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Dev Heads
Second Wind
30 episodes
3 days ago
Dev Heads brings together three hosts from the indie, AA, and AAA segments of the games industry, offering a panoramic view of game development. Join JM8 (The Bog, [REDACTED]), Tina Sanchez (Call of Duty, Apex Legends, God of War: Ragnarok) and Michael "Mikee" Tsarouhas (Insurgency, Insurgency: Sandstorm, Onward) fortnightly as they bridge the gap between different scales of operation, with topics that reveal the inner workings, struggles, and successes of developing games at each level.
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Video Games
Leisure
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All content for Dev Heads is the property of Second Wind and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Dev Heads brings together three hosts from the indie, AA, and AAA segments of the games industry, offering a panoramic view of game development. Join JM8 (The Bog, [REDACTED]), Tina Sanchez (Call of Duty, Apex Legends, God of War: Ragnarok) and Michael "Mikee" Tsarouhas (Insurgency, Insurgency: Sandstorm, Onward) fortnightly as they bridge the gap between different scales of operation, with topics that reveal the inner workings, struggles, and successes of developing games at each level.
Show more...
Video Games
Leisure
Episodes (20/30)
Dev Heads
Western vs Eastern Game Development (ft. Laura Shiraishi) | Dev Heads
This week on Dev Heads, JM8, Tina, and Mikee are joined by developer Laura Shiraishi to chat about the differences in development between studios across the world.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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1 month ago
1 hour 42 minutes 16 seconds

Dev Heads
What Does "Make FPS Great Again" Even Mean? | Dev Heads

This week on Dev Heads, JM8, Tina, and Mikee chat about the current state of the FPS genre.

Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠

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2 months ago
2 hours 3 minutes 56 seconds

Dev Heads
From AAA to Indie Metroidvanias (ft. Alex Hutchinson) | Dev Heads

This week on Dev Heads, JM8, Tina, and Mikee are joined by Alex Hutchinson to chat about his journey from working on Assassin's Creed and Far Cry, to Revenge of the Savage Planet, and everything in between.

Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠

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3 months ago
1 hour 32 minutes 37 seconds

Dev Heads
How Do You Tackle an Indie Immersive Sim? (ft. Brendon Chung and Priscilla Snow) | Dev Heads

This week on Dev Heads, JM8, Tina, and Mikee chat with Brendon Chung and Priscilla Snow about their new immersive sim Skin Deep.

Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠

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3 months ago
1 hour 58 minutes 12 seconds

Dev Heads
Why Are Game Devs Layoffs Still Happening? | Dev Heads

This week on Dev Heads, JM8, Tina, and Mikee chat about the never-ending bad news of layoffs across the industry.

Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠

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4 months ago
1 hour 50 minutes 46 seconds

Dev Heads
Is AAA IP 'Creatively Bankrupt'? | Dev Heads

TThis week on Dev Heads, JM8, Tina, and Mikee chat about the current state of AAA gaming, and whether the majority of them feel "creatively bankrupt."

Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠

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4 months ago
1 hour 26 minutes 37 seconds

Dev Heads
Why Do Multiplayer Shooters Keep Dying? | Dev Heads

This week on Dev Heads, JM8, Tina, and Mikee dig into multiplayer shooters, and why it seems like so many recent attempts like Spectre Divide have stumbled out of the gate.

Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠

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5 months ago
2 hours 14 minutes 48 seconds

Dev Heads
BioShock Changed the FPS, Will Wartorn Do the Same for RTS? | Dev Heads

This week on Dev Heads, JM8, Tina, and Mikee are joined by Paul Hellquist, Co-Founder and Chief Creative Officer at Stray Kite Studios, to chat about his work on BioShock, Borderlands 2, and the upcoming Wartorn.

Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at⁠⁠⁠⁠⁠patreon.com/SecondWindGroup

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5 months ago
1 hour 52 minutes 25 seconds

Dev Heads
How Kingdom Come: Deliverance 2 Balances Realism and Fun | Dev Heads

This week on Dev Heads, JM8, Tina, and Mikee are joined by Ondřej Bittner, Senior Designer on Kingdom Come: Deliverance 2, to chat about how the new game straddles the line between authenticity and fantasy.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at⁠⁠⁠⁠patreon.com/SecondWindGroup

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6 months ago
1 hour 39 minutes 14 seconds

Dev Heads
Developing Outside Your Comfort Zone (ft. Hillfort Games) | Dev Heads

This week, the Dev Heads crew are joined by folks from Hillfort Games, the devs behind 2024's Ten Bells, to chat about the highs and lows of venturing outside your creative comfort zone.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at⁠⁠⁠patreon.com/SecondWindGroup

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6 months ago
1 hour 39 minutes

Dev Heads
Where Games Find Their Inspiration | Dev Heads

Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠patreon.com/SecondWindGroup This week, the Dev Heads crew explore where games find their inspiration from.

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6 months ago
1 hour 36 minutes 15 seconds

Dev Heads
Answering Your Game Dev Related Questions | Dev Heads

This week, the Dev Heads crew are spending time answering your questions about game development. Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠patreon.com/SecondWindGroup

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7 months ago
1 hour 42 minutes 43 seconds

Dev Heads
Beautiful Light and Involving Fans in Dev (ft. Aherys, Game Director) | Dev Heads

This week, the Dev Heads crew are joined by Beautiful Light game director, Aherys, to chat all about the game and bringing fans into the development system. Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup

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7 months ago
2 hours 10 minutes 42 seconds

Dev Heads
Writing for Star Wars (ft. Jarory de Jesus - Star Wars Jedi: Survivor)

This week, the Dev Heads crew are joined by Jarory de Jesus, a narrative designer on Star Wars Jedi: Survivor, to chat about what it's like writing in a galaxy far, far away. Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠patreon.com/SecondWindGroup

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7 months ago
2 hours 6 minutes 43 seconds

Dev Heads
Press Start on Your Dev Journey (ft. Game Maker's Toolkit) | Dev Heads

This week, the Dev Heads crew are joined by Mark Brown, aka Game Maker's Toolkit, to discuss his game development journey leading up to the release of Mind Over Magnet.

Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup

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8 months ago
2 hours 4 minutes 41 seconds

Dev Heads
Why Aren't We Tired Of Remakes? (ft. MandaloreGaming) | Dev Heads

This week, the Dev Heads crew are joined by MandaloreGaming to discuss their thoughts on the growing trend of remakes in gaming. Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠patreon.com/SecondWindGroup

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8 months ago
2 hours 42 minutes 1 second

Dev Heads
Hunting for a Publisher (ft. Adam Engels - Black Mesa) | Dev Heads

This week, the Dev Heads crew are joined by Adam Engels, project lead at Black Mesa to talk about what it's like to hunt for a publisher. Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠patreon.com/SecondWindGroup

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9 months ago
1 hour 55 minutes 29 seconds

Dev Heads
How to Wrangle Nerds (ft. Lianne Papp - EP, Turtle Rock Studios) | Dev Heads

This week, the Dev Heads crew are joined by Lianne Papp, an executive producer who worked on Aliens Colonial Marines, Evolve, and Back 4 Blood. Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠patreon.com/SecondWindGroup

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9 months ago
1 hour 49 minutes 46 seconds

Dev Heads
Why Are Publishers Terrified Of Modders? (ft. Shivaxi - RLCraft) | Dev Heads

This week, the Dev Heads crew are joined by Shivaxi to chat about the past, present, and future of mods. Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠patreon.com/SecondWindGroup

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10 months ago
2 hours 13 minutes 49 seconds

Dev Heads
Does AAA Need Mobile? (ft. Brian Feeney - League of Legends) | Dev Heads Podcast

This week, the Dev Heads crew is joined by Brian Feeney, a game director at Riot Games, to chat about the relationship between AAA and mobile games. Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠patreon.com/SecondWindGroup⁠

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10 months ago
2 hours 1 minute 11 seconds

Dev Heads
Dev Heads brings together three hosts from the indie, AA, and AAA segments of the games industry, offering a panoramic view of game development. Join JM8 (The Bog, [REDACTED]), Tina Sanchez (Call of Duty, Apex Legends, God of War: Ragnarok) and Michael "Mikee" Tsarouhas (Insurgency, Insurgency: Sandstorm, Onward) fortnightly as they bridge the gap between different scales of operation, with topics that reveal the inner workings, struggles, and successes of developing games at each level.