We‘re 6 DMs with a love for tabletop RPGs and collections that need playing. Join us as we play through our catalog, break down RPG design, and discuss the hobby!
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We‘re 6 DMs with a love for tabletop RPGs and collections that need playing. Join us as we play through our catalog, break down RPG design, and discuss the hobby!
The company visits with family they haven’t seen in a while. They enter into the woods and confront the elves, finding that Chief Tarkand has not told them the whole story about the conflict.
The Company regroups after their raid on the Beryl Phalanx. Questions are raised about Cur’s actions during the raid. The Company sets out for the village of Spawn to answer their call for help.
The company rehomes the Gavrens’ Cross refugees. The emotions of battle lead to startling announcements. The Company begins to look for a permanent place to call their own.
The Company fortifies their encampment in the Troll Woods. Lunar Scouts are looking for them. Rue, Des, Aurisa, and Bryn attempt to make contact with the woods inhabitants.
The Company frees Gavreena from her lunar chains, but puts the hamlet of Gavren’scross in danger. They race against time to save the people and come face to face with Lunar Witch terrorizing the area.
Knowing his training was cut short, Kymrese ventures to find shamans to learn from. In his journey, he finds a young boy who needs assistance and visits a place he knows all too well...
We‘re 6 DMs with a love for tabletop RPGs and collections that need playing. Join us as we play through our catalog, break down RPG design, and discuss the hobby!