Have you yearned for the days of medieval combat? Maybe you'd like to go back even further to the days of the dinosaurs? Why not both? In this episode, Alex and Derek discuss the highly influential arcade game, Joust, where knights joust atop birds and pterodactyls.
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The followup to Sonic Adventure, Sonic Adventure 2 allowed us to see things from the bad guy's point of view and introduced one of the coolest anti-heroes in gaming, Shadow the Hedgehog! Join us for some Chao-tastic shenanigans as we discuss this Dreamcast hit and Gamecube staple.
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This week, Alex and Derek discuss one of Alex's favorite childhood games, Tales of Symphonia! A game with mixed reviews, yet a dedicated fanbase; join us as we talk about this unique Gamecube-era JRPG.
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What happens in the great beyond? What if its just as monotonous as day-to-day life can be? In this episode, Alex and Derek discuss a point-and-click adventure inspired by those questions, the Noir genre, and the Day of the Dead in a 90's classic: Grim Fandango
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Join us this week as we discuss the horror asymmetrical multiplayer game, Dead by Daylight!
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Alex and Derek discuss a game that helped launch the indie gaming takeover: Super Meat Boy!
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Howdy! This week we're taming dinos like futuristic cowboys and yeehawin' about a game that started with a lot of developer controversy and has been hit or miss in how it was received, but hey, dinosaurs.
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Back this week with another GOAT in Resident Evil 4! A game that sparked controversy within its development team, Resident Evil 4 reinvented the series and changed gaming’s 3rd person perspective forever.
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Valentine's Day is just around the corner and you might be looking to have a cozy night of gaming with your significant other. Alex and Derek talk about their do's and don'ts for a successful gaming date night.
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Starting off 2024 with a bang and discussing one of the most influential games of all time and still being ported to this day: Myst!
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We're throwing it back to another 90's classic game and console mascot with Spyro the Dragon! Insomniac's followup project after the commercially unsuccessful title, "Disruptor," ended up being a smash-hit that made Spyro a household name.
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Alex and Derek discuss the "people" simulation game, Papers, Please.
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Alex and Derek talk about a cult favorite inspired by cult favorites: Jet Set Radio! This short-lived series pushed the Dreamcast's limits and inspired many games in the years following through its unique gameplay and innovative style.
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Inspired by superhero tropes, Infamous aspired to let the player choose what kind of person they'd be if they suddenly received superpowers. While this game received positive reviews, it was also released to market facing many competing titles with similar playstyles. Join us as we discuss what made Infamous unique and how some of that may have been overlooked upon release.
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