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Halo 2: Artifacts
Andy "Bravo" Dudynsky
5 episodes
6 months ago
In the final episode of the series, we dive into Halo 2’s cut features - sprint, cut weapons and vehicles, tournaments and observer mode, cut multiplayer medals and voice lines (with help from a special guest), the "overhead map," and more.
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Video Games
Leisure
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All content for Halo 2: Artifacts is the property of Andy "Bravo" Dudynsky and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
In the final episode of the series, we dive into Halo 2’s cut features - sprint, cut weapons and vehicles, tournaments and observer mode, cut multiplayer medals and voice lines (with help from a special guest), the "overhead map," and more.
Show more...
Video Games
Leisure
Episodes (5/5)
Halo 2: Artifacts
Episode 4 - The Cutting Room Floor
In the final episode of the series, we dive into Halo 2’s cut features - sprint, cut weapons and vehicles, tournaments and observer mode, cut multiplayer medals and voice lines (with help from a special guest), the "overhead map," and more.
Show more...
3 years ago
48 minutes

Halo 2: Artifacts
Episode 3 - Legendary Map Design
We dig into the stories behind Halo 2's incredible multiplayer maps, cut and abandoned maps that didn't make it into the final game, never-before-seen features like Force Walls, and lots more.
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3 years ago
41 minutes

Halo 2: Artifacts
Episode 2 - The Social Revolution
Max and a special guest dive into the stories behind what it took to deliver Halo 2’s groundbreaking online innovations - parties, clans, matchmaking, the ranking system, cut features, and much more.
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3 years ago
1 hour 6 minutes

Halo 2: Artifacts
Episode 1 - The Beginning
In the series premiere, we cover Max's early days at Bungie, the first Halo multiplayer prototypes, Halo 2’s “Warfare” game mode, Halo 2 design decisions, cut multiplayer modes, and more.
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4 years ago
50 minutes

Halo 2: Artifacts
Halo 2: Artifacts - Trailer
Welcome to Halo 2: Artifacts. In this limited series, Andy “Bravo” Dudynsky sits down with Max Hoberman, Lead Multiplayer Designer for the revolutionary video game Halo 2, to finally reveal what's hidden within the game's original, never-before-seen design documents. Series premiere November 5.
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4 years ago
7 minutes

Halo 2: Artifacts
In the final episode of the series, we dive into Halo 2’s cut features - sprint, cut weapons and vehicles, tournaments and observer mode, cut multiplayer medals and voice lines (with help from a special guest), the "overhead map," and more.