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Designing Interactive Systems II '18
Prof. Jan Borchers
96 episodes
9 months ago
This course builds on the foundations of Designing Interactive Systems I, and provides an understanding of how interactive multimedia systems are built from a computer science point of view. It covers the principles of event-based operating systems, window system architectures, input and output device technology for multiple modalities, as well as User Interface Management Systems and UI development toolkits and their relative merits. In the labs, you will develop a minimalistic window system yourself, but also learn to work with various real-life development environments, including window systems such as Java Swing and multimedia development environments, to develop user interfaces. After this class, you will know how the technology behind interactive systems works. You can analyze, design, and implement graphical and other user interfaces for existing and emerging technologies, both for the desktop and beyond, and including interfaces for multimedia contents. Group-based, project-centered assignments and lab activities convey hands-on experience building user interfaces and foster project management and teamwork skills. The class consists of weekly lectures, labs, reading assignments, project-based group assignments, and graded written midterm and final examinations.
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All content for Designing Interactive Systems II '18 is the property of Prof. Jan Borchers and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This course builds on the foundations of Designing Interactive Systems I, and provides an understanding of how interactive multimedia systems are built from a computer science point of view. It covers the principles of event-based operating systems, window system architectures, input and output device technology for multiple modalities, as well as User Interface Management Systems and UI development toolkits and their relative merits. In the labs, you will develop a minimalistic window system yourself, but also learn to work with various real-life development environments, including window systems such as Java Swing and multimedia development environments, to develop user interfaces. After this class, you will know how the technology behind interactive systems works. You can analyze, design, and implement graphical and other user interfaces for existing and emerging technologies, both for the desktop and beyond, and including interfaces for multimedia contents. Group-based, project-centered assignments and lab activities convey hands-on experience building user interfaces and foster project management and teamwork skills. The class consists of weekly lectures, labs, reading assignments, project-based group assignments, and graded written midterm and final examinations.
Show more...
Technology
Tech News
Episodes (20/96)
Designing Interactive Systems II '18
12.12. Design Space of Multimodality
7 years ago

Designing Interactive Systems II '18
12.11. Haptics Challanges & Research Domains
7 years ago

Designing Interactive Systems II '18
12.10. Touch is Special
7 years ago

Designing Interactive Systems II '18
12.9. Haptic Interfaces
7 years ago

Designing Interactive Systems II '18
12.8. Audio Input
7 years ago

Designing Interactive Systems II '18
12.7. Summary/ Audio Output
7 years ago

Designing Interactive Systems II '18
12.6. The Media Equation
7 years ago

Designing Interactive Systems II '18
12.5. Speech Output
7 years ago

Designing Interactive Systems II '18
12.4. Audio Output/ Melodies
7 years ago

Designing Interactive Systems II '18
12.3. Audio Output/ Noise Start
7 years ago

Designing Interactive Systems II '18
12.2. Audio Output (Structure)
7 years ago
8 minutes 35 seconds

Designing Interactive Systems II '18
12.1. Introduction
7 years ago
4 minutes 14 seconds

Designing Interactive Systems II '18
11.12. JQuery & AngularJS + Demo
7 years ago
12 minutes

Designing Interactive Systems II '18
11.11. Bootstrap + Demo
7 years ago
10 minutes 2 seconds

Designing Interactive Systems II '18
11.10. HTML5
7 years ago
6 minutes 52 seconds

Designing Interactive Systems II '18
11.9. Web 2.0
7 years ago
20 minutes 31 seconds

Designing Interactive Systems II '18
11.8. Qt Quick + Demo & conclusion
7 years ago
15 minutes 34 seconds

Designing Interactive Systems II '18
11.7. Qt
7 years ago
22 minutes 42 seconds

Designing Interactive Systems II '18
11.6. Java FX Demo
7 years ago
9 minutes

Designing Interactive Systems II '18
11.5. Java FX
7 years ago
14 minutes 20 seconds

Designing Interactive Systems II '18
This course builds on the foundations of Designing Interactive Systems I, and provides an understanding of how interactive multimedia systems are built from a computer science point of view. It covers the principles of event-based operating systems, window system architectures, input and output device technology for multiple modalities, as well as User Interface Management Systems and UI development toolkits and their relative merits. In the labs, you will develop a minimalistic window system yourself, but also learn to work with various real-life development environments, including window systems such as Java Swing and multimedia development environments, to develop user interfaces. After this class, you will know how the technology behind interactive systems works. You can analyze, design, and implement graphical and other user interfaces for existing and emerging technologies, both for the desktop and beyond, and including interfaces for multimedia contents. Group-based, project-centered assignments and lab activities convey hands-on experience building user interfaces and foster project management and teamwork skills. The class consists of weekly lectures, labs, reading assignments, project-based group assignments, and graded written midterm and final examinations.