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Design Games
Nathan D Paoletta and Will Hindmarch
50 episodes
7 months ago
We talk about game design, especially tabletop roleplaying and story games. We're professional designers ND Paoletta and Will Hindmarch. We're glad you're here.
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Design
Arts
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All content for Design Games is the property of Nathan D Paoletta and Will Hindmarch and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
We talk about game design, especially tabletop roleplaying and story games. We're professional designers ND Paoletta and Will Hindmarch. We're glad you're here.
Show more...
Design
Arts
Episodes (20/50)
Design Games
Endings
This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over into). This episode addresses audience questions, the past, and the future. What do you do when you're done and the thing you've been working on leaves the workshop? Let's talk about it.
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9 years ago
46 minutes 56 seconds

Design Games
Funding Production
You need funding. You might give your game away for free, but you didn't make it for free. Your time and work have value. How does that translate to cost and how does your product help fund itself and the next thing you want to make? Check out the full show notes for a link to Nathan's "Notes on Independent Publishing," too!
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9 years ago
50 minutes 26 seconds

Design Games
Production Tools
Let's talk about some of the software that we—Nathan and Will—use for production purposes like layout and graphic design. More importantly, let's talk about how that impacts our game designs and workflow across the board.
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9 years ago
32 minutes 44 seconds

Design Games
Spheres of Production
As you're proceeding into production of your game, ask yourself: What can I do myself? When should I ask for help? What would I say to externalize my vision to a hire? What you do yourself, what you expand your skills to accomplish, and when you hire experts — these are parts of the spheres of production. Support us on Patreon and help future episodes of the show come into being!
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9 years ago
40 minutes 10 seconds

Design Games
Form Factors
What form does your RPG take? Is it a book? A deck of cards? A poster or mousepad or business card? Are you sure? Design Games is made possible by our supporters at Patreon, where you can back Nathan and Will, too. Every dollar helps.
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9 years ago
32 minutes 53 seconds

Design Games
Cards
Let's talk about another means of delivering random results and packaging information for players in your tabletop roleplaying and story games: cards.
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9 years ago
41 minutes 8 seconds

Design Games
Reflections 2
Look around. Get your bearings. Take a look back at what's working and what you've learned, then move forward with the knowledge. That's what we're doing, this time.
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9 years ago
23 minutes 55 seconds

Design Games
Early Writing
You've got a lot of notes, you've got rules and systems, maybe you've been writing for yourself. How do you start writing all of that out for other people in addition to yourself? Let's talk.
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9 years ago
51 minutes 3 seconds

Design Games
Iteration
Say a thing. Say it again. A design isn’t right the first time, so we revise and restate and iterate. Let’s talk about that.
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9 years ago
27 minutes 39 seconds

Design Games
Game Chef
Do you know about the Game Chef design competition? This time we talk about our experiences with Game Chef and what we know of its history and influence on games and designers.
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9 years ago
22 minutes 43 seconds

Design Games
Playtesting, Part Two
(Episode forty?! Ye gads.) Here we explore more notions on the topic of your early playtests, and how to get information out of them, make sense of some of it, and prepare for revisions to your design.
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9 years ago
34 minutes 54 seconds

Design Games
Playtesting, Part One
We’ve reach that time. Let’s talk about playtesting your design—specifically, how to prep and participate in the early playtests of your RPG.
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9 years ago
39 minutes 44 seconds

Design Games
Universality and Hacking
We set out to talk about designing games to be ready for hacking and remixing by the end user, but first a stopover at a discussion of universal systems, too. Let it go, Will.
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9 years ago
40 minutes 55 seconds

Design Games
Affordances
Let’s talk about how a game moves, functions, and adapts. Let’s talk about affordances.
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9 years ago
40 minutes 39 seconds

Design Games
On Visual Design
Some game designs are highly visual. When does that work happen? How early is too early to think about art and a visual arrangement of ideas? We talk it out.
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9 years ago
36 minutes 39 seconds

Design Games
Risk and Challenge
This time, we tackle a great listener-submitted topic about how to makes risk and challenges feel dramatic and satisfying in your RPG designs — and how to help players think about risk and challenge in play.
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9 years ago
37 minutes 7 seconds

Design Games
Player Alignment
Another great listener topic, another episode wrestling with said topic. This time: we talk about designs involving Player vs Player and Player vs Environment mechanics and, y'know, some of what that means.
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9 years ago
46 minutes 41 seconds

Design Games
On Purpose
Here we attempt to tackle another great question from the G+ community. This one’s about designing with purpose and how purpose can align with (or away from) content, context, vision, and more.
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9 years ago
45 minutes 43 seconds

Design Games
Bring It Together
We’ve talked a lot already about design steps and techniques, thoughts and approaches. You’ve got vision and notes and notions. Now let’s talk about bringing it all together.
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9 years ago
30 minutes 15 seconds

Design Games
Playstorming
What even is a playstorm? We think we know and we dive into the answer in this episode, to consider what makes playstorming different from playtesting, what it’s for, and when we do it.
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9 years ago
24 minutes 54 seconds

Design Games
We talk about game design, especially tabletop roleplaying and story games. We're professional designers ND Paoletta and Will Hindmarch. We're glad you're here.