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Game Design w/ Richard Pullman
Richard Pullman
18 episodes
6 days ago
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
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Games
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All content for Game Design w/ Richard Pullman is the property of Richard Pullman and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
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Games
Leisure
Episodes (18/18)
Game Design w/ Richard Pullman
Episode 045 - Notepadanon (misc. games)

Visit https://notepadanon.wixsite.com/sprugworkshop to see Notepadanon's website and projects!

Richard Pullman and the mysterious Notepadanon sit down for a riveting chat about Notepad's various projects. As it turns out, he's been a very busy boy! We touch on:

  • GURPS vs. laser-focused games
  • Trolling and meme games vs. sensitive but educational games
  • Converting non-tabletop experiences into tabletop games
  • "Baseline" settings and the assumption of GM modification

And plenty more. Make sure you visit his site!

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5 years ago
1 hour 25 minutes 23 seconds

Game Design w/ Richard Pullman
Episode 011 - TheHummel

Best friends Richard Pullman and ThaHummel (if that is his real name)  discuss his RPG, metacurrency, and how to categorize RPGs in a way  that's useful.

Showtime has some really cool ideas so I hope you listen carefully!

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5 years ago
1 hour 41 minutes 7 seconds

Game Design w/ Richard Pullman
Episode 044 - Everett (Uplifts: Heirs to the Future)

The shutdown won't stop us from creating games, and that means this podcast must go on!

Richard Pullman and Everett Smith sit down to discuss his sci-fi RPG featuring three different planets to explore, each with their own tone, themes, choices, and lore.

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5 years ago
1 hour 57 minutes 55 seconds

Game Design w/ Richard Pullman
Episode 010 - MagicJuggler (WarStack)

Wow, another war game! Richard Pullman chats with MagicJuggler, a staple  /gdg/ character who has one of the most interesting and exciting core  ideas I've seen yet for a tabletop wargame. He has also mastered the art  of finding technical issues with game rules, so he's a valuable  commodity in the land of indie devs.

Enjoy the episode!

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5 years ago
1 hour 43 minutes 50 seconds

Game Design w/ Richard Pullman
Episode 009 - Oswald (Mines, Claws & Princesses - D&D Module)

Lovely! Best friend Richard Pullman talks game design with Oswald and they get neck deep into the psychology of play, and the  challenges of creating an awesome RPG campaign. Turns out it's pretty  sophisticated stuff!

After this conversation, Oswald definitely got on the list of designers I like to listen to for problem solving. He may be an oldschool D&D Dungeon Master, but his approach to design feels invigorating.

Mines, Claws & Princesses can be obtained here: https://www.drivethrurpg.com/product/240094/Mines-Claws--Princesses

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5 years ago
1 hour 54 minutes 31 seconds

Game Design w/ Richard Pullman
Episode 008 - SSB (Ops & Tactics) Again!

Part 2 of 2.

This time Richard Pullman and best friend SSB get into...

  • 10,000 sided dice
  • Rolling for nipple size
  • White supremacy as a setting
  • Gender swapping elves
  • Rules Bullies VS. Rules Lawyers
  • Designing for minmaxers

...And a lot more. Yeah. We're going all over the map in this one, but we always bring it back home. Lots to learn from this man.

If you haven't seen Part 1, check it out.

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5 years ago
2 hours 29 minutes 27 seconds

Game Design w/ Richard Pullman
Episode 043 - Noony (Inversion RPG)

Pullman sits down with a new friend, Noony, to discuss the mixed-up techno retro future bash known as Inversion.

This episode is an hour long, but we make sure to jam in a lot of discussion!

See the PDF for the game here: https://drive.google.com/open?id=1-M05_8nTG4cxlRc6a-PXN2SbvJWDr4sv

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5 years ago
59 minutes 6 seconds

Game Design w/ Richard Pullman
Episode 042: Benoit (Benoit Principle, Fallout RPG)

Your best friend Richard Pullman returns with a new friend and a whole new set of questions. We're delving into his Fallout RPG system/hack, which seeks to improve and correct on previous attempts at capturing the Fallout glory.

This includes:

  • How to make use of the d100 in a meaningful way
  • How to handle crazy character creation ideas
  • Creating for the hell of it
  • Releasing early and creating new versions
  • Changing the initiative game

Go to Patreon.com/Pullman to support the show if you feel like being nice!

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5 years ago
1 hour 59 minutes 47 seconds

Game Design w/ Richard Pullman
Roundtable 07 - The Aussie Edition (Steve, Dunce, Thade, Molly)

What could be better than getting to know not one, but TWO new designers in the cozy company of Thade and Molly for four informative, pleasant hours? The answer: making sure both of the new designers are Australian!

Of all the roundtables we've done, this one is probably the most orderly and on-track from start to finish. I think you'll be able to follow along very well, even though its a whopping four hours long!

Aside from learning Steve and Dunce's games, we get into the following topics:

  • Why you should give players more options early
  • What it really means to be setting agnostic?
  • Fate points, player agency, and the struggle to engineer respect
  • The value of being open and direct with your readers

...And more. Join us for the chat, won't you?

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6 years ago
4 hours 15 minutes 57 seconds

Game Design w/ Richard Pullman
Episode 007 - SSB (Ops & Tactics) PART ONE

The man, the myth, the legend. SSB is a veteran indie dev obsessed with  guns and good design, but there's a lot more to his system than you  might guess. This is what makes it so interesting to dig in to the  methods and evolution of his epic modern combat system.

We discuss writing a book in Open Office vs. Lyx, the mentality needed to survive message board trolls, and the contrary problem of not being able to get enough feedback.

Speaking of which: opsandtactics @ gmail .com

Ops & Tactics is a free game that has just released a bunch of new content. It's unbelievable, but true.

http://www.opsandtactics.com/

http://www.opsandtactics.com/books

http://opsandtactics.blogspot.com 

This is Part 1 of 2.

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6 years ago
2 hours 29 minutes 55 seconds

Game Design w/ Richard Pullman
Episode 040 - Grim (Actual F*cking Monsters RPG)

In this fantastic episode Richard Pullman and James Desborough -- also known as "Grim" -- walk through a crazy career, an aimless industry, and the need for bravery in creativity. Grim has more experience than anyone I know working for big companies, but also a raft of original games and content that push the limits of what you can explore in tabletop RPGs.

Visit the Postmortem Studios website for Grim's work and product updates!

Visit Grim's YouTube channel for his views and advice!

Visit his Patreon for access to the upcoming RPG design series!

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6 years ago
3 hours 6 minutes 7 seconds

Game Design w/ Richard Pullman
Episode 039 - Man Behind The Screen, GM Dave

Game design is about catering to players through content and structure... and so is being a Game Master. In this episode Richard Pullman and GM Dave (The Man Behind the Screen) sit down to have a casual chat about his history and interest in game design, roleplaying, the psychology of RPG mechanics, and his plan to release system-agnostic adventure material for sale.

Go to Minds.com/pullman to chat with Richard yourself, or go to Patreon.com/pullman to support this podcast

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6 years ago
2 hours 24 minutes 53 seconds

Game Design w/ Richard Pullman
Episode 006 - Thade & Molly (Antediluvian Chronicles RPG)

Boy-oh-boy! This is a strange one. Richard Pullman joins the uber nerd  duo of Thade and his wife Molly to discuss their "game". But is it  really a game, or just the world's most elaborate mnemonic device?  You'll see.

It's not for sale, it's not for you, and it's not afraid to push the limits of what can be simulated in a tabletop RPG, so get ready for a game design podcast unlike anything you've heard before.

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6 years ago
1 hour 40 minutes 56 seconds

Game Design w/ Richard Pullman
Episode 005 - Ulysses (Akroydiesel Age RPG)

Richard Pullman goes in depth with best friend Ulysses regarding his  dieselpunk RPG where shotguns, mutations, and how to learn from the  evolution of D&D.

We also talk about...

  • The value of fully-fleshed out settings
  • How to create schedules for yourself
  • Developing new ideas after a playtest
  • Creating examples in your rules to help people
  • How a "Forever GM" creates things differently
  • The skill of finishing things

...And more.

AKROYDIESEL AGE: https://www.drivethrurpg.com/product/237784/Akroydiesel-Age-RPG

SPLATBOOK PATREON: https://www.patreon.com/adarpg

YOUTUBE CHANNEL: https://www.youtube.com/channel/UC1JwofUjrwDP5fIwJesksEw

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6 years ago
1 hour 50 minutes 56 seconds

Game Design w/ Richard Pullman
Episode 004 - Syntarsus (Plug N Play Pokemon RPG)

Richard Pullman talks with Syntarsus about his clever Pokémon RPG. We also touch on...

A good system tells you how to do things, a bad system tells you what you can do. The benefits of a complex RPG system. How oldschool RPGs can create more memorable and emergent stories than new school games trying to structure an epic story. Why GURPS might unironically be the best! And dishonest system promises.

It was fun and delved into a lot of fundamental questions of design and returns to the basic reasons why we need better systems than D&D, which is a topic that never gets old.

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6 years ago
1 hour 44 minutes 2 seconds

Game Design w/ Richard Pullman
Episode 003 - Tom Jensen (Cornered Wolf)

Imgur link to the images referenced in the discussion: https://imgur.com/a/pDP97

CORNERED WOLF LINK: https://www.wargamevault.com/product/238267/Cornered-Wolf-Chechen-Wars

In this episode Richard Pullman talks to Tom Jensen of Ostfront Publishing about his projects and design process. It was an honor and pleasure to hear what he had to say, and I'm sure you'll find it valuable. Never underestimate the power of a catchy name again!

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6 years ago
2 hours 27 minutes 12 seconds

Game Design w/ Richard Pullman
Episode 002 - Jon Fox (Ordinary World RPG)
Richard Pullman talks to his best friend Jon Fox about the trials and triumphs of developing Ordinary World, his self-described RPG toolbox. Jon and I get into the value of community, vision, and knowing how much weight to give the feedback you get. I think a lot of indie developers will relate with Mr. Fox.
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7 years ago
1 hour 50 minutes 14 seconds

Game Design w/ Richard Pullman
001 - Artificer (Misfortune RPG)
Best friend of game designers, Richard Pullman, talks to Artificer about the core concept of his upcoming narrative-mechanic RPG Misfortune. We also get into design philosophy and the challenges of trying to communicate with other designers. You'll find out the value of a place like /gdg/, where the masters of the universe reside. LINKS: Here's that early Misfortune document Artificer mentioned: www.dropbox.com/s/95rkbu6g1vc5rx0…op%20RPG.pdf?dl=0
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7 years ago
2 hours 7 minutes 35 seconds

Game Design w/ Richard Pullman
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.