Transcripts available at diceexploder.com
In the unreliable urban fantasy world of Changeling, Clarity is a mechanic that measures... well, for now let’s go with a character's ability to trust their own reality. But finishing that sentence is kind of what this episode is all about, because Clarity has deep ties to various sanity mechanics from any number of Call of Cthulhu inspired games, even as it’s trying to do something different, maybe a little more nuanced and less obviously offensive as measuring a person’s sanity with a flat number.
There’s any number of metaphors you might find meaning in with Clarity. It’s not clear to me that that makes it much better than sanity. And yet, today's cohost MintRabbit loves this game and this mechanic dearly, sees so much of herself in it. And seeing yourself in a flawed game, still finding beauty in it, that's what makes today's episode interesting.
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Spectacula by Jeremy Melloul
Kiss Me If You Can by me, Sam Dunnewold
Further Reading
Changeling the Lost 1e by White Wolf Games
Changelings, Trauma & Gaming by Mint Rabbit
A second post from Mint about Changeling
Socials
Mint on Tumblr, Bluesky, itch, dice.camp, and ko-fi
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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Transcripts available at diceexploder.com
For the two year anniversary of Dice Exploder, my first ever cohost Ray Chou returns for what starts off as a brand new episode about Stoneburner by Fari RPGs and that game’s oracle mechanic: a way to use dice, random tables, and the careful framing of stakes to adapt the game for solo play.
But at some point the conversation morphs into a deserving sequel episode to our first go around on rolling the dice in idie rpgs more broadly. When do you roll dice? Are partial successes good? And how does all of this change for solo and GM-less play? We didn’t ask all these questions last time, and we didn’t have great answers to the ones we did. So let’s check in on the state of rolling the dice!
Further Reading
Stoneburner by Fari RPGs
Apocalypse World by Meguey and Vincent Baker
Blades in the Dark by John Harper
Socials
Mythworks homepage
Mythworks on Blueksy
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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Transcripts available at diceexploder.com
This is, at long last, the end of this Dice Exploder miniseries on larp. And I wanted to send it off by returning to the question I kicked it off with: what can tabletop designers learn from larp? To get into that, there’s few people I’d rather have on than Jay Dragon (Wanderhome, Yazeba’s Bed & Breakfast).
When I pitched Jay this topic, Jay wanted to bring in the 10 Candles from 10 Candles. This is a game best known for, what else, the 10 candles you light at the beginning of play. And the act of doing so, and then turning out the lights, sets a mood that feels like a ritual, something deeper and more visceral than most tabletop games, something not exactly larp-like, but that feels of a piece with the emphasis on environment and embodiment that larp often brings…
Ad Links
Spectacula by Jeremy Melloul
Make a Scene festival
Further Reading
10 Candles by Cavalry Games
Yazeba’s Bed & Breakfast by Possum Creek Games
Wanderhome by Possum Creek Games
Game Design Study Buddies on Addiction By Design: Machine Gambling in Las Vegas by Natasha Dow Schüll
Dice Exploder on Ribbon Drive by Avery Alder
A Dozen Fragments On Playground Theory by Jay Dragon
Socials
Jay on Bluesky and Possum Creek Games on itch and Warehouse 23
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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Transcripts available at diceexploder.com
Here near the end of Dice Exploder's larp series, I wanted to have on Caro Murphy (Galactic Starcruiser) to talk about experience design, and specifically how to think about curating all those parts of an experience bigger and larger than most of us at home will ever have access to. How do you design the set a game is played on? How do you design something for hundreds if not thousands of participants?
And Caro delivered so much more: we get into bleed and empathy and how Caro sees games as an inherently educational medium. Let's get into it!
Ad Links
Vesta Mandate by Story Games Chicago
Sign up for the Spectacula pre-release newsletter from Jeremy Melloul
Further reading
Meghan Gardner at Guard Up Adventures
Caro on Imaginary Worlds and then Again
Galactic Starcruiser on Wikipedia
Socials
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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Transcripts available at diceexploder.com
Safety in RPGs and larp is a huge topic, one I’ve wanted to cover on Dice Exploder for a long time, but one I’ve avoided it because it feels hard to approach inside the “pick one mechanic” format of this show. Even more than most mechanics I cover on Dice Exploder, I feel like most safety mechanics are in conversation with each other in both logistical ways—how they compliment each other—but also in the philosophy behind their existence in the first place, how including these mechanics at the table is ideally a statement about how we’d like to treat each other both at the table and away from it. So today we’re gonna name that underlying philosophy and call that our mechanic: “players are more important than the game” is something I hear in conversations around safety all the time, and that’s this episode.
To break it down, I’m joined by Sarah Lynne Bowman. She studies all this professionally, and she has so much to say and to share about how safety tools work in theory and in practice, how no tool can ever guarantee your safety (even if we should still definitely use them), and how building good communities around our games is at least as important to safer play as any individual tool.
Finally, content warning in this episode for mention of sexual assault and emotional abuse in rpg communities. We don’t get deep into any specifics, but they come up.
Further Reading
Your Larp’s Only As Safe As It’s Play Culture by Troels Ken Pedersen
Dice Exploder on accessibility in game design
Creating a Culture of Trust through Safety and Calibration Larp Mechanics by Maury Brown
Larp Design, the book
Bibliography from Sarah Lynne Bowman
Koljonen, Johanna. 2019. “Opt-out and Playstyle Calibration Mechanics.” In Larp Design: Creating Role-play Experiences, edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin Nilsen, 235-237. Copenhagen, Denmark: Landsforeningen Bifrost. 3 pages.
Koljonen, Johanna. 2020. “Larp Safety Design Fundamentals.” JARPS: Japanese Journal of Analog Role-Playing Game Studies 1: Emotional and Psychological Safety in TRPGs and Larp (September 21): 3e-19e.
Hugaas, Kjell Hedgard. 2024. “Bleed and Identity: A Conceptual Model of Bleed and How Bleed-Out from Role-Playing Games Can Affect a Player’s Sense of Self.” International Journal of Role-Playing 15 (June): 9-35. https://doi.org/10.33063/ijrp.vi15.323
Bowman, Sarah Lynne. 2015. “Bleed: The Spillover Between Player and Character.” Nordiclarp.org, March 2.
Bowman, Sarah Bowman. 2022. “Safety in Role-playing Games I: Introduction -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.
Bowman, Sarah Bowman. 2022. “Safety in Role playing Games II: Before the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.
Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part III: During the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.
Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part IV: After the Game --- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.
Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part V: Cultivating Safer Communities -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.
Socials
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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Transcripts available at diceexploder.com
Last week, indie rpg YouTube essayist Aaron Voigt and I delved into Heart: the City Beneath, a surreal and maximalist dungeon crawler with lots to love. But when I ran the game, I had some trouble with it from a mechanic that by all accounts I should love: beats, little nuggets of story, little goals your character takes on that they advance by achieving. I’ve always found it strange I didn’t love beats in practice, and I today I wanted to break down how and why they left me overwhelmed and unsatisfied. I think there’s at least as much to learn from looking at what doesn’t work in games as what does, especially in games and other art that feels so close to exactly for you…
Further Reading
Heart: the City Beneath by Rowan, Rook and Decard
Spire: the City Must Fall by Rowan, Rook and Decard
Socials
Aaron on Bluesky, itch, YouTube, and Patreon
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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Transcripts available at diceexploder.com
Heart: the City Beneath. It’s a surreal and bloody dungeon crawler full of so much to love… plus some bits that drive me up the wall. This week and next I’m devoting TWO episodes to it. Today, it’s everything I love about Heart as seen through the lens of zenith abilities: epic things that let players take control of the game and do something gigantic and fucking cool… before killing their character.
I’m joined by ardent Heart-lover Aaron Voigt, aka the guy who makes the indie rpg video essays on YouTube. We get into Heart’s spectacular setting, the act of handing story agency over to players, and the joys of playing to lose. Then come back next week for part two with more Heart and more Aaron!
Ads
Rust Never Sleeps, a solo blackjack mecha rpg
Further Reading
Heart: the City Beneath by Rowan, Rook and Decard
Spire: the City Must Fall by Rowan, Rook and Decard
Sanfielle by Friends At The Table
Agon 2e by Sean Nittner and John Harper
Socials
Aaron on Bluesky, itch, YouTube, and Patreon
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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Transcripts available at diceexploder.com
Over on the Dice Exploder discord, we welcome new members by asking them what their favorite mechanic is. It’s a great tradition, kicks off a lot of great conversations, but I have largely avoided having it turned my way. So today I thought let’s just get it out there in an episode: what is my favorite mechanic and what do I think about it?
Further Reading
Socials
Chris’s podcast How to Be a Better Human
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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Transcripts available at diceexploder.com
Last week was a show about how it might work to frame a scene when you get to decide whatever you want that scene to look like. But this week, we're looking at the reverse: what happens when you're given a very detailed scene and must figure out how to incorporate it into your story?
This episode brings together a bunch of threads I’ve been building up throughout this larp series: immersion, the separation or lack thereof between player and character, safer play, and more. I couldn't ask for a better cohost for that than Sharang Biswas.
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Preorder Sharang’s book The Iron Below Remembers
Further Reading
House of Craving by Tor Kjetil Edland, Danny Wilson & Bjarke Pedersen
Lumberjills by Moyra Turkington
I Say A Little Prayer by Tor Kjetil Edland
Just a Little Lovin’ by Tor Kjetil Edland and Hanne Grasmo
Uncertainty in Games by Greg Costikyan
Rules of Play by Katie Salen & Eric Zimmerman
The Self Reflexive Tabletop Role Playing Game by Evan Torner
The World is Born from Zero by Cameron Kunzelman
Socials
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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Transcripts available at diceexploder.com
When you’re playing roleplay-heavy D&D, what does a scene look like? Since the game doesn’t give you much in the way of tools for doing so, are you framing scenes intentionally or just kind of letting them happen? And if the latter, is that serving you well?
You very well might be, but I’ve become obsessed lately with how we frame scenes in roleplaying games, and today I want to talk about a mechanic that does so very firmly: spotlight scenes, a procedure in which each player in the game gets a turn to say what they want the next scene to be.
To do that, I’m joined by Mo Turkington, designer of many great structured freeform larps including the well-lauded Rosenstrasse and her latest release Lumberjills. We get into the history of spotlight scenes, the pros and cons of including rules for framing and ending scenes in your game, and how even a mechanic like this one that feels so structural and procedural, when used int he right context, can have a beautiful, thematically resonant message in it about agency and self-actualization.
Ad Links
Song of the Scryptwyrm by Almost Bedtime Theater
Further Reading
Lumberjills by Moyra Turkington
I Say A Little Prayer by Tor Kjetil Edland
Just a Little Lovin’ by Tor Kjetil Edland and Hanne Grasmo
Rosenstrasse by Moyra Turkington and Jessica Hammer
Montsegur 1244 by Frederik J. Jensen
Red Carnations on a Black Grave by Catherine Ramen and Juan Ochoa
Socials
Moyra’s games on itch
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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Transcripts available at diceexploder.com
Shadows are a metatechnique in larp where you have players in the role of something other than a traditional larp or rpg player character. Maybe they’re stagehands turning out the lights because there’s ghosts in this house. Maybe they’re the characters’ worst fears who wander around and whisper into players’ ears to egg them on into terrible actions and choices. They’re special effects, or ghosts, or whatever else you want them to be. Let's talk about them!
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Socials
Elin on Bluesky
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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Transcripts available at diceexploder.com
There's this period of time between when we've all agreed we're going to play a game now and when we start "actually playing." We've got to learn the rules, learn the setting, maybe go over safety or characters. Maybe we order the pizza in here, too.
This part of a game is just as much something that can be intentionally designed as gameplay itself, but I don't see much of that in ttrpgs. Meanwhile in larp, workshops to set up a game are standard practice. What do they look like, and what can we learn from them?
Ad Links
Extra Ordinary launches on Kickstarter March 10th!
Further Reading
The Art of Gathering by Priya Parker
Bleed on the Nordic Larp wiki
Playing to Lift, Not Just to Lose by Susanne Vejdemo
The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity by Jonaya Kemper
Space Train Space Heist by Sam Dunnewold
Veins of Corruption, Marc's itchfunding mega-zungeon
Socials
Marc on Bluesky and itch and actual plays on youtube
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
Join the Dice Exploder Discord to talk about the show
Support Dice Exploder on Patreon!
Transcripts available at diceexploder.com
The show is on Patreon! There's not going to be a lot behind the paywall, but there is right now a pilot episode for a new podcast that's part play report, part games criticism, and part personal memoir. This pilot is about the excellent game Yazeba's Bed & Breakfast, and you can listen to it now on the brand new Dice Exploder patreon.
https://www.patreon.com/DiceExploder