In this episode of Growing Pains, we dive into the complex world of AI anti-cheat systems with André Pimenta, founder and CEO of Anybrain. Anybrain is using AI to transform the gaming industry by directly mapping and analyzing player interactions to detect cheating behaviour in-game, tackling everything from bot usage to account boosting. André shares his journey in building Anybrain, from working with AI before it was cool and their early origin as a stress management tracker, to their ultimate pivot towards fair play in gaming. Tune in to see how Anybrain uses AI technologies to make games into a fairer ecosystem for all players.Growing Pains is a series focusing on key business trends and people shaping the Global Games Market and their impact on the Games Industry. In this series, Jay speaks with industry leaders across the Games and Gametech space, trying to demystify the industry, understand the state of leadership, and answer the all-important question, 'Is having a fun game still enough to succeed in today's games market?'
In this episode, Carina sits down to talk with Alex Eichinger about his background in the gaming industry and how being a leader has helped him to inspire and empower others. We talk about his journey from leader to working in consultancy as well as some of his favourite games.
In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by behavioral game economist Catalin Alexandru. The two discuss the intersection of behavioral economics and game design, exploring how economic models influence player behavior and the challenges faced by mobile developers in the current landscape.
In this episode, Emily and Kyle will discuss updates and struggles they've faced whilst working on their upcoming game.
In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by veteran game designer Alexander Rehm, Director of LiveOps at People Can Fly. They discuss each step required to get a game ready for live and why LiveOps is more than 'just' seasonal updates.
In this episode of Growing Pains, GDL host and Games Strategy Consultant Jay Uppal sits down with Hei Man Chan. Heyman has had an interesting journey in games. Originally trained as a lawyer, Heyman first started off his games journey as a gaming content creator in Hong Kong. Over time, he was able to use this to transition into the industry as a Product Marketer at the UK-based Indie Publisher Slug Disco. So for everything from life as a content creator to his work in an Indie Publisher, tune in above.Growing Pains is a series focusing on key business trends and people shaping the Global Games Market and their impact on the Games Industry. In this series, Jay speaks with industry leaders across the Games and Game tech space, trying to demystify the industry, understand the state of leadership, and answer the all-important question, 'Is having a fun game still enough to succeed in today's games market?'
In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by veteran game designer Alex Moore, to explore the multifaceted world of game design. They discuss their extensive experiences in the industry and the importance of defining game design language. Alex also shares a tool he is developing to help visualize the process.
In this episode, Carina sits down to talk with Jarvs Tasker about her community management journey, some of her favourite indie games that inspire her, the gaming industry as well as advocating for more Accessibility within the Gaming Industry at Nothing Without Us
In this episode, Nina is joined by the wonderful 2D/3D artist Hana Noelle, to talk about what it's like to be a queer, neurodivergent migrant in the industry and how we can create spaces and communities that support and consider the marginalized.
In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by gamedev legal consultant Myska Hattersley. In this episode, they talk about recent incidents of misogynistic content in games including materials which Sky News called disturbing and game advertising and and how complex it can be when bad actors create unacceptable content and the risks and regulation overreach adversely affecting legitimate game developmentPLEASE NOTE: The discussions are opinion, they do not constitute legal advice.
In this episode of Growing Pains, GDL host and Games Strategy Consultant Jay Uppal sits down with Daniel Kim. Dan has spent most of his professional career working across the Korean Games Industry, working with giants like Kakao, Smilegate and XL-Games in the past. In this conversation, Jay and Dan dive into some of the nuances that are currently driving the Korean games Industry as well as gaining insights into the opportunity for external game devs looking into Korea. This will be an exciting episode for anyone who wants to understand the wider context within the Global Games Industry and how significant a player Korea is within that space.Growing Pains is a series focusing on key business trends and people shaping the Global Games Market and their impact on the Games Industry. In this series, Jay speaks with industry leaders across the Games and Gametech space, trying to demystify the industry, understand the state of leadership, and answer the all-important question, 'Is having a fun game still enough to succeed in today's games market?'Episode 9 Segments:00:10 Introduction to Episode Nine01:40 Dan's Journey into Games04:30 Life in Korea13:00 Games Industry = High Status in Korea17:40 Korean Games Industry by the Numbers27:00 The Indie Scene in Korea36:40 Streaming in Korea is Complicated43:00 Networking in Korea50:00 Current State of Korean Politics and Economy56:00 Final Tips from Dan
In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask by Graham McAllister, specialist in Game Vision and Team Alignment. We explore the underlying cause of too many game failures. A failure to properly define game vision and how this is a question of psychology. Do we accurately understand why the player will care about our game?
In this episode, Nina sits down with Marshall, a seasoned game designer whose career spans both F2P mobile and AAA titles like Shadow of Mordor and Shadow of War. We dig into their journey into game development, uncovering the twists and turns that led them to the industry, as well as diving into their design philosophies, favorite tools, and learnings over time
In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by gamedev legal consultant Myska Hattersley. In this bumper episode they talk about the EUs investigation into the practices of Star Stable Online and Consumer Protection Principles released on 21/03/25. What the implications are and how this affects the games industry.PLEASE NOTE: The discussions are opinion, they do not constitute legal advice
In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Simon Sparks, an expert in People, Talent, and Culture in games. We explore what 'culture' means in practice in games and how.
In this episode, we will discuss Friendly Fire Digital's experience on the Game Academy course and what we are currently working on with the team we have created since the course ended
In this episode, Zsuzsa, Head of People and Culture at Wushu Studios, joins us to chat about what makes the people at Wushu tick, and what spirit and values they aim for consistently
In this episode, Emily and Sadie will discuss the pros and cons of their University experience whilst also discussing and providing advice for Networking.
In this episode, Oscar is joined in his podquest to learn everything about #gamedev you never dared to ask by fellow #GDL Host and indie game legal consultant Myska Hattersley. They talk about her journey from growing up in South Africa with a focus on law (and Drones) into finding her place in the industry she had always aspired to.
In this episode, Oscar is joined in his podquest to learn everything about #gamedev you never dated to ask by fellow #GDL Host and producer at Climax Roni Yosko. They talk about the differences and challenges we face when making games in an AAA team verses indie - and what lessons can be learned on both sides.