Kristin guest stars as our DM in part 2 of the DITA Halloween game of 10 candles! In this finale, the party finally reaches Fort Point. But something follows them like the shadow of a living mountain! Will it be their doom? SPOILERS: Yes, yes it will.
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Kristin guest stars as the DM in a terrifying game of 10 candles! Survivors must make their way across an apocalyptic hell-scape of darkness and stay in the light! Each failed check blows out a candle, and when all 10 candles have been blown out, well...I don't think we need to spell it out for you.
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The party explores what lies beneath Governor Ruckforth's keep. They discover a huge wooden door covered in demonic-looking runes, and it even seems to be...breathing? Is this the way out? Or a portal to something far more sinister?
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Welcome to the GM's lounge! A secret little spot where Game Masters, Dungeon Masters, Referees, Keepers, and all the rest, can come together to kick back and talk shop.
Today the lounge is hosting Elliot Jackson, a dear friend of Mike and Steve's and a fellow GM. Together the boys talk about all sorts of topics, ranging from how it feels to play Daggerheart, to using AI in your DM prep.
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Things really start to kick off in episode 3 of DM Mike's solo roleplaying game of Barrows and Borderlands. After being imprisoned by the evil Governor Ruckforth, Tomasin meets Patrick P. Porkpie, Grak the Kobold, Kalir the mutant plant-man, and Father Nicodemus the Green Skull cleric. Together they stage a daring escape from the Governor's Dungeon!
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In episode 2 of DM Mike's solo adventures in Barrows and Borderlands, Mike determines that Father Morgrave has also glimpsed a vision of a terrible future that will soon come to pass. Will his actions save Tomasin? Or condemn her?
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Welcome to the first ever episode of One For All, a solo roleplaying show hosted by DM Mike! In this first episode, DM Mike introduces the game he will be playing for campaign 1, Barrows and Borderlands. B&B is a re-imagining of the Original Dungeons and Dragons and the little white books from the 70's. It describes itself as a 'weird sci-fi fantasy old-school style roleplaying game set in a dark radioactive wasteland of magic, black powder and dragons'.
Join DM Mike as he creates his party of 5 characters and as he begins to uncover the truth of what his characters know and what might be lurking in the shadows.
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In this stunning finale of the Imperial Library arc, the party is surrounded by the Bridge Burners, led by none other than Baron Dukas himself. But it's not just men and sharp blades descending upon the library this night. Something far darker and twisted will push the heroes to their absolute limits.
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The party descends into the tomb of the world-famous bard, Bonaventure Reclaire. Using the "After-Light" they received from Madame Calinara, the party attempts to commune with his spirit. But there are more dreadful things hiding in the darkness, biding their time.
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The party breaks into the Imperial Library in Sunwall in search of the tomb of the famous bard, Bonaventure Reclaire. But is he really buried in the library? Or is it all mere myth?
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We're all on vacation! But we wanted to still give you guys a little something while we were away.
Presenting: The GM's Lounge. A short form episode where DM Mike and his guests discuss the ins and outs of what it means to be a Game Master.
On today's episode, Michael is joined by Steve as they discuss the importance of player spotlighting and pacing in tabletop games. Together they'll answer important questions like: "What's the best way to keep the game moving?" "How do I keep my players engaged and feeling like main characters?" and "What's the best way to end a session?"
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After escaping the ancient sewers, the party has to find a powerful cleric somewhere in the city of Gahja'den who can save Kalo from turning into an undead abomination. Luckily, Tusk knows just the man for the job.
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The party makes a deal with Izidora Moustakas' son, Kalo. They agree to break him out of his cell if he guides them to where the Bridge Burner thugs took his mother. But in order to escape, Kalo and the party will need to travel into the ancient sewers of Gahja'den. What awaits them in the darkness there might just spell doom for one hapless adventurer.
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After suffering the loss of Cassian, Tusk forces the heroes to recognize their weaknesses and prepare themselves for the terrible reality of what's to come.
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In the Season 2 premiere, Zel, Pleiades, Maeve and Tusk face the consequences of their very public defiance of the Witch Queen and her evil regime in the coliseum. When innocent lives pay for the party's crimes, will they give into the pressure? Or continue the fight no matter the cost?
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Grab a coffee and sit on down with the cast of the DITA podcast as they reminisce on all 14 episodes of season 1. Topics include the meaning of their characters names, their favorite moments from the story, and what they hope is waiting for them in season 2.
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Grab a coffee, a bacon egg and cheese, and settle in for a philosophy heavy discussion as Steve interviews DM Mike. Together they cover everything from leadership to creative pressure, to what it means to run and work nearly full time on a D&D podcast.
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Grab a coffee and a BEC and sit on down with DM Mike as he interviews Sebastian (Pleiades on the pod). Together they'll talk about history, dead presidents, twists of fate, Monopoly Extreme (God help us), and the denial of emotional vulnerability that so many young men face. It's a real jam-packed episode, and you don't want to miss a second.
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Grab a coffee, a bacon egg and cheese, and something to take notes with. DM Mike interviews Zel's player, Steve. Together they do a deep dive on an entirely homebrewed RPG that Steve and his friends created when they were little kids. It's called QUEST and it's something special.
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Grab a coffee and take a seat at the table with DM Mike as he interviews Vin (Tusk on the show). Together they'll be talking movies, Owen Wilson, chaos in roleplaying games and a whole host of nonsense.
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Music and SFX provided by Syrinscape