The party, at Jemisen's recommendation, go shopping along the high street and meet two astral elves.
With many players arriving late, Darian and Zac talk birds for thirty minutes before a short end to the bar crawl!
The party goes on a magical bar crawl through the newly built streets of Castledorn!
The party battles a strange necromantic creature--and the cost is a life.
The party attempts to find out just what is happening with the Crown Prince of Faerie, but what they find on the other end of it may be more bloodthirsty than normal.
The party is given a task by a fae prince to complete his favour.
Blue finds himself in an interesting position with a fey prince and the party attempts to save a princess turned sea monster.
The party finds themselves negotiating a job deal and also maybe getting roped into something terrible in a moment of anger.
The party discovers what hides on the other side of the door--and what lurks in the catacombs beneath the Unseelie Palace.
The party encounters a puzzle room blocking entrance to the throne in the Unseelie court. But what is lurking beyond the door?
The party meets Oberon who asks them for a favour. The exchange? One antidote for a certain man's head.
The party meets a mortal resident of the feywilds and learns how dangerous it is to use their true names.
The party continues their trek through the feywilds on their way to the Seelie Court.
The party explores the mansion of a fae nobleman, who is busy eating soup in the other room.
The party encounters a noble fae man looking to give up his worldly possessions and become an adventurer.
This is not the Sabrina Carpenter song, we got off track immediately and did not get back on.
On their travels through the Feywild, the party encounters a young Fey prince who isn't quite what they expect (he's worse.)
The identity of Adite is revealed, and the party is accidentally dropped into a deadly situation.
We check in on what happened to Blue and the Muff Divers on their foray into a Lich's Liar... but perhaps it didn't go as planned.
The party goes out with a couple of gods for drinks--and the players and DM once again get off track and forget to play D&D.