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Deconstructor of Fun
Deconstructor of Fun
699 episodes
1 day ago
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff @mkatkoff www.linkedin.com/in/michailkatkoff/ Eric Kress @ekress www.linkedin.com/in/erickress/ Laura Taranto @laurataranto www.linkedin.com/in/laurataranto/ Phillip Black @econosopher www.linkedin.com/in/phillip-black-economist/ Jen Donahoe @Jen_Donahoe www.linkedin.com/in/jenniferdonahoe
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Video Games
Leisure
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All content for Deconstructor of Fun is the property of Deconstructor of Fun and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff @mkatkoff www.linkedin.com/in/michailkatkoff/ Eric Kress @ekress www.linkedin.com/in/erickress/ Laura Taranto @laurataranto www.linkedin.com/in/laurataranto/ Phillip Black @econosopher www.linkedin.com/in/phillip-black-economist/ Jen Donahoe @Jen_Donahoe www.linkedin.com/in/jenniferdonahoe
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Video Games
Leisure
Episodes (20/699)
Deconstructor of Fun
TWIG #346: EU Wants to Ban Free-to-Play, Supercell Introduces a New Boss

TWIG crew dives into Gamescom chaos, funding trends, and post-Ibiza IV drips. From Supercell’s leadership addition, to IP-powered collabs (Raid x TMNT) and the EU’s regulatory squeeze on F2P, this episode cuts through the noise with sharp insights, hard takes, and a few too-real laughs.


02:07 Gamescom Highlights and Industry News

02:50 PlayStation Portal and American Football

06:45 DOF Talent Network and Scopely Controversy

10:39 EU Regulation Impact on Free-to-Play Games

14:43 Gamescom Vibes and Funding Trends

27:33 Raid: Shadow Legends x Teenage Mutant Ninja Turtles

31:51 The Risks and Rewards of Using IPs

36:09 King’s Internal Struggles and Solutions

39:51 Severance Packages and Labor Laws

45:15 Supercell’s New Leadership and Strategy

49:12 Innovative Game Concepts and Licensing

55:48 Twitch’s Crackdown on View Botting

56:32 Debate on Game Innovation and Industry Growth

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3 days ago
1 hour 5 minutes 41 seconds

Deconstructor of Fun
302. Call of Duty vs Battlefield: Ex-DICE, Bungie & Activision Experts Unpack It All

This one’s for the shooter heads. Host Phil Black (ex-DICE) is joined by Chris Sides (ex-Bungie) and longtime strategist Chris Anjos (ex-Activision) to dig into the decade-long arms race between Battlefield and Call of Duty. The muzzles are off.

Chapters:

02:01 Meet the Experts

03:54 Historical Context: Battlefield and Call of Duty Sales

13:04 Battlefield’s Comeback: Beta Impressions

16:06 Gameplay Mechanics: Evolution and Innovations

32:21 Progression Systems: Challenges and Solutions

43:31 Core Gameplay and Player Feedback

44:55 Product Management in Gaming

52:25 UGC and Portal in Battlefield

01:02:04 Mobile Gaming and Its Impact

01:08:09 The Future of FPS Games

01:16:41 Final Thoughts and Recommendations

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4 days ago
1 hour 24 minutes 2 seconds

Deconstructor of Fun
301. Duolingo, Tinder, DraftKings: How Top Apps Have Been Gamified

We dive into Duolingo’s ruthless gamification, how BeReal is evolving beyond its viral gimmick, why Tinder is betting big on live events, the surprising social features inside DraftKings, and the stickiness of Crypto.com’s engagement loops. Each case study is a window into how apps are blurring the line between entertainment, habit, and monetization.

Guest: Kalle Heikkinen, Lead Analyst at App Refinerywww.linkedin.com/in/kalleheikkinen/

Chapters:

[00:00] App Refinery

[05:30] Duolingo's Gamification

[12:15] BeReal's Evolution

[20:45] Tinder's Live Events

[28:00] DraftKings' Social Features

[35:20] Crypto.com's Engagement Mechanics

[42:50] Conclusion and Insights

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6 days ago
59 minutes 6 seconds

Deconstructor of Fun
TWIG #345 Clash Royale’s BIG Comeback and LEGO’s Digital Gamble

This week on TWIG, the crew covers everything from corn in Minecraft to streak psychology in the New York Times’ latest game, Pips. We kick things off with Gamescom highlights, fresh updates from Ethan and Laura. 


From there, we dig into why streaks are such a powerful mechanic. We also debate Supercell’s unexpected Clash Royale comeback, before wrapping with a look at what Nintendo has in store with the Switch 2.

00:00 Introduction and Opening Banter

03:06 Episode Summary and Upcoming Topics

03:47 Ethan and Laura's Updates

04:33 Minecraft Corn Update

09:16 Lego Digital Play Interview

15:55 Gamescom Highlights

32:19 New York Times' Pips Game

34:08 The Psychology of Streaks in Games

53:36 Supercell's Clash Royale Resurgence

01:00:09 Nintendo Switch 2 and Upcoming Releases

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1 week ago
1 hour 5 minutes 31 seconds

Deconstructor of Fun
300. First-Ever Interview with Head of LEGO Digital Play – Aaron Loeb

Why is LEGO doubling down on digital? In his first-ever interview as the founding president of LEGO Digital Play, industry veteran Aaron Loeb (Electronic Arts, FoxNext, Kabam) reveals the bold vision behind LEGO’s new company. From “forever games” like Roblox and Minecraft to building trust with kids and families, Aaron breaks down why now is the right time for LEGO to level up in gaming — and how his journey from Broadway to the boardroom shaped the company’s next chapter.


02:00 Meet Aaron Loeb: A Journey Through the Game Industry

03:28 The Birth of Lego Digital Play + Lego's Organizational Structure

08:20 Aaron's Path to Lego Digital Play

15:21 Target Audience: From Kids to Adults

19:30 Long-Term Challenges in the Gaming Industry

27:39 The Future of Digital Play and Innovation

32:55 The Challenge of Building the Right Team

36:00 Assembling a Diverse and Talented Team

38:03 Lego's Unique Onboarding Experience

41:03 The Emotional Connection of the Lego Brand

44:05 The Importance of Trust in Gaming

48:51 Choosing London as the Headquarters

51:11 Balancing Remote and In-Office Work

53:55 Upcoming Industry Conferences and Events

56:43 Reflecting on Past Projects and Lessons Learned


President, LEGO Digital Play - Aaron Loeb https://www.linkedin.com/in/aaron-loeb-959a08/

Host, Jen Donahoe - https://www.linkedin.com/in/jenniferdonahoe/


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1 week ago
1 hour 3 minutes 24 seconds

Deconstructor of Fun
TWIG #344 Battlefield’s Big Comeback, AppLovin’s Record Quarter and Moon Active’s New Games

We kick things off with “midlife Kress-ises” before diving into the headlines you can’t ignore: Tencent’s latest controversy, AppLovin’s monster quarter, and Blizzard’s leadership shuffle.

From Storm Gate’s rough launch runway to the brutal math of market fit, we unpack why good games still fail. We break down Duolingo’s surprise move into music games, and why Playtika’s doubling down on direct-to-consumer could be the smartest—or riskiest—bet they’ve made yet.

Then it’s guns out for Battlefield’s comeback, a hard look at Moon Active’s new portfolio plays. As always, plenty of spicy takes, questionable analogies, and insights you won’t find anywhere else.

00:00 Introduction and Host Introductions

01:34 Upcoming Game Releases and Industry Updates

02:58 Midlife Kress-is

06:05 Event Announcements + DOF Talent Acquisition

08:19 Data Analysis and Market Trends

09:22 Tencent's Game Controversy

17:16 AppLovin's Impressive Growth

21:12 Blizzard's Leadership Changes

25:19 Storm Gate's Launch Challenges

27:19 Financial Engineering and Tim's Struggles

28:28 Market Fit and Game Quality Issues

33:32 Duolingo's Acquisition of Beat Star

36:50 Playtika's Direct-to-Consumer Strategy

43:20 Battlefield's Comeback and Market Impact

54:58 Moon Active's New Games and Portfolio

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2 weeks ago
1 hour 2 minutes 43 seconds

Deconstructor of Fun
299. The Hiring Shift No One’s Talking About with an Executive Headhunter, Miklos Blasko

Full-time execs are out, and fractional leaders are in? In today’s episode, we break down the growing trend of founders building companies like modular tech stacks, swapping in CMOs, Product leads, and other execs *only* when they’re needed.

But here’s the catch: done right, fractional hires can supercharge growth. Done wrong, they can kill momentum before you even hit scale. I’m joined by executive headhunter Miklos Blasko to unpack when fractional actually works, when it backfires, and the hiring mistakes even experienced founders make.

00:00 The Rise of Fractional Work in Gaming and Apps

04:31 Understanding Fractional Work vs. Freelancing

08:56 The Popularity of Fractional Roles

13:51 Company Perspectives on Fractional Hiring

19:28 Talent Perspectives on Fractional Work

26:22 When Fractional Work Doesn't Work

38:19 Key Considerations for Hiring Fractional Talent

41:41 Wartime Leadership vs. Peacetime Leadership

45:17 Ruthless Execution and Stakeholder Management

47:58 Incentive Structures for Fractional Roles

51:54 Charging Models and Engagement Structures

57:44 Common Mistakes in Fractional Roles

65:51 Advice for Founders and Fractional Executives

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2 weeks ago
1 hour 15 minutes 5 seconds

Deconstructor of Fun
TWIG #343: Match Villains' Monster Raise, the Sydney Sweeny Effect, and the Lost A of AAA

This week, the TWIG crew goes full galaxy brain. We kick things off with the real effects of celebrity cringe marketing. Then it’s onto the real news: Probably Monsters' search for $220M ROI, Match Villains' monster raise, Lilith's search for growth, and Roblox's unstoppable growth.


00:00 Introduction and Host Introductions
02:46 Episode Overview and Key Topics
03:32 Celebrity Gaming League and Brand Marketing
04:56 Sydney Sweeney and American Eagle Partnership
05:54 Review Bombing and Gamer Activism
08:00 Gamescom Event Announcements
09:15 Medica and Multi-Arm Bandit Experimentation
13:11 FIFA Online and Free-to-Play Discussion
16:39 Probably Monsters and AAA Development
21:51 Epic vs Google Lawsuit Update
26:55 Atari Acquires Thunderful Group
30:42 Good Job Games Raises $60 Million
31:58 Analyzing Revenue Per Download
32:32 Hypothesis on Grand Games' Rapid Fundraising
34:05 Match Villains' Market Performance
34:28 VC Funding vs. Non-Dilutive Funding
36:36 Investment Trends in Turkey's Gaming Market
37:42 Challenges in Scaling Puzzle Games
41:47 Farlight 84: A Relaunch Story
45:37 Lilith Games' Portfolio Performance
49:33 DC Worlds Collide and the Squad RPG Market
54:02 Roblox's Monetization and Engagement Strategies

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3 weeks ago
1 hour 4 minutes 49 seconds

Deconstructor of Fun
298. Segmentation Is Dead. Long Live Personalization!

In this episode, we unpack how today’s biggest mobile publishers are ditching segmentation in favor of experimentation at scale, what Apple’s privacy-first approach means to running LTV-focused live ops, and why personalization is no longer a “nice to have” but a competitive weapon.

Who better to answer the questions than the founding team of Metica, Phil Mohr, Puli Liyanagama, and Justin Stolzenberg?

These aren’t your average startup bros. We’re talking about the same crew that built Comify (acquired by King), then DataTiger (acquired by Apple), and now they’re back with a third act: Metica, a machine learning-powered platform tackling LiveOps personalization, blended ROAS optimization, and bid floor automation.


Check out the STATE OF CREATIVES: https://tinyurl.com/393d9rum

03:27 The Evolution of Data Analytics in Gaming

11:00 Metica and Its Purpose

15:24 The Growth Loop

24:44 Personalization at Scale: The Future of Gaming

33:21 Practical Applications in Game Development

43:08 Timing and Strategy

44:53 Future Roadmap

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3 weeks ago
51 minutes 35 seconds

Deconstructor of Fun
TWIG #342 Scopely Meltdown, Crazy Anime Story and One SHOCKING Game Recipe

Hola! Greetings from Spain. Mishka here, tanned, confused by dinner hours, and tragically absent from today’s pod. But fear not, Eric questions the rise of private equity in games and reports back from an anime convention while giving Andrew Wilson a new mobile crown. Phil wants a recount on a couple of Scopley acquisitions, while Jen channels Kate Hudson into top-of-funnel awareness. Gundam demands attention while the crew debates scaling the Drive to Survive treatment of One Piece.

00:00 Introduction and Host Banter
02:06 Today's Agenda and Topics Overview
02:50 Nintendo Direct and Market Trends
05:29 Unity's Challenges and UA Discussion
08:22 Gamescom Parties and Community Engagement
09:20 Economic Theories and Gaming Experiments
17:32 Convoy Report and Market Analysis
26:29 Sony's Strategic Moves and IP Partnerships
30:12 Anime's Mainstream Status in America
37:16 Crafton's Acquisition of 11th Hour Games
39:13 Scopely's Portfolio Performance
48:32 EA's Quarterly Earnings and Mobile Strategy
56:23 Sony vs. Tencent: The Horizon Knockoff Controversy
01:03:30 Ruckus Team's New Game: The Holdouts

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1 month ago
1 hour 7 minutes 22 seconds

Deconstructor of Fun
297. Mobile Marketing in 2025: What Still Works (and What’s Dead)

In this Deconstructor of Fun podcast, Mishka Katkoff sits down with three of the sharpest minds in growth: Josh Chandley (Wildcard Games), Warren Woodward (Uptick), and Paul Bowen (StreamElements) to dissect the state of user acquisition in 2025.

STATE OF CREATIVES Report: https://tinyurl.com/393d9rum


Chapters:

02:00 Is UA Dead or Just Evolved?

07:00 The Real Impact of IDFA Deprecation

13:00 Time Spent vs Installs: The New Market Reality

18:00 AppLovin: Apex Predator of Ad Tech

27:00 Attribution Fraud and Click Link Hijacking

34:00 Why AppLovin Keeps Winning

39:00 Can Unity’s Vector Compete?

48:00 Unity’s Strategy, PR Games & Technical Hurdles

57:00 Building a Modern Growth Org

01:06:00 Creative Production as the Last Lever

01:13:00 Fake Ads, Clickbait, and Mad Men

01:19:00 Closing Advice for Growth Teams in 2025

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1 month ago
1 hour 27 minutes 35 seconds

Deconstructor of Fun
TWIG #341 Ubisoft Tries “Succession” while Battlefield Attempts a Comeback

Miska’s usual jetset life hits a snag when he misses Kress’ Subnotica correction. Adam calls in from his cottage to lay down the law on Merge history, while Phil gushes over $500m in capital deployment. Eric details Ubisoft’s reality TV show attempt at Succession, and Jen delivers the 411 on Apple’s hypercasual attempt. The group pours one out for a very special Candy Crush anniversary.


01:58 Gaming News Highlights
02:42 Personal Updates
05:33 Remembering the Mario Lopez Candy Crush Show
07:52 Subnautica and Crafton Legal Drama
10:37 App Charge Sponsorship and Insights
14:40 Ubisoft Earnings and Family Drama
22:44 Battlefield 6 Trailer and Expectations
24:57 Call of Duty's Tech Debt and Battlefield's Response
26:24 Battlefield 6 Release Date and Editions Leak
28:31 Challenges and Risks for Battlefield 6
38:03 Supervi's Full Launch and Market Challenges
40:05 Splitgate 2's Struggles and Relaunch
43:09 Wild Gate's Launch and Marketing Issues
46:58 Apple's Emoji-Based Puzzle Game
49:39 Conclusion and Sign-Off

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1 month ago
50 minutes 30 seconds

Deconstructor of Fun
296. From Crying Alone in Bangalore to Panic Attacks at Gamescom with Joseph Kim, CEO of LILA Games

From crying alone in Bangalore to panic attacks at Gamescom, this is a brutally real look at what it actually costs to chase a vision.

Mishka Katkoff (Deconstructor of Fun) and Joseph Kim (Lila Games) reunite for the rawest, most honest founder-to-founder conversation you’ll hear this year. They dive deep into the sacrifices, suffering, and stress of building companies from scratch, away from the LinkedIn highlight reels.


5:00 – Suffering vs. Sacrifice: Is Work Just Avoidance?

10:45 – Why Founders Trade Family for Vision

15:30 – Would You Let Your Kids Follow Your Path?

20:00 – Lessons from Building (and Breaking) a Startup

27:30 – The #1 Mistake Founders Make: The Team

31:50 – Fractional Work, Focus, and Saying No

36:30 – Redefining Success Without Losing Yourself

41:00 – What a Billion-Dollar Exit Really Means

47:15 – How We’ll Judge Ourselves on Our Deathbeds

52:00 – Life in Phases: When to Grind, When to Let Go

56:00 – AI, Ambition, and the New Have vs. Have-Nots

1:02:00 – The Hidden Cost: Panic Attacks, Crying, and Total Burnout

1:12:00 – What’s Next for Mishka and Joe

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1 month ago
1 hour 18 minutes 16 seconds

Deconstructor of Fun
TWIG #340 Scopely Goes to War, Roblox Gambles on IP and Turkey Rises

Upcoming events:

Whiskey Tasting: https://event.appsflyer.com/gamescom2025/AF

Heroic Party:

https://lu.ma/tjkk5r8k

The crew kicks things off by breaking down Roblox’s bold new IP licensing platform—will it unlock the next Pokémon or just spin up another corporate side quest?

Then it’s off to Turkey for a pulse check on one of mobile gaming’s fastest-evolving markets, followed by a surprise breakout story from France that’s punching way above its weight class.

We rewind the clock on Kixeye to understand how Kingdom Maker clawed its way back into the spotlight—just in time to shift focus to the real battlefield: user acquisition.

Moon Active and Scopely are locked in an all-out UA war, with budgets big enough to fund a small nation. Add some industry espionage, a sprinkle of aggressive cloning, and you’ve got a market where only the paranoid survive.

Oh, and yes—we’re still trying to decide if Monopoly Go is actual genius or just Coin Master in a tuxedo.


02:56 Podcast News

27:16 Roblox's New IP Licensing Platform

36:08 Turkish Mobile Game Market Insights

44:11 French Mobile Game Developer's Success

49:49 Kingdom Maker and Kixeye's History

58:42 Moon Active vs. Scopely: The UA War

59:21 Industry Espionage and Market Competition

01:01:16 Monopoly Go and Coin Master Strategies

01:05:53 Final Thoughts on Market Strategies

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1 month ago
1 hour 13 minutes 56 seconds

Deconstructor of Fun
CLIP: Secrets Behind Monopoly Go’s Record-Breaking Launch with Ben Webley, CMO of Scopely

At MAU Vegas, Jen Donahoe sits down with Ben Webley, CMO of Scopely, to unpack the strategies behind Monopoly GO!’s meteoric rise. From player psychology to brand IP, virality loops to UA muscle—this conversation breaks down what really drove the biggest mobile game launch of the decade. If you’re in gaming and not taking notes on this one, you’re already behind.

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1 month ago
10 minutes 35 seconds

Deconstructor of Fun
295. Pakistan’s Unexpected Rise in Gaming with Saad Hameed, CEO of Game District

Game District CEO Saad Hameed joins Michail Katkoff to tell the untold story of Pakistan’s booming gaming industry. From bootstrapped studios to billion-download success, we dive into the rise of Lahore as a serious global player, why Pakistan could be the next Turkey or Vietnam, and what’s holding the ecosystem back from its breakout moment. This is the episode you didn’t know you needed.

Connect with Saad: www.linkedin.com/in/saadhameedkh

00:00 Introduction to Game District and Saad Hameed

02:47 The Structure and Philosophy of Game District

05:41 The Rise of Gaming Studios in Pakistan

08:46 Challenges and Opportunities in the Pakistani Gaming Ecosystem

11:30 The Role of Education and Talent Development

14:19 Venture Capital and Funding Challenges

17:22 Monetization Strategies and Market Focus

20:11 Live Operations and Competitive Landscape

30:36 Competitive Advantages of Pakistan's Gaming Ecosystem

32:58 Bottlenecks and Growth Drivers in Pakistan's Gaming Industry

40:56 Work Culture and Entrepreneurial Mindset in Pakistan

45:45 Pakistan's Unique Strengths in the Gaming Market

52:57 Pathways to Breakout Success for Pakistan's Gaming Industry

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1 month ago
1 hour 4 minutes 43 seconds

Deconstructor of Fun
TWIG #339 Merge Games, Gen Z Spending Patterns, and the Shift inside Studio Cultures

We kick things off with a no-holds-barred Supercell rant before diving into the hottest industry stories—from Xbox Game Pass profitability to Apple’s latest regulatory headache in the EU. We break down Supercell’s shifting strategy, IPO rumors, and what it all signals for the wider market.

The crew also explores Gen Z’s changing spending habits, mobile monetization trends, and why Merge games might be due for a second wind. Plus: Mecha Break’s breakout moment, studio culture shifts, and where smart money is going in games right now.

Heroic Gamescom Party > https://lu.ma/tjkk5r8k

Chapters:

01:57 Supercell Rant

06:03 Xbox Game Pass Profitability Debate

10:21 Apple EU Regulations and Tier System

13:31 Supercell's Strategy and IPO Speculations

21:11 Gen Z's Changing Spending Habits

24:40 Disposable Income and App Spending Trends

26:40 Gen Z Gaming Preferences

28:51 Investment and Industry News

28:59 Company Culture38:19 Merge Genre Insights

42:57 The Rise of Mecha Break

43:58 Monetization Strategies in Gaming

53:07 Conclusion and Next Week's Topics

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1 month ago
53 minutes 58 seconds

Deconstructor of Fun
294. Product Managing Game Studio Culture with Seth Sivak (ex-World of Warcraft Boston Studio Head)

Mishka Katkoff interviews Seth Sivak as they discuss startup culture, leadership, company values, product market fit, cultural onboarding, adaptive culture, game industry, entrepreneurship, team dynamics, and management.

They discuss the importance of company culture, how it can be shaped and influenced, and the challenges of maintaining a healthy culture as a startup scales.

Seth shares insights on cultural onboarding, the adaptability of culture, and the lessons learned from his experiences in the gaming industry. The conversation emphasizes the need for leaders to be intentional about culture and to regularly assess its impact on team dynamics and overall success.


Seth's newsletter: https://sethsivak.substack.com/


02:44Navigating Layoffs and Founding Proletariat

05:10The Importance of Culture in Startups

07:39Defining and Measuring Culture

11:38The Role of Leadership in Shaping Culture

14:21Cultural Tools and Their Impact

18:47Iterating on Culture as a Product

21:16Conclusion and Key Takeaways

26:52Navigating Work-Life Balance in Startups

29:43Cultural Recognition and Team Dynamics

34:03Defining Good vs. Bad Company Culture

38:10The Challenges of Setting Cultural Boundaries

42:25Navigating Social Issues and Company Culture

46:51Onboarding and Cultural Integration in Growing Teams

49:40Cultural Onboarding and Integration

51:30The Art of Copying Culture

53:48Learning from Successful Cultures

58:01Adaptive Culture vs. Rigid Culture

01:07:03Evolving Beliefs About Culture

01:08:03The Meaning Behind Proletariat's Name

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1 month ago
1 hour 16 minutes 14 seconds

Deconstructor of Fun
TWIG #338 Apple’s Cat-and-Mouse Game, Xbox's Doom Loop, and Splitgate 2’s $100M Misfire

The boys-only episode talks about layoffs sweeping through top Swedish studios before diving into yet another round of Xbox layoffs. In this episode, we also cover Apple’s ongoing cat-and-mouse game with the EU’s DMA rules and unpack the critical difference between private equity and venture capital in gaming. The crew analyzes the early flop of Marvel Mystic Mayhem before talking about how Splitgate 2 is already struggling to justify its existence.

02:36 Sweden's Gaming Industry Layoffs

05:22 Gamescom Events Preview

06:13 Microsoft Layoffs and Xbox Strategy

13:29 Apple's Response to the DMA

21:59 Private Equity vs. Venture Capital in Gaming

32:41 Eve Online: Myth vs. Reality

34:02 Uma Musume Pretty Derby's US Launch

36:42 Marvel Mystic Mayhem's Struggles

42:55 Rainbow Six Siege: A Decade of Success

47:47 Splitgate 2: The Rise and Fall

56:25 The Harsh Realities of the Gaming Market

01:00:58 Up Next

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1 month ago
1 hour 2 minutes 5 seconds

Deconstructor of Fun
293. Walking Away from Venture Capital with Sophie Vo

In this episode, I sit down with Sophie Vo, studio founder, podcast host, and now the creator of Orin Retreats, to unpack why she walked away from the startup rat race to build something intentionally small, sustainable, and soul-aligned.

We talk about the version of success that nearly broke her, why the VC model fails most founders, and how depth, not scale, became her new metric for impact. If you’ve ever questioned the path you’re on, this conversation might just reframe what “winning” really looks like.

00:00 Redefining Success

05:47 The VC Dilemma

12:48 Navigating Co-Founder Dynamics

18:32 Bootstrapping vs. Venture Capital: A Founder's Perspective

24:16 The AI Coaching Experience

29:52 Creating Human Connection in a Digital World

39:25 The Roots of Distrust Among Women

42:00 Navigating Female Networks and Support

46:45 The Importance of Self-Awareness in Leadership

52:11 The Role of Coaching in Personal Growth

56:37 Advice and Insights from the Journey

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2 months ago
1 hour 4 minutes 11 seconds

Deconstructor of Fun
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff @mkatkoff www.linkedin.com/in/michailkatkoff/ Eric Kress @ekress www.linkedin.com/in/erickress/ Laura Taranto @laurataranto www.linkedin.com/in/laurataranto/ Phillip Black @econosopher www.linkedin.com/in/phillip-black-economist/ Jen Donahoe @Jen_Donahoe www.linkedin.com/in/jenniferdonahoe