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Game Theory
Game Theory
120 episodes
1 week ago
Speakeasy conversation about strategy, competition, economics, history, and policy from two non-experts. The episodes include some actual economic Game Theory such as the Prisoner's Dilemma, the Traveler's Dilemma, and the Public Good game. Episodes also include conversations on dilemmas in TV/Movies, sports, and board/card games, as well as the history of military, intelligence (spies), politics, and economics. The objective is simply to think critically about how people make strategic choices regarding the world around them and most importantly, about the people around them.
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Social Sciences
Science
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All content for Game Theory is the property of Game Theory and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Speakeasy conversation about strategy, competition, economics, history, and policy from two non-experts. The episodes include some actual economic Game Theory such as the Prisoner's Dilemma, the Traveler's Dilemma, and the Public Good game. Episodes also include conversations on dilemmas in TV/Movies, sports, and board/card games, as well as the history of military, intelligence (spies), politics, and economics. The objective is simply to think critically about how people make strategic choices regarding the world around them and most importantly, about the people around them.
Show more...
Social Sciences
Science
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108. AI-Generated Content: Sports Illustrated's Scandal; Gothika Cover; The Library of Babel
Game Theory
1 hour 1 minute 33 seconds
1 year ago
108. AI-Generated Content: Sports Illustrated's Scandal; Gothika Cover; The Library of Babel
Summary In this conversation, the hosts discuss various topics, including the New York State salary listing requirement, the impact of AI on creative expression, the importance of a paper co-authored by prominent thinkers in foreign policy, the revolutionary change brought about by nuclear weapons, and the use of AI in music and art. They also explore the automation of mundane processes, the joy of buying books, AI-generated book covers, and the romanticization of everyday life through AI-generated images. The conversation concludes with a discussion on a potential strike in Hollywood and the reputability of sources. Takeaways New York State requires employers to list the salary for every job posting on the internet. AI is efficient at making associations and correlations but lacks the ability to generate ideas. AI has had a profound impact on scientific writing and publications. AI can automate mundane processes and speed up tasks that require intellectual capital. AI-generated book covers and images raise questions about the loss of artistic expression. AI-generated music and art have both positive and negative implications. The hosts express their love for buying books and the joy of owning them. The conversation touches on the potential strike in Hollywood and the reputability of sources. Sound Bites Chapters 00:00 Introduction and Celebration 02:10 New York State Salary Listing Requirement 03:00 Excitement for Future Topics 04:07 Predictability and Clip Reappearance 05:10 AI and Creative Expression 07:00 Prominent Thinkers in Foreign Policy 09:04 Importance of the Paper 11:38 Revolutionary Change of Nuclear Weapons 12:35 AI as Mathematical Correlations 14:15 AI and Music 15:23 AI's Impact on Scientific Writing 15:54 Automating Mundane Processes 18:03 AI-Generated Book Covers 19:50 AI-Generated Music and Art 22:01 AI's Impact on Artistic Expression 23:00 AI-Generated Images and Romanticization 24:06 AI-Generated Music Revisited 25:32 Player 3's Musical Preferences 26:09 Potential Strike in Hollywood 26:47 Reputability of Sources
Game Theory
Speakeasy conversation about strategy, competition, economics, history, and policy from two non-experts. The episodes include some actual economic Game Theory such as the Prisoner's Dilemma, the Traveler's Dilemma, and the Public Good game. Episodes also include conversations on dilemmas in TV/Movies, sports, and board/card games, as well as the history of military, intelligence (spies), politics, and economics. The objective is simply to think critically about how people make strategic choices regarding the world around them and most importantly, about the people around them.