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Here’s a horse, go track that very fast moving carriage. Why yes, it is indeed strange that all the creepy crawlies of Barovia know not to attack them. Why, isn’t it strange that those same creepy crawlies don’t owe me the same courtesy? Who do they think I am? Assassin Vine? It's just not cricket. Should have said to take me with them, drop me off outside the gates. Don’t worry! I won’t sneak into your spooky and terrifying probably full of ghosts castle, quite the opposite in fact. Just pinky promise me you won’t make a meal out of my meal ticket out of here and I’ll promise not to pay someone to drive a stake through your heart.
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Loud ones make good herald. Voices carry. Strong. Like oak. Didn’t think little dragon man would do that. Only small problem. If need to, should be easy kill.
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Once again I find myself wanting to help and I am yet again without the tools to do so. Moments ago I was prepared to kill these poor souls and now I'm racking my brain trying to think of ways to aid them. Why can't I let this go? Why must you take in every stray you come across? You have a mission. Kill Strahd. Or stop him. A monumentous and impossible task. But let's say it's achievable, will that solve anything? Or will that leave the people of Barovia unknowingly vulnerable? Is he really the unsung protector of these lands? If he is, he's not doing a very good job. Honestly, he spends more time sending out his generals to attack his own populace than providing any sort of protection. Or at least that's what I assume he's been doing. Speaking of generals, I wonder how Pip is going? The man led a small militia, a rag tag group of - I should be paying attention to what's going on, everything has calmed down but the wind is beginning to unnaturally pick up.
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I do not know why he keeps yelling at me when I bring him back from the brink of dead. It’s not that he is ungrateful, or perhaps he is? I do not think he has a death wish. If that were the case, surely he’d have taken any of the many opportunities that has arisen before now. He seems more displeased at the choice of song, but it is just a spell!
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This one has yet to hear from that one or the other one. Why they so rude? Don't they know this one need to know if they go on perilous journey? If metaphor happen and they don't tell, how will audience understand and know greatest journey has deep meaning? This would be great tragedy.
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On the Hunt Must be quick. Druid power grow stronger. Must fight. Must destroy. Must kill.
Editor's note: around the 40 minute mark we switched microphones for a session, turns out that wasn't a: great choice. Apologies for the next few eps xx o
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Well Hecktor has gone and left us to fend for ourselves, great, just perfect. Plus everyone hates me, which I suppose isn't that unusual. What was it the monks at the monastery used to say? "Not only are you at your chores young Mandarin, you are also unlikeable in some undefinable way unrelated to the things you say or do." Oh and now we're fighting spiders. Capital.
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I wish it didn't end this way, but just as day gives way to night, the sun has set on this man's life. As your warming rays begin to fade, we look back and find solace in a life well spent. May their memory, like the sun's enduring embrace, continue to bless us from the heavens. We pray that your radiant light leads them to their eternal sunset. And just as night returns to day, we welcome the oncoming dawn as your light chases away the shadow.
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...
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I will do everything to ensure that My Lady is prot- YOUR LADY? SOMEONE SO DEVINE WOULD NEVER LOOK AT YOU AS ANYTHING OTHER THAN A WORM! A worm!? I am Wizard Supreme! YOU are the worm! And I’ll make sure I turn you into one with a simple flick of my wrist! HAHAHA I’D LIKE TO SEE YOU TRY! YOUR STUPID SPELLS WILL JUST BOUNCE OFF MY SUPERIOR AND WELL DEFINED MUSCLES! AS THE FIRST BARBARIAN I WILL CRUSH YOUR SILLY SPELL WITH NO EFFORT! Wait you fool! If Our Lady is One with Nature surely being a worm would strengthen the bonds that tie us?! YOU MUST TURN ME INTO A WORM AT ONCE YOU STUPID WIZARD!
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Pip continues to attempt to lead this ragtag confederacy in the absence of Hecktor. I wouldn't necessarily say that he's doing a bad job. As that would imply that he's at least doing the job at all. Perhaps now that he's once again in charge of a group of men, it's bringing back old memories and that's making him make mistakes.
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I hope this is not a mistake, I hope this is the right choice. If there's a chance we can end this with no more bloodshed, no matter how small that chance is, wouldn't I be a fool to not take that chance? He can lead them in my stead. He's done it before and I know it did not end well. But he's grown since then. He has faith. I just hope the faith he puts in me he can put into himself. It would be much better spent.
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Hecktor's got a fancy invitation and bones above the god boy is seriously thinking of saying yes to a seven course dinner with the literal devil himself. Great. Well done everyone. We really hitched our wagon to the world's cleverest man.
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In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
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In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
Hosted on Acast. See acast.com/privacy for more information.
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
Hosted on Acast. See acast.com/privacy for more information.
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
Hosted on Acast. See acast.com/privacy for more information.
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
Hosted on Acast. See acast.com/privacy for more information.
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
Hosted on Acast. See acast.com/privacy for more information.