Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
News
Sports
TV & Film
About Us
Contact Us
Copyright
© 2024 PodJoint
Podjoint Logo
US
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/aa/d7/d3/aad7d358-3ecb-9bbd-bc01-d1e600f9981c/mza_5725274433959211771.jpg/600x600bb.jpg
Firebreathing Kittens
Firebreathing Kittens
330 episodes
1 week ago
We play a different TTRPG every week. Four of our rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join us as we explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.
Show more...
Comedy Fiction
Fiction,
Drama,
Leisure,
Games
RSS
All content for Firebreathing Kittens is the property of Firebreathing Kittens and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
We play a different TTRPG every week. Four of our rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join us as we explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.
Show more...
Comedy Fiction
Fiction,
Drama,
Leisure,
Games
Episodes (20/330)
Firebreathing Kittens
How Ya Doin Champ (Blade Runner)
A priceless watch goes missing, and the Firebreathing Kittens are the likeliest culprits! Join Tracey and Hefty in this Blade Runner ttrpg mystery adventure as they try to uncover the real culprit and discover something even more important in the process.
Show more...
1 week ago
1 hour 50 minutes

Firebreathing Kittens
Trailer for How Ya Doin Champ
A priceless watch goes missing, and the Firebreathing Kittens are the likeliest culprits! Join Tracey and Hefty in this Blade Runner ttrpg mystery adventure as they try to uncover the real culprit and discover something even more important in the process.
Show more...
1 week ago
1 minute

Firebreathing Kittens
Working For Packing Peanuts (The Walking Dead)
An abandoned guardhouse, blood and broken glass.  What befell Plant 4D, and what awaits Deli and Wilford within? Working for Packing Peanuts is an actual play podcast of The Walking Dead RPG.  
Show more...
2 weeks ago
2 hours 55 minutes

Firebreathing Kittens
Trailer for Working For Packing Peanuts
An abandoned guardhouse, blood and broken glass.  What befell Plant 4D, and what awaits Deli and Wilford within? Working for Packing Peanuts is an actual play podcast of The Walking Dead RPG.  
Show more...
2 weeks ago
1 minute

Firebreathing Kittens
How To Play The Walking Dead
How To Play The Walking Dead   Hi everyone, this is a special how to play episode of Firebreathing Kittens podcast. I’m the game master for an upcoming session using the rules for The Walking Dead. This episode is a summary of what I learned after reading the rule book. Hopefully this will be a handy guide for how to play for my players, will help me organize myself, and will be useful for you listeners, too, who are looking to play your own The Walking Dead game at home.   I’ll organize this how to play guide into sections. Game category Skills Pushing and stress How to attack Armor Cover Moving Dueling Sneak attacks Brawling Leadership Swarms Threat levels Single walker attack Fighting a swarm Sacrifice someone Relieving stress Dying Healing Helping allies Jargon Building a character   Game category. This is the official tabletop roleplaying game of the famous TV show, The Walking Dead. You are role playing as a character in a world where society has collapsed. An unidentified malady has spread to all living people, infecting everyone. Anyone who dies, regardless of the cause of the death, is reanimated into what is called a Walker, an undead shambling corpse driven by a compulsion to consume living flesh. If one of the living gets scratched or bitten by a walker, they will succumb, quickly becoming one if the bitten limb is not amputated. Your character can kill an individual Walker, but never enough of them to make a dent in how many there are in the world. It’s not safe out there. You might be able to clear the Walkers from a small haven, such as a roof top, so you can sleep. At your haven you can store food, water, medicine, and other resources, maybe collaborating with a close knit group of fellow survivors. But in a world with no law enforcement, can you trust the people you meet? They might be robbers eyeing your limited food, or murderers, or cannibals, or could simply make too much noise and attract a Walker swarm, a gathering of the undead so numerous that they overrun anything in their path. How long will you survive in this roleplaying game before you become one of… the walking dead. To describe the mechanics in five sentences, this is a game where you will roll six sided dice, also called d6. You succeed when you see at least one six in the dice you rolled. You can push to re roll failures, which adds stress dice. If you get a one on a stress dice, something goes wrong. Weapons deal a set number of damage depending on the weapon, and all characters have three hit points.   Skills. When your character tries to accomplish something in the game world, you might roll dice to see if they are successful or not. A good game master will call for a dice roll any time the character failing could increase tension, make the situation much worse, or make the game more exciting. How do you know how many dice you will roll? Find the skill that best fits what you’re trying to do, and the attribute associated with that skill. The number next to the skill, plus the number next to the attribute, are how many dice you get to roll.   Here is an example skill roll. Rick is trapped, surrounded by Walkers on all sides with no way out. Glenn’s player wants to help Rick. She proposes that Glenn sneak through the Walker filled streets, find a car without being detected, hot wire it, and drive it back to Rick to pick him up. Because the first part of her plan is sneaking, and because if that fails that dramatically changes the outcome of this plan, the game master calls for a roll. Glenn’s player looks at his character sheet. The number three is written next to the stealth skill, and it’s one of three skills under the agility attribute, which has the number four. With three dice from the stealth skill and four dice from the agility attribute, Glenn’s player rolls seven dice total. There are very good odds that at least one of them will be a six. The player rolls and the resu
Show more...
2 weeks ago
35 minutes

Firebreathing Kittens
Summer 2025 Rules Feedback
Welcome to a special episode of Firebreathing Kittens. This is our rules discussion where we talk about how we felt about the rules we played in the past few games, for summer 2025.  We’ll discuss the ttrpgs Tales From The Loop, DC20, Sexy Battle Wizards, Tiny Pirates, Into The Odd, Fudge Lite, Dragonbane, Outgunned, Black Powder and Brimstone, and Coriolis the Third Horizon. 
Show more...
1 month ago
30 minutes

Firebreathing Kittens
Just Trying To Pay Rent (Coriolis The Third Horizon)
Norbert, Newson, and Belle are hurled across the galaxy and must find their way home armed only with companionship, a little knowledge, and an accelerator cannon. Just Trying To Pay Rent is an actual play podcast of Coriolis The Third Horizon. 
Show more...
2 months ago
2 hours 51 minutes

Firebreathing Kittens
Trailer for Just Trying To Pay Rent
Norbert, Newson, and Belle are hurled across the galaxy and must find their way home armed only with companionship, a little knowledge, and an accelerator cannon. Just Trying To Pay Rent is an actual play podcast of Coriolis The Third Horizon. 
Show more...
2 months ago
2 minutes

Firebreathing Kittens
How To Play Coriolis The Third Horizon
How to play Coriolis The Third Horizon.  Hi everyone, this is a special how to play episode of Firebreathing Kittens podcast. I’m the game master for an upcoming session using the rules for Coriolis The Third Horizon. This episode is a summary of what I learned after reading the rule book. Hopefully this will be a handy guide for how to play for my players, will help me organize myself, and will be useful for you listeners, too, who are looking to play your own Coriolis The Third Horizon game at home.   I’ll organize this how to play guide into sections. Game category Attributes and skills Icons Initiative Action Points Armor Critical success Distances Ranged combat particulars Reactions Movement and encumbrance Partial damage Zero hit points or mind points Darkness points Building a character     Game category. Coriolis is a tabletop roleplaying game set in space. You can crew a space craft, explore the horizon by traveling to new star systems through portals, unravel secrets such as who built the portals, plot and scheme with factions over power and influence, pray to the icons, and carry out missions. But beware the Dark between the Stars, an unspeakable corrupting force in the intersection between civilization and the endless nothing of space. All of the dice used for Coriolis The Third Horizon are six sided dice, also called d6. You roll the number of dice your character has in a specific skill. If one of your dice rolls a six, you succeed at what you were trying to do. Coriolis has well described combat rules that players who enjoy Dungeons and Dragons will find interesting.   Attributes and skills. Your character has four attributes: Strength, Agility, Wits, and Empathy. Each attribute has a few skills, which are ways you can apply that attribute during gameplay. The strength attribute has the skill of melee combat. The agility attribute has the skills dexterity, infiltration, ranged combat, and piloting. The wits attribute has the skills observation, survival, data djinn, medicurgy, science, and technology. The empathy attribute has the skills manipulation, command, culture, and mystic powers.   Every point you have in an attribute or skill gives you a six sided dice, also called a d6, that you can roll. For example your observation skill is two and your wits attribute is three, so you roll five dice total when you observe. If you roll all the dice but none of them show the number six, that roll was a failure. Read the skill’s failure text out loud for your game master to interpret. If you get one six on one dice, that means you succeeded. One six is a limited success, so you will read the skill’s wording out loud to find out how that specific skill is limited. For example it might take longer than expected or the information gained might be brief. Extra sixes beyond the first one give you cool bonus effects, which vary depending on which skill you used. You can exchange each extra six one for one for a bonus effect. If you roll three sixes, that means you got a critical success. Each skill has words explaining how a critical success is awesome and how you get an extra bonus because of the critical.   There are 16 possible skills you can put points in. Half are general skills and the other half are advanced skills. Anyone can roll a general skill, but you can’t roll for an advanced skill unless you have at least one point in it. One notable advanced skill is command, which can be used to heal a stressed out ally whose mind points have been depleted to zero. You can’t roll for command to help your friend unless you have at least one point in it.   Here is an example skill roll. The airlock is closing. Sabah tries to hurl herself towards the airlock to make it through before it closes. The Game Master calls for a dexterity roll to see if Sabah gets through the airlock or not. Sabah has one point in the dexterity skill and three points in the agility attribute, so that means she
Show more...
2 months ago
42 minutes 41 seconds

Firebreathing Kittens
Rock The Boat (Black Powder and Brimstone)
Rock The Boat is an actual play podcast of the Black Powder and Brimstone system. Ships are disappearing off the Crescent Steps and there are rumors of a sea beast.  Deli and Hefty are on the job to restore the safety of the shipping route. 
Show more...
2 months ago
2 hours 14 minutes 24 seconds

Firebreathing Kittens
Trailer for Rock The Boat
Rock The Boat is an actual play podcast of the Black Powder and Brimstone system. Ships are disappearing off the Crescent Steps and there are rumors of a sea beast.  Deli and Hefty are on the job to restore the safety of the shipping route. 
Show more...
2 months ago
1 minute 38 seconds

Firebreathing Kittens
Were There Be Sharks (Outgunned)
Using the Outgunned TTRPG mechanics, Belle, Muriel, Arik, and Muse stop a bar fight and wind up involving themselves in a car chase, high seas heist, and fight against weresharks guarding Atlantis. What more could you want? 
Show more...
3 months ago
2 hours 35 minutes 40 seconds

Firebreathing Kittens
Trailer for Were There Be Sharks
Using the Outgunned TTRPG mechanics, Belle, Muriel, Arik, and Muse stop a bar fight and wind up involving themselves in a car chase, high seas heist, and fight against weresharks guarding Atlantis. What more could you want? 
Show more...
3 months ago
2 minutes 29 seconds

Firebreathing Kittens
Sharky Seas (Outgunned)
Join Oliver, Alastair, and Divan as they use the Outgunned mechanics to rescue a lost boat of seamen from a watery grave and learn of secrets hidden in the deep.
Show more...
3 months ago
2 hours 16 minutes 48 seconds

Firebreathing Kittens
Trailer for Sharky Seas
Join Oliver, Alastair, and Divan as they use the Outgunned mechanics to rescue a lost boat of seamen from a watery grave and learn of secrets hidden in the deep.
Show more...
3 months ago
4 minutes 10 seconds

Firebreathing Kittens
How To Play Outgunned
How To Play Outgunned   Hi everyone, this is a special how to play episode of Firebreathing Kittens podcast. I’m the game master for an upcoming session using the rules for Outgunned. This episode is a summary of what I learned after reading the rule book. Hopefully this will be a handy guide for how to play for my players, will help me organize myself, and will be useful for you listeners, too, who are looking to play your own Outgunned game at home.   I’ll organize this how to play guide into sections. Game category Skills Distances Gear How to attack Grit Conditions Time Out Reloading Death roulette Gambling Cover Adrenaline Spotlight Rides Chases Helping allies Double difficulty Weak spots Re-rolling Extra actions Heat Building a character   Game category. Outgunned is a cinematic action role playing game. We’ve all seen movies where heroes crawl through air ducts, keep a runaway bus above a minimum speed, face off alone against a dozen goons, look to the camera with a dashing cut on their cheek, a hero who walks in slow motion towards the camera while everything behind them explodes. That’s the type of game Outgunned is, and that’s the sort of hero you will be roleplaying as. A hero is someone on a mission who lives dangerously and is one of the good guys. Central to the theme of Outgunned is the idea that the hero is racing against time, making split second decisions with great consequence, never stopping to look back. There’s no rest for heroes. Your goal is to carry out your mission, whether that means avenging your dog, finding your kidnapped loved one, clearing out a bank vault, or something else. Mechanically, you will accomplish this by rolling multiple six sided dice, also called d6, hoping to get not high or low numbers, but matching results of two of a kind, three of a kind, or even four of the same number across multiple dice. Gear such as your weapon give you more dice to roll. Feats during character creation let you reroll failed rolls when attempting certain types of actions. If the going gets tough, you can spend the limited adrenaline and spotlight resources to pull off something really cool in an an epic scene.   Skills. When you want your character to do an action that has the risk of something going wrong, you will pick the relevant skill on your character sheet. You will roll as many six sided dice, also called d6, as you have as a number in that skill and attribute. There are five attributes: brawn, nerves, smooth, focus, and crime. Each attribute lists four skills under it.   You can and usually will pair the skill with the attribute it’s listed under, but you don’t have to. You’re not required to combine the attribute that’s directly above a skill on the character sheet. For example, the know skill is under the focus attribute on the character sheet. If you are at a fancy cocktail party before an opera and are trying to make a good impression on the mayor with your sophisticated knowledge of opera, you can roll the smooth attribute with the know skill. The know skill is listed under the focus attribute, but you can use the smooth attribute because it better fits what you’re trying to do.   Success on a skill roll. In Outgunned, success is determined by whether or not you got multiple dice of the same number. It doesn’t matter how high or low the number is. A one isn’t bad and a six isn’t good. Getting two ones or two sixes is what you’re looking for.   There are four difficulty levels: basic, critical, extreme, and impossible. A basic difficulty needs two dice to have matching numbers for you to succeed. For example, two twos. If you get a basic success after rolling the dice, you are eligible to reroll your dice that weren’t part of the combination once. A critical difficulty is cleared with three of a kind. For example, three twos. An extreme difficulty needs four dice to have the same number to pass. The impossible difficulty requires
Show more...
3 months ago
57 minutes 11 seconds

Firebreathing Kittens
Bodies Botany And Bleeding Hearts (Dragonbane)
Juneau and Muriel help unravel Newson’s past while fighting off deadly plants. Will Muriel’s elemental magic kill them all? Bodies Botany and Bleeding Hearts is an actual play podcast of Dragonbane.
Show more...
3 months ago
2 hours 36 minutes 5 seconds

Firebreathing Kittens
Trailer for Bodies Botany And Bleeding Hearts
Juneau and Muriel help unravel Newson’s past while fighting off deadly plants. Will Muriel’s elemental magic kill them all? Bodies Botany and Bleeding Hearts is an actual play podcast of Dragonbane.
Show more...
3 months ago
3 minutes 35 seconds

Firebreathing Kittens
How To Play Dragonbane
How to play Dragonbane   Hi everyone, this is a special how to play episode of Firebreathing Kittens podcast. I’m the game master for an upcoming session using the rules for Dragonbane. This episode is a summary of what I learned after reading the rule book. Hopefully this will be a handy guide for how to play for my players, will help me organize myself, and will be useful for you listeners, too, who are looking to play your own Dragonbane game at home.   I’ll organize this how to play guide into sections. Game category Attributes Skills Pushing Conditions Dragons, demons Boons, banes Initiative How to attack Zero hit points Sneak attacks Actions and reactions Armor Weapon durability Movement Terrain Encumbrance Resting Magic Building a character     Game category. Dragons, demons, and player characters of fantasy races. Magic, mystery, and adventure. Dragonbane is a tabletop roleplaying game designed in the mirth and mayhem roleplaying style. Mirth and mayhem means there is room for laughter and a pinch of silliness, and also brutal challenges for adventurers to face in combat. Dragonbane is a translated and updated version of the Scandinavian game Drakar och Demoner, first released in 1982. Its main author Tomas Harenstam intended Dragonbane to facilitate fast and furious play, with less prep time than other d20 based ttrpg systems. Players embody characters whose professions give them specialized skills and weapons, to roll four, six, eight, ten, twelve, or twenty sided dice to fight against enemies such as harpies, minotaurs, giants, manticores, griffins, wights, trolls, and of course, dragons.   Attributes. Your character has six attributes: strength, constitution, agility, intelligence, willpower, and charisma. The character’s ability to do everything from wield their weapon, to sneak undetected, to barter with a shop keeper, to how many hit points they have, is derived from their numbers in these core attributes. You’ll determine those attribute numbers by rolling dice during character creation, and I’ve gone through an example of character creation at the end of this how to play guide to show you how attribute points are rolled. But basically, the higher the number, the better your character is at that thing. Here’s an example of the attribute number ranges. A five in the strength attribute would mean you’re not great at lifting or carrying things. Your inventory would be scant, and you’d get over encumbered easily. A ten is pretty average for an attribute. A sixteen in the strength attribute means you’re really strong, and are way better than a regular person at brawling and axes.   Skills. Every Dragonbane character has a number in thirty skills. Some example skills are the agility attribute based acrobatics skill, the charisma attribute based persuasion skill, the intelligence attribute based languages skill, and the strength based brawling skill. To see if you succeed when doing one of your skills, roll a twenty sided dice, also called a d20. If the dice result is the same as or lower than your skill level, you succeed at what you were trying to do. If the dice shows a number higher than your skill number, then you failed.   Here is an example skill roll. You want to spot something hidden. Your spot hidden skill is a 14. You roll a d20. If the dice is a 14, 13, 12, 11, etc, down to 2, you see the hidden thing, yay. If your dice is a 15, 16, 17, 18, or 19, you don’t see the hidden thing. The higher your skill number, the more likely you are to succeed. If you fail, that might impact the story. Not only do you not see the hidden thing, which could allow an enemy to deal extra ambush damage to you, but also it might cost you more time, risk, or gold to achieve your goals. Failure never stops the story completely, but it is expensive to some of your consumables.   Pushing. Failing a skill roll doesn’t have to be the end. You could choose to push, which means gainin
Show more...
3 months ago
55 minutes 38 seconds

Firebreathing Kittens
Death Comes To Market (Fudge Lite)
Wilford, Hefty, and Deli have been invited to a special opening of a market but something else has also arrived, and it's draining the life out of the place. Death Comes to Market is an actual play podcast of the Fudge Lite system. 
Show more...
3 months ago
2 hours 34 minutes 14 seconds

Firebreathing Kittens
We play a different TTRPG every week. Four of our rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join us as we explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.