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Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
Anthony Winter
100 episodes
Few seconds ago
The next adventure in a campaign featuring: - Ghosts of Saltmarsh - Call from the Deep - Coastal homebrew with Lovecraftian watery themes tying the two together Background: Forces of the Dragon cult are raiding and amassing armies in the east, and armies have been sent to face them in the field. The wars have being going on for almost two years now and much of the inner heartland is ravaged. The Western coastal free cities have largely remained untouched but there is no remaining standing army to speak of. Giants across the North appear to be at war and leaderless. Towns have been raised and stock destroyed as each of the giant clans move from their traditional lands. Allied forces are sorely pressed, containing threats on multiple fronts. Predatory Corsair barons have capitalised on the weakness - piracy, slavery and coastal raids are on the rise. There is plenty of work for budding adventurers looking for reward and fame, supplementing the standing army and making up for tasks usually addressed by ranking Rangers, the circle Orboros, and Arcane Tempest gun mages of the Duchy of Xanaphos. Tier 1-3 D&D High Seas Adventure, Coastal Exploration, with Lovecraftian flavour. Set sail on an epic adventure that will thrust you into the middle of a pirate-filled mystery. The grand cities and small villages of the Western Coast defend themselves from raiding buccaneers, bloodthirsty sea devils, and other hideous creatures from the bottom of the Sea. Adventurers are needed to investigate perilous seas and dangerous islands. This coastal based campaign combines high seas adventure, light eldritch horror, and classic Dungeons & Dragons adventuring into a story that will take your characters from level 1-12 and possibly beyond. This will be my sixth 5E campaign online with many more face to face homebrew DMing under my belt before that.
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The next adventure in a campaign featuring: - Ghosts of Saltmarsh - Call from the Deep - Coastal homebrew with Lovecraftian watery themes tying the two together Background: Forces of the Dragon cult are raiding and amassing armies in the east, and armies have been sent to face them in the field. The wars have being going on for almost two years now and much of the inner heartland is ravaged. The Western coastal free cities have largely remained untouched but there is no remaining standing army to speak of. Giants across the North appear to be at war and leaderless. Towns have been raised and stock destroyed as each of the giant clans move from their traditional lands. Allied forces are sorely pressed, containing threats on multiple fronts. Predatory Corsair barons have capitalised on the weakness - piracy, slavery and coastal raids are on the rise. There is plenty of work for budding adventurers looking for reward and fame, supplementing the standing army and making up for tasks usually addressed by ranking Rangers, the circle Orboros, and Arcane Tempest gun mages of the Duchy of Xanaphos. Tier 1-3 D&D High Seas Adventure, Coastal Exploration, with Lovecraftian flavour. Set sail on an epic adventure that will thrust you into the middle of a pirate-filled mystery. The grand cities and small villages of the Western Coast defend themselves from raiding buccaneers, bloodthirsty sea devils, and other hideous creatures from the bottom of the Sea. Adventurers are needed to investigate perilous seas and dangerous islands. This coastal based campaign combines high seas adventure, light eldritch horror, and classic Dungeons & Dragons adventuring into a story that will take your characters from level 1-12 and possibly beyond. This will be my sixth 5E campaign online with many more face to face homebrew DMing under my belt before that.
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Episodes (20/100)
Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E25 - Ch10 Eve of Ruin - Vecna first encounter
Few seconds ago
3 hours 40 minutes 39 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E24 - Ch10 Pandesmos - Eye of Vecna - Vecna: Eve of Ruin
2 weeks ago
3 hours 19 minutes 25 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E23 - Ch7 Tomb of Wayward Souls (live) - Eye of Vecna - Vecna: Eve of Ruin
2 weeks ago
3 hours 25 minutes 53 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E20 - Ch8 Avernus (live) - Tiamat - Vecna: Eve of Ruin
3 months ago
4 hours 24 minutes 24 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E19 - Ch8 Avernus (live) - Red Belvidere Casino - Vecna: Eve of Ruin
4 months ago
3 hours 45 minutes 1 second

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E18 - Ch8 Avernus (live) - Arkhan the Cruel - Vecna: Eve of Ruin
4 months ago
3 hours 12 minutes 19 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E17 - Ch8 Avernus - Vecna: Eve of Ruin
5 months ago
3 hours 45 minutes 1 second

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E16b - Ch7 Kaz the Betrayer - Vecna: Eve of Ruin
5 months ago
2 hours 25 minutes 46 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E15 - Ch6 Dragonlance - HPK - Vecna: Eve of Ruin
HPK - half party kill The group finally extinguish the cataclysmic fire battle Soth and a special guest with the hand of Vecna. 
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6 months ago
2 hours 15 minutes 43 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E14 (Live Stream) - Ch6 Dragonlance - Soth - Vecna: Eve of Ruin
6 months ago
3 hours 7 minutes 47 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E13 - Ch6 Dragonlance - Dargaard Banshees - Vecna: Eve of Ruin
7 months ago
2 hours 53 minutes 41 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E12 - Ch6 Dragonlance - Dargaard Keep - Vecna: Eve of Ruin
7 months ago
3 hours 49 minutes 23 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E11 - Ch5 Ravenloft - Sword of Kaz - Vecna: Eve of Ruin
7 months ago
3 hours 38 minutes 44 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E10 (Live Stream) - Ch5 Ravenloft - Kaz Tovag - Vecna: Eve of Ruin
8 months ago
3 hours 27 minutes 33 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E09 - Ch5 Ravenloft - Crooked House - Vecna: Eve of Ruin
The Party Leave Ebberon with the third piece of the rod of seven parts. The arrive back in Sigil and make their way t the Crooked House, following clues to the source of the fabled Sword of Kaz.
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9 months ago
3 hours 12 minutes 18 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E08 - Ch4 Eberron - Gut Punch - Vecna: Eve of Ruin
9 months ago
2 hours 53 minutes 13 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E07 - Ch4 Eberron - Tarrasque Vs Jaeger part 1 - Vecna Eve of Ruin
10 months ago
3 hours 28 minutes 14 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E06 - Ch4 Eberron - Tarrasque : first contact - Vecna Eve of Ruin
10 months ago
3 hours 17 minutes 9 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E05 - Ch4 Eberron - Collossal Warforged - Vecna Eve of Ruin
10 months ago
3 hours 44 minutes 15 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
S07E04 - Ch2 Web's Edge - Vecna Eve of Ruin
11 months ago
3 hours 26 minutes 41 seconds

Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep
The next adventure in a campaign featuring: - Ghosts of Saltmarsh - Call from the Deep - Coastal homebrew with Lovecraftian watery themes tying the two together Background: Forces of the Dragon cult are raiding and amassing armies in the east, and armies have been sent to face them in the field. The wars have being going on for almost two years now and much of the inner heartland is ravaged. The Western coastal free cities have largely remained untouched but there is no remaining standing army to speak of. Giants across the North appear to be at war and leaderless. Towns have been raised and stock destroyed as each of the giant clans move from their traditional lands. Allied forces are sorely pressed, containing threats on multiple fronts. Predatory Corsair barons have capitalised on the weakness - piracy, slavery and coastal raids are on the rise. There is plenty of work for budding adventurers looking for reward and fame, supplementing the standing army and making up for tasks usually addressed by ranking Rangers, the circle Orboros, and Arcane Tempest gun mages of the Duchy of Xanaphos. Tier 1-3 D&D High Seas Adventure, Coastal Exploration, with Lovecraftian flavour. Set sail on an epic adventure that will thrust you into the middle of a pirate-filled mystery. The grand cities and small villages of the Western Coast defend themselves from raiding buccaneers, bloodthirsty sea devils, and other hideous creatures from the bottom of the Sea. Adventurers are needed to investigate perilous seas and dangerous islands. This coastal based campaign combines high seas adventure, light eldritch horror, and classic Dungeons & Dragons adventuring into a story that will take your characters from level 1-12 and possibly beyond. This will be my sixth 5E campaign online with many more face to face homebrew DMing under my belt before that.