Jank- it's a term that gets thrown around a lot in the Magic scene. "This card's jank, that deck is jank." But what does it really mean to be jank? In today’s episode, we brought out long time friend of the show and Magic the Gatherering cryptid Jesse to give the audience a deeper insight into the world of jank. Chaos, baby!
Many Magic the Gathering content creators and shows are focused on improving your gameplay and deckbuilding in an effort to win more games. In today’s episode, we would like to go against that grain. We would actually like to make the case that many commander players should LOSE more games, and discuss the value of losing more.
How easy should it be to win a game of Commander? Some people say that simply reaching the right amount of mana should lead to a win. With the likely unbanning of Coalition Victory, we decided to have a discussion about the idea of "it costs x mana, it SHOULD win you the game."
It has finally happened. Tuesday, February 11th, Gavin Verhey unveiled the long awaited bracket system for commander power matching. Commander players have long desired something resembling an “objective” power level scale. Will the bracket system fulfill that purpose? With the system still in beta, even Gavin himself will admit it is far from perfect. But is it the best system yet? In today’s episode of EDHTakes, we will discuss the pros and cons of this revolutionary new tool. (Apologies for the coughing, as I mentioned in the episode I was just getting over bronchitis.)
• LinksTwitter - / edhtakes Commander Brackets (PLEASE READ PLEASE READ PLEASE READ PLEASE READ) - https://magic.wizards.com/en/news/ann...
The last 2 weeks have been perhaps some the most eventful we in the EDH community have seen since many of us started playing. In today's episode we try to explain the situation and share our thoughts. Is this the end of EDH as we know it??? Probably not. Please be kind to one another.
"Why?" This might be the most commonly asked question in games of EDH. Why are you attacking me? Why did you cast that now? In today's episode of EDHTakes, we discuss the intentionality of actions in EDH, and if there needs to be a reason better than "because I can."
The game of Magic the Gathering is full of creeps... and for once, we're not talking about the players. In today's episode we discuss power creep in Magic, as well as its more insidious cousin, complexity creep.
2023 was a very interesting year for Magic the Gatherering. What's next? In this new installment of EDHTakes, we discuss all the crazy (and definitely true) things that are sure to happen in the magic community this year.
Have you ever played a game of EDH where one player pulls out a very threatening commander, and then proceeds to do next to nothing for the rest of the game once it is removed? In today's episode of EDHTakes, we discuss how building certain types of decks can lead to suboptimal play experiences for one or more players at the table, and what can be done about this.
Are you finding your casual play experience plagued by more and more game warping threats? Never fear!! The "dies to removal" argument is here! In today's episode of EDHTakes, Spencer and Elijah discuss the classic "dies to removal" argument and how it applies to EDH.
What's the play? Isn't that the question... It is often hard to know what is exactly the right move in a game of EDH. Despite this, many players make their decisions with complete confidence that they have made the right call. In today's episode of EDHTakes, we ask the question if you can ever say a decision was "objectively correct" in Commander.
Tis the season for a new episode of EDHTakes! In this special Christmas episode, Spencer and Elijah discuss the many gifts us white players got for EDH this year, as well as some recent controversies surrounding white cards.
The boys are back with a new episode, months in the making! In today's episode of EDHTakes, Spencer and Elijah discuss their feelings on the group hug archetype in commander, the potential pitfalls of the strategy, and how to avoid them.
It is a very human thing to strive for constant improvement in the things we do. And seeing improvement in our skills is a very satisfying thing. But can the need for constant optimization in EDH sometimes go too far? Are all the common pieces of advice for optimization of gameplay and deckbuilding always the right call for everyone? In today's episode of EDHTakes, we discuss the never-ending journey of optimization in EDH.
"That's not casual!!" What people consider "casual" commander varies widely from person to person. Often it seems to be that making any kind of effort to win goes against the casual spirit of the format, and the use of certain cards or strategies detract from the validity of a win. In today's episode of EDHTakes, we discuss how the "casual" mindset can go too far sometimes, and lead to unfun situations.
Doomsday scenario. It's all over.
No, not that control. Are we the masters of our own destinies, or are our actions the result of forces beyond our control? In this particularly cerebral episode of EDHTakes, we discuss the psychological concept of the locus of control, and how it relates to EDH.
Intro song by ItsWatR from Pixabay
Commander in the year 2022 is more and more becoming a format of fast starts and quick games. It can often feel like the self correcting nature of multiplayer games isn’t quite enough to keep new designed-for-commander cards in check. Today we are exploring ways to equalize games, be they politics, board wipes, or something... unexpected.
As we continue to get beaten down by the power creep and degeneracy of the modern EDH format, it can be easy to forget their are still pockets of players willing to engage in casual magic that truly does feel casual. In today's episode, we discuss if certain cards that feel weak nowadays might actually be stronger than they appear when in a battlecruiser magic setting.
Does the turn order matter and if so how much? I think the obvious answer is the player going first has a significant advantage over the other players at the table but maybe that's not the case. Today we explore this topic and more.