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Design Thinking Games
Design Thinking Games
63 episodes
1 month ago
Design Thinking Games is an indie game design, play-testing, and user experience podcast that examines the player experience of different types of games.
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Design
Arts,
Technology,
Leisure,
Games
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All content for Design Thinking Games is the property of Design Thinking Games and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Design Thinking Games is an indie game design, play-testing, and user experience podcast that examines the player experience of different types of games.
Show more...
Design
Arts,
Technology,
Leisure,
Games
Episodes (20/63)
Design Thinking Games
059: Hastilude, Rainbow Quest, and Extra Life
Listen now (24 min) | Origins Game Fair concludes with George Beznik from Gen1400 Gaming talking about their worker placement game Hastilude, Rainbow Quest a nonprofit board game promoting LGBTQ+ diversity and history, and a fundraising program for Children's Miracle Network Hospitals called Extra Life. Read the transcript. Support the show on Patreon! Follow us on TikTok @designthinkinggames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 month ago
23 minutes 46 seconds

Design Thinking Games
058: Playtesting Superheroes, Toy-Boxes, and Electrons
Listen now (23 min) | The Origins Game Fair discussions continue with Christopher Chan volunteer for Unpub, Spencer Reichley with BudStuff Games, Tray Green of Hillary's Toy Box, and Chrys Sellers of Hectic Electron Games. Read the transcript. Support the show on Patreon! Follow us on TikTok @designthinkinggames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 month ago
22 minutes 48 seconds

Design Thinking Games
057: Chickens, Pooh, Knives, and You
Listen now (21 min) | Season 5 continues the Origins Game Fair discussion with Matt Mundy of Sea Cow Games, Absurd Adventure Games, Jordan McLaughlin of Rookie Mage Games, and Matthew Ryan of Envy Born Games. Read the transcript. Support the show on Patreon! Follow us on TikTok @designthinkinggames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 month ago
20 minutes 55 seconds

Design Thinking Games
056: TTRPGs, Boardgames, and LARP
Listen now (19min) | Josh Rosing of Lone Colossus Games, Andrew Looney from Looney Labs, and True Dungeon volunteer Andrew Surber discuss gaming. Read the transcript. Support the show on Patreon! Follow us on TikTok @designthinkinggames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 month ago
18 minutes 4 seconds

Design Thinking Games
055: Amtgard
Listen now (19min) | Season five starts at Origins Game Fair in Columbus, OH with Branden Webb and Elliott Hedrick of Amtgard, the world-wide LARPing organization. Read the transcript. Support the show on Patreon! Follow us on TikTok @designthinkinggames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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2 months ago
18 minutes 35 seconds

Design Thinking Games
054: The Designers of Thirst
Listen now (26min) | In their fourth season finale, our heroes reflect on the complexities and achievements of their journey in game design. They discuss their experiences making 'Thirst,' and share their insights and aspirations. What happens next changes everything. Read the transcript. Things discussed on this episode: 00:15 - Reflecting on Our Game Design Journey 01:32 - Thirst Game Development Updates 03:25 - Future Plans and Strategic Goals 10:08 - The Never Ending Story 16:01 - What we've been playing Support the show on Patreon! Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 year ago
26 minutes 39 seconds

Design Thinking Games
053: Rose Gauntlet
Listen now (42min) | Our heroes in the final interview of the season clamber before Isaac Vega of the Rose Gauntlet Foundation, who shares his 13-year journey in the board game industry, transitioning from a game designer to a publisher. The Rose Gauntlet Foundation's mission is to foster diversity and inclusivity within the gaming community. He offers insights into the financial and strategic aspects of game publishing and emphasizes the importance of passion and message in game design.
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1 year ago
42 minutes 58 seconds

Design Thinking Games
052: Sailor Moon Sabrina Culyba • Ludoliminal
Listen now (50min) | Our heroes encounter Sabrina Culyba, a seasoned game designer and founder of the studio Ludoliminal. Culyba shares her journey from designing digital games to creating board games, emphasizing her passion for experience design. She speaks about her first published game, Diatoms, and imparts a crucial lesson: the importance of crafting memorable experiences, whether digital or analog. Culyba's narrative includes nostalgic moments of her early gaming influences, such as Sailor Moon and the societal fears surrounding D&D, underlining the diverse paths and inspirations that shape a game designer’s career. Read the transcript. Things discussed on this episode: 00:00 - Introduction to Sabrina Solba 00:15 - Starting Ludoliminal 00:37 - Collaborations and Team 00:57 - Passion for UX and Playtesting 01:35 - Early Gaming Memories 02:32 - Journey into Game Design 03:10 - Influence of Sailor Moon 03:40 - Learning Programming and Web Development 03:59 - Choosing a University 04:49 - Reflecting on Dungeons and Dragons 05:23 - Sailor Moon Reboot 06:51 - The Role of UX in Game Design 21:35 - Current Status and Future Plans for Diatoms 31:01 - Plug 32:01 - Deep Dive: Game Design and Storytelling 33:19 - RPG Choices: Paragon or Renegade 34:31 - Fantasy Preferences: High vs Low 34:39 - Favorite Game Characters: Heroes and Villains 36:27 - Overrated and Underrated Games 37:54 - Cheat Codes and Fun Questions 38:59 - Gaming Preferences and Personal Insights 42:47 - Nostalgic Gaming Memories Support the show on Patreon! Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 year ago
50 minutes 37 seconds

Design Thinking Games
051: Archduke John De Campos, Death to Videodrome
Listen now (34 min) | John De Campos, founder of Terrible Games, shares his journey from a comic book-obsessed child to an independent board game publisher, designer, and illustrator. Our heroes glean insights on the comparisons between self-publishing and traditional publishing, and the creative collaborations involved, into building a brand, maintaining a small business, and the importance of community and collaboration in creative ventures. Read the transcript. Things discussed on this episode: 00:00 - Introduction to John De Campos and Terrible Games 00:56 - Early Life and Inspirations 01:33 - Journey into Board Game Design 02:48 - Building the Terrible Games Team 04:34 - Challenges and Successes in Game Publishing 06:36 - Insights on Self-Publishing vs. Traditional Publishing 08:25 - Creative Collaborations and Game Development 20:49 - The Influence of Magic: The Gathering 28:01 - "Death to videodrome." Support the show on Patreon! Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 year ago
34 minutes 37 seconds

Design Thinking Games
050: Luis Alejandro Martinez Flores, Creator of Fluffy Dragons
Listen now (31 min) | Midway on their journey, our heroes are reality-checked by Luis Alejandro Martinez Flores (LAMF Games), the creator of Fluffy Dragons. He recounts his pivot to a simpler, more accessible, easier-to-produce game after industry research. Read the transcript. Things discussed on this episode: 00:00 Introduction 00:07 The Birth of Fluffy Dragons 00:25 From Heavy to Light: Game Design Journey 01:52 Early Inspirations and Gaming Background 02:58 Kickstarter and Playtesting Insights 03:41 Advice and Reflections on Game Design 09:01 Challenges and Future Plans 14:44 Personal Gaming Preferences and Memories 24:58 Final Thoughts and Farewell Support the show on Patreon! Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 year ago
31 minutes 56 seconds

Design Thinking Games
049: The Story of “Serial Killer” with Jack Malacat
Listen now (35 min) | TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafting the darkly engaging ‘Serial Killer’ game, navigating the realms of business and imagination. Read the transcript. Things discussed on this episode: 00:00 - Introduction to Jack Malacat and the game Serial Killer 00:34 - Jack’s background and the inception of Serial Killer 01:51 - Venom Haus, the game studio behind Serial Killer 05:00 - Kickstarter campaign and community engagement 09:00 - Iterative game design and manufacturing challenges 15:00 - Future plans for Serial Killer and community expansions 15:17 - Connecting with Jack Malacat and Serial Killer resources 17:58 - Gameplay mechanics and player attributes 18:42 - Jack’s UX title and favorite games 19:28 - Jack’s earliest gaming memories and current favorites 20:22 - The creative process and game design tools 21:03 - Favorite dice and game design philosophy 23:32 - Horror influences and upcoming projects 26:06 - Essential tools for game designers 26:30 - Final words and closing thoughts Support the show on Patreon! Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 year ago
35 minutes 19 seconds

Design Thinking Games
048: The Man, The Brand, the Gay Edge Lord – Daddy Chaddy
Listen now (41 min) | This fork in the road takes our heroes before an aspiring professional gamer to understand the core element of the player experience: the player. Read the transcript. Things discussed on this episode: 00:00 - The Man, the Brand, the Gay Edgelord 01:10 - Baby Chad’s Exposure to Games 02:02 - Zelda Left the Right Impression 02:50 - The Physicality of Early Video Games 04:20 - How the Dynamic of Chad’s Gaming Experience Changed 06:00 - The Cultural Zeitgeist of Elden Ring 08:48 - The Nostalgia Weapon 18:09 - Choosing Which Games to Stream 21:00 - The Catalyst for Doubling Down on Streaming 23:00 - The Trade-Off of Turning Streaming into a Job 25:50 - Dealing with Envy or Impostor Syndrome Stoked by Other People’s Success 27:00 - How to Connect with Daddy Chaddy 28:00 - D12 Support the show on Patreon! Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 year ago
41 minutes 40 seconds

Design Thinking Games
047: Providing Value, Building Community with Kervin from For Why Games
Listen now (34:50 min) | For Why Games' founder advises our heroes to endeavor to provide real value to one's community so that the community will turn out.  Read the transcript. Things discussed on this episode: 00:37 - Kervin discusses his journey into TikTok and board game design 01:31 - Inspiration for creating a Allow Me to Mansplain 04:52 - Why "For Why Games"? 06:21 - Marsh Hallow 09:07 - Explanation of roll-and-write mechanics and their unique approach 12:48 - Kervin's approach to playtesting and community building 16:48 - How to connect with Kervin and For Why Games 18:08 - We play D12 Support the show on Patreon! Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 year ago
34 minutes 50 seconds

Design Thinking Games
046: The Creative Partnership and First Principles behind X: Seekers of Fortune
Listen now (38:36 min) | A clear path forward to funding begins to emerge, but it is a long road. Our heroes sit at the feet of the designers of X: Seekers of Fortune, Joel and Danny (Mega Moth Studios), who have been on this journey much longer, and have much to share. Read the transcript. Things discussed on this episode: 00:27 - Mega Moth Studios 01:58 - Navigating creative differences 04:50 - First principles and the importance of designing the card backs for X: Seekers of Fortune well 06:00 - How do you even define the minimum viable product for a game? 07:19 - Why choose to make a trading card game (TCG)? 10:09 - X: Seekers of Fortune 13:12 - Production progress report 15:53 - D12 Support the show on Patreon! Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 year ago
38 minutes 36 seconds

Design Thinking Games
045: Marketing for a Successful Kickstarter with the Co-creator of Trash Cult
Listen now (33 min) | There is much for our heroes to learn, so first they must seek out Hannah Strack - the Supreme Design Queen, creator of Trash Cult - and pay homage. Read the transcript. Things discussed on this episode: 00:22 - Trash Cult 01:07 - Starting FoxHen Creatives 08:57 - Marketing a game 12:53 - Talking numbers around marketing and ad spend 17:53 - How to get in contact with FoxHen Creatives 18:55 - D12 Support the show on Patreon! Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 year ago
33 minutes 37 seconds

Design Thinking Games
044: Fourth Season’s a Charm
Listen now (21 min) | Thought surely dead, our heroes return from the Outer Rim to kick off a new season of game-design interviews. Read the transcript. Things discussed on this episode: 00:34 - Game of the Year 02:20 - Tim on Super Mario Brothers Wonder 03:56 - Michael on Baldur's Gate 3 04:26 - Our Tiktok algorithms 05:48 - What we've been playing 06:42 - Tim on Dave The Diver 08:50 - Thirst, our game! 11:01 - What to expect from this season 13:48 - What folks should follow Support the show on Patreon! Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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1 year ago
21 minutes 14 seconds

Design Thinking Games
043: Season Finale – Playthroughs with Matthew Visyak
Listen now (41 min) | After playing a game with the three-headed dragon, and dreaming that night of LARPing, our heroes wake to find an old man Matthew Visyak who says, "It's dangerous to go alone!" Read the transcript. Things discussed on this episode: 04:13 Final Fantasy 06:01 Breath of Fire 4 06:28 The Last Ninja 06:40 Simon's Quest 12:33 Dice Invasion 12:49 It's Kind of a Fun Story 13:39 Gloomhaven 23:57 The Outlast Trials 34:40 Resident Evil 4 35:22 Diablo 4 35:53 Hogwarts Legacy 37:26 Jedi Survivor 37:51 Final Fantasy XVI 38:22 Tears of the Kingdom 38:40 Sons of the Forest 39:30 Spider-Man 2 Support the show on Patreon! Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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2 years ago
40 minutes 43 seconds

Design Thinking Games
042: Design Thinking LARPing :: The Audiodrama
Listen now (19 min) | Design Thinking LARPing is a fully immersive, fully cast, tongue-in-cheek radio play about LARPers taking over a gaming convention. Join Tim, Michael, and Rapid Protobot on this adventure. Read the transcript. Support the show on Patreon! Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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2 years ago
19 minutes 26 seconds

Design Thinking Games
041: It’s Kind of a Fun Story
Listen now (61 min) | Heeding the warning from the space wizard, our heroes make camp for the night in a nearby cave. They soon discover that the cave is inhabited by a three-headed dragon named PopHaus, who just wants to play a new game called It's Kind of a Fun Story! Read the transcript. Things discussed on this episode: 02:44 Final Fantasy VII 03:30 Crash Bandicoot 04:06 Dream Phone 05:22 Mouse Trap 09:06 Animal Crossing 15:11 Codenames 15:30 It's Kind of a Fun Story 20:01 Cards Against Humanity 31:29 Gloomhaven 39:41 Spot It 41:37 Betrayal at House on the Hill 42:34 Secret Hitler 45:49 Skippo 46:46 Dragula 49:01 Final Fantasy XIV 51:39 Big Brother 55:04 Monikers Support the show on Patreon! Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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2 years ago
1 hour 1 minute 14 seconds

Design Thinking Games
040: Designing Tabletop Games with Connor Wake
Listen now (53 min) | After parting ways with their old friend, our heroes travel until they encounter Connor Wake, a tabletop game wizard from outer space! Read the transcript. Things discussed on this episode: The Mind Roads & Boats Scythe Framework Into the Breach Herbacious Support the show on Patreon! Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
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2 years ago
53 minutes 28 seconds

Design Thinking Games
Design Thinking Games is an indie game design, play-testing, and user experience podcast that examines the player experience of different types of games.