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Dungeons & Dragons & Bears (oh, my) is an all new, original, real-play DnD 5e adventure.
On the Season Finale of D&D&B, our group of heroes face off against their biggest adversary yet as the prophecy about the end of the world starts to come true...
On the eve of the Dark Solstice, our heroes find themselves having been led right into a trap by Jack Tanner who has been working with the Canis Venatici.
After escaping their harrowing adventure in Kalda, the group takes some time to relax, grab some drinks at Cheeseburger Charlie's and attempt to track down Jack Tanner before heading back to the mainland.
Our heroes leave the water temple and spend the day reflecting on everything that transpired inside before making their way to the Civitas Liberas. Glugtar gets a message from an old friend.
After fighting with the mirror versions of themselves, the group takes a moment to examine the consequences of the battle and then moves on toward the shard. What new terrors await them in this temple?
After escaping the TERPs in Portstown, the group continues on their journey where they debate whether they should go to the temple in Lake Elin or try and connect with Glugtar's home country.
After the near deadly attack by the Canis Venatici on the train, the journey comes to a sudden halt as the Terrorism Enforcement Response Patrol comes to investigate unauthorized and illegal uses of magic, prompting our heroes to flee and find another way to Portstown following the Xavros' mysterious beam of light.