The Thaumaturgical subject today involves a method for creating minor magic items and scrolls in your OSR game through the spell, Embed.
Listening back to my last Monday Milieu, I realized I had completely forgotten one of my favorite settings, and maybe the best one created in the OSR era - the Midderlands by Glynn Seal of Monkeyblood Design. I also do a thumbnail on his adventure, Chewer of Fingers. Sounds pretty creepy for Halloween! 🎃
A ramble about published campaign settings, both in the “official “ TSR era, plus the independent and OSR sphere. I talk about what I look for (and dislike) in a setting, and why I usually decide to make up my own.
What do you think about the whole prime requisite idea in old versions of D&D? Isn’t having a high score in an attribute already its own reward?
What happens when you’re playing games designed for 6-8 PCs and you only have 3-4 players?
I talk about another aspect of classic D&D that I don’t like and don’t use in my games: energy level drain.
In Thursday Thaumaturgy is describe a potential new spell for your OSR game. Today is Spirit Track.
In today’s Wednesday Wandering I take a look at a little adventure from an old Dungeon magazine that’s had an outsized influence on my adventure and campaign creations: The Secrets of The Towers by Larry Church.
In today’s Tuesday Tinkering, I share a blog post from Rich Forest (one of the creators of A Visitor’s Guide to the Rainy City) where he provides guidelines for a “quick and dirty “ alchemist class. This is especially useful in a world where the gods don’t answer the prayers of priests with divine magic (like the Rainy City). Check out the complete post at superheronecromancer.blogspot.com.
It’s Monday Milieu and today I review the setting, A Visitor’s Guide to the Rainy City by Superhero Necromancer Press. You can get a pdf at Drivethru RPG, or print and pdf from Indie Press Revolution.
Check out the author’s blog at superheronecromancer.blogspot.com.
3d6 Down the line is not for me.
A brief look at what fantasy books, movies and art developed my tastes in fantasy gaming. These are possibly what keep me focused on what you might call OSR gaming. My (abbreviated) Appendix N?
I go through some current crowd funding campaigns: Castle Zagyg (Troll Lords), Ryecroft (Monkeyblood Design), Shadowdark Western Reaches (Arcane Library), Castles & Crusades Reforged. And I also run through the naughty list; projects I backed that are late: Mythic Bastionland, Scientific Barbarian, The Many Crypts of Lady Ingrade, and Harrowed Ground.
The first in a deep dive series looking at the OSR game, Ambition & Avarice 1e by Greg Christopher of Chubby Funster Games published in 2012. I’m delving into what’s different about this compared to a more traditional TSR era game like Moldvay Cook/Marsh B/X (or Old School Essentials if you prefer). There are substantial differences, yet this is still very compatible with your old school adventures and supplements. In this episode, I focus on base task resolutions, and player characters. Both Ambition & Avarice 1e and 2e are available in print and pdf via DrivethruRPG. I’m confident you can all find them easily :).
When I recorded this, there wasn’t a real object, but after listening back, this is the start of a series I’ll keep doing as a sort of campaign diary. This will entail both the planning for The Forsaken North, and discussions about the new (for me) system I’ll be using: Ambition & Avarice 1e by Greg Christopher of Chubby Funster Games. Later entries might include session recaps or updates that develop out of our game sessions. Enjoy!
A tentative return to podcasting for OSR October, 2024. This is a rough one as I try to navigate the new recording approach without the benefit of my familiar Anchor app. A thumbnail look at the new system I’m going to try out: Ambition & Avarice by Greg Christopher.
You can get a copy at DrivethruRPG: Chubby Funster Games.