We get deep into the plot of this large JRPG political election story and its metatextual commentaries on 16th century English authors.
We break the hearts of fandom as we are baffled by the rampaging success of Baldur's Gate 3, an interesting game made of many spectacular details that don't cohere for us into something that we like playing - a game whose reception and accolades led us to be very confused: "It's all informed by the next sentence you don't get to pick."
Part 2 in our evolving series of wrestling with understanding the inherent appeal of all-consuming and frictional media objects.
We continue our investigation of what big-budget gaming means with one of the titans of AAA graphical fidelity, marred by a rocky launch. Yet, after 4 years, the game captivates us all. Was it all the dollars spent on Polish demoscene graphics programmers, fantastic voice acting, and Studio Trigger tie-ins?
From Keighleys 2024 winners to Italian gamebook dozen-sellers.
Season 5 is all about AAA gaming in 2025, and in episode 1 we inspect the EA-published Immortals of Aveum, which was declared a commercial failure last year, with most of its studio laid off. What is going on in the game - can we find a reason for its lack of success? Is it actually an indie game in disguise, and is that what "AA" gaming is?
We ride the cozy caravan into the storm in this charming open world. We ponder identity, coziness, and the differing texture between this and Sable.
We dive deep into the mind of a lekky on a crumbling North Shore oil rig as the otherworldly manifestation of our avoidance gives us a hard time.
We press through the fog of trauma.
We fall into the Olympic Peninsula trauma-bonded to a four-wheel Object of Power.
We probe the tender and potentially autistic-coded Harold Halibut, a German narrative game handmade with over 200kg of clay.
Three gamers absolutely fail to grok a cultural phenomenon that uniquely represents today's neoliberal world.
We question the voice in our head during a surrealist existentialist Siberian adventure about faith and relationships, full of a lot of interesting and satisfying mechanics. This game has it all!
We slay a major white whale.
We are gripped by poker-solitaire fever.
The gang's all here! We cover racing sims, VR DJing, visual novels, aspirational Unity jank, and splatterfests.
Automobilista 2, Assetto Corsa, Hotshot Racing, Vampire Survivors, Windy Meadow - a Roadwarden Tale, Slay the Princess, Jett: The Far Shore + Given Time, Foam Stars, Persona 5, virtual reality DJing feat. Vinyl Reality and Tribe XR, Killer Frequency
We regale in deep philosophy and fantastic Yugoslav architecture.
A celebration of the Playdate, as well as some retrospectives on 2023.
We take a new approach to reviewing the year, with 6 categories of highlights and a look to the year ahead. Some of what we mentioned: Saturday Edition, Crankin's Time Travel Adventure, Forza Motorsport, Talos Principle 2, Chants of Sennaar, Marvel's Spider-Man 2, Tinykin, Super Mario Brothers Wonder, Jusant, Red Dead Redemption 2, Cities Skylines 2, and Baldur's Gate 3.
We attempt to fit Alan Wake 2 in the Alan-Wake-2-shaped-hole in Nate's heart labeled "POSTMODERN MEDIA THEORY".
We remove all the limbs, and are not triggered by any of it. In a bonus segment, we also fail to escape prison.