Thomas Tait, an award-winning designer, founded and directs the eponymous label, Thomas Tait. With over a decade of experience, he has served as a consulting creative director, art director, and designer for more than 20 international brands.
Born in Montreal, Canada, Tait honed his creative skills through a three-year diploma at Collège LaSalle before attending London's Central St Martins College of Art & Design. At 21, he made history as the youngest graduate of the school's esteemed MA Fashion programme. In 2010, Tait launched his womenswear brand, debuting it in collaboration with the London Wilkinson Gallery. That same year, he won the Inaugural Dorchester Collection Prize, followed a year later by The British Fashion Council's Newgen sponsorship scheme.
His accolades continued with the inaugural LVMH Prize in 2014, The Design Museum’s Designer of the Year award, and a British Fashion Award in 2015. Thomas Tait's impressive roster of clients and collaborators includes Nike, Louis Vuitton, and Max Mara.
Gio Staiano is an Italian photographer whose work spans fashion, backstage and reportage. He moved to London in 1999, studied photography at LCC (UAL), and cut his teeth assisting on fashion, music, and still-life shoots in the UK and Denmark. Influenced by Guy Bourdin, Irving Penn, Annie Leibovitz, Nan Goldin, Peter Lindbergh, and Richard Avedon, he developed a clean, human-centered style that led to long collaborations with designers and houses such as Iris van Herpen, Vetements (from its 2014 debut onward), Lutz Huelle, Gucci, Hugo Boss, and Y/Project. Since 2011 he’s photographed fashion weeks worldwide while pursuing a seven-year personal reportage project using a discreet Fuji “pseudo-Leica.” His work appears in The New York Times, Vogue.com, i-D, Dazed, Elle, and The Guardian.
Ash Nehru stands as a pivotal figure in the evolution of live visuals and virtual production, a true creative technologist and toolmaker whose innovations have redefined the boundaries of these fields. His journey began while studying Computer Science at Trinity College, Cambridge.
Following his academic pursuits, Ash ventured into the world of game engines, where he first began to explore real-time graphics and interactive environments. This experience, combined with his early forays into the underground visuals scene, provided the experimentation and the development of his creative vision.
His career trajectory led him in collaboration with Chris Bird and Matt Clark to create United Visual Artists (UVA), a renowned art and design practice celebrated for its innovative use of light, motion, and digital technologies. At UVA, he spearheaded the development of a groundbreaking real-time visualiser, a tool that would profoundly impact the industry. This visualiser, meticulously crafted, became the foundational technology for d3.
Ash co-founded d3 Technologies, quickly establishing itself as an industry leader in integrated visual production software. The platform has empowered countless artists, designers, and production teams to create immersive and dynamic visual experiences for concerts, theatrical performances, architectural projections, and virtual production sets. The company's innovative solutions and commitment to pushing technological boundaries led to its eventual rebranding as disguise, a name that continues to be synonymous with cutting-edge visual production.
Currently, Ash remains at the forefront of technological innovation, engaged in building a new project that is presently in stealth mode. This ongoing endeavor underscores his relentless drive to explore new frontiers and his enduring commitment to shaping the future of creative technology.
Luis Bravo Martins is an XR strategist and community builder working at the intersection of immersive tech, safety standards, and augmented work. He serves as Vice President of XRSI Europe, where he focuses on safety and privacy frameworks for virtual worlds, and is Chief Marketing Officer at KIT-AR, a startup enabling augmented workers in manufacturing. He’s co-author of the Wiley book Metaversed: See Beyond the Hype (2023) and co-author of Impacts of Sensetech on Society (IGI Global, 2025). Active in XR since 2014, Luis also speaks widely and recently edited the Portugal XR Report 2024 mapping talent, investment, and research in the ecosystem.