.
Our heroes stumble into an Iron hand plot then brave the Underdark, getting a close encounter with some of it's more exotic denizens.
Our heroes decide to aid Dobold in recovering his missing tool, they venture into the upper city for the first time and follow the trail to an all gnome art commune.
Our heroes return from the secret temple and check in with Zodge before working on some personal projects.
Our heroes delve deeper into the underground temple and experiment with their growing powers to devastating effect.
Our heroes discover a hidden temple to Zariel in the depths of the city sewers.
Our heroes spend the night in Dara's apartment and open up to each other about their past's. Later, they meet with Captain Zodge who gives them some new assignments.