Back in Southwind, Qukaat, Arthass and Vairanon are received as heroes! But unfortunately with a big loss for the group.
As soon as they arrive in Southwind and the celebrations start, someone catches their attention and he has some bad news for Southwind and the whole realm of Elderon.
For the first time in 2 years the group came together to play a live session! Unfortunately the recording failed and therefor DM Jayren, Daniel (Vairanon) and Niki (Qukaat) are sitting together and talk you through the events of this 6 hour long livesession. Where a lot happened!
Plus we discuss plans for season 3 and about our good friend who had to leave the campaign.
Bromius strayed into the mist-shrouded hills north of the town of Southwind, his figure swallowed by the rolling fog. Searching for him there was hopeless, and the rest of the group could do little but press on, hoping he would find his way to the town on his own.
But as they entered Southwind, their hopes gave way to grim reality—the war had left the town scarred and broken, its streets heavy with suffering and despair.
Emerging with a piece of the Rod of Law and a vision of a meteor, the group quickly encounter new dangers in the mines. With Vairanon’s curse growing more intense, their urgent quest takes them to a mysterious hag in the Witchwood, where deceptive magic and a difficult bargain await. Will they survive the hag's treacherous deal, or will their encounter lead to an even darker fate?
Still in the mine, the group ventures deeper and deeper. But as Vairanon’s hunger grows worse, the rest of the party feels increasingly uneasy around him, hoping he can resist it. Their mission—to find a piece of the Rod of Law for Qukaat—remains their number one priority. This quest leads them all the way down to the deepest cavern of the mine, where a mysterious being awaits to test all their skills: the Watcher Below.
Finally leaving Light's Hope behind, the unlikely fellowship makes its way to the mines, where a fragment of the Rod of Law is said to be hidden. As they enter the mine, they encounter a perplexing system of mine carts and unexpected enemies.
Vairanon gets himself even more in trouble by a mysterious encounter in one of the rooms at the Dancing Dragon Inn. Nevertheless the group decides to continue their quest by delivering a certain package to one of the most biggest establishments in Lights Hope. But what is in the package?
Arriving back at Light's Hope with the people from Darlon, the unlikely fellowship meets another lady that
has a very secretive quest for them. Qukaat, Arthass and Bromius head to the church to inform priest Dorian about their
succesful quest and Vairanon tries his luck with too ladies, but disaster strucks...
Arthass, Qukaat, Vairanon and Bromius arrive back in Darlon and what they find there is shocking.
With bags full of knowledge and goals of what to do now, the group ventures back into the dark forest. They hope to reach Darlon before nightfall, but unfortunately they stumble upon a mysterious circle deep in the forest...
Arrived at the Dark Tower in the Dark Forest, the Unlikely Fellowship enter a large room that looks like a dining table. And on the head of the dining table sits no other then the dark wizard himself: Yargon. What will the group of adventurers do? Fight or negotiate?
A group of friends sit down together and talk about their favorite thing in the whole world: Dungeons & Dragons. Where we share stories, favorite mechanics and give each other tips regarding playing and DMing.
It is time for the group to put their heads together and make a plan on how to confront the Dark Wizard and which side to choose. But before they can reach him, they have to travel through the Dark Forest...
After arriving in Darlon, the unlikely fellowship meets Lord Thomas and tries to get to the bottom of things on what is really going on in the land of Ostera.
We continue where we left in the previous chapter: in the middle of a cavern below Bandit Rock. Here the group of adventurers are facing the ringleader of the bandit group. During the battle something completely bizarre happens and during camp that night, dark secrets are revealed that shows this group is nothing like any other group of adventurers.
The group has left Light's Hope to continue their undercover mission at Bandit Rock. But will their disguise be good enough? And will they find more information about the deacons?
In the world of Elderon is a land called Ostera. Light's Hope is the capital of Ostera and it is here where Arthass, Bromius and Vairanon enter a church. After they have taken their seats in the church benches, the priest walks over and informs them about a mysterious vision he had regarding them and another creature called Qukaat. Qukaat is an Aarakocra that is also visiting the church right at that moment. The priest asks them to go look for two deacons who have gone missing and so the adventure begins...
The dragon has been defeated and it is time to bring the good news to the people of Phandalin! With all celebrations going on, the group forgets that the most dangerous menace is still on the loose...
It is now or never! The moment of truth has come for Azareah, Cepheon, Deimus and Draco to face their fears and fight Cryovain! The evil white dragon that has its lair here at the Icespire Hold close to the Icespire Peak. Will they slay the dragon and survive the menace of Cryovain? They must give their all in this final battle.
When they wake up in the yeti cave, the group gets themselves ready to head back to the tribe and claim their reward. When they finally have warm clothes that protect them from the cold and harsh environments of the Sword Mountains, they venture forth with one of the tribe guides. This guide will lead them to Icespire Hold; the hideout of the dragon...