HotCyder and I discuss Arkham Asylum and wonder if a game so blatantly constructed from the pieces of other works can be something greater.
I talk with Novacanoo about his ideas on Sonic the Hedgehog's design as it evolved through the years, as well as other Sonic related opinions.
This month Jared and Zac speak on SimCity 3000 from a political angle and what kind of worldview does its mechanics and systems (or lack thereof) showcase from its specific point in time.
On the inaugural episode of the Games, Etc podcast, Zac and Kbash deliberate on why Bloodborne is one of their favorites, even when under a microscope the flaws can be overwhelming.