The gang is off on one heck of a ride, rolling through a world of fantasy, fun, and failures. With dungeons, dragons, bad guys, and these so called Heroes there is no telling what will happen next. Join us on this actual play D&D podcast as our adventurers seek out fame, fortune, and a clue.
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The gang is off on one heck of a ride, rolling through a world of fantasy, fun, and failures. With dungeons, dragons, bad guys, and these so called Heroes there is no telling what will happen next. Join us on this actual play D&D podcast as our adventurers seek out fame, fortune, and a clue.
The gang struggles to drag the plot through the fog of inebriation while the players find the worst ways to pass the time. It's a tale of attempted story line, slurred meandering thought trains, and the most adult beverages.
The gang continues to explore even more of the compound while the players find ways to pass the time. It's a tale of more exploration, more background and plot exposition, and more adult beverages.
The gang continues to explore the compound while the players find ways to pass the time. It's a tale of exploration, science experiments, and adult beverages.
The gang begins the customary inspections of their newly acquired property only to discover a large finished basement. It's a tale of inspecting doors, evicting squatters, and guidance.
The gang track the bandits back to their ramshackle fort to bring vengeance home for dinner. It's a tale of Team Sneaky versus Team Obvious on Bandit Stomping Day.
The gang reaps the rewards of a job... well, done. Then on to the next ambush! It's a tale of new bacon flavored friends, a poorly disguised ambush, and one dead cleric.
The gang finally gets to the root of the problem and solves it the only way they know how. It's a tale of redcap boot fights, fae breeding rituals, and a pixie peace whistle.
The gang is asked to help the pixies find freedom but struggle with getting ahead. It's a tale of poor microphone pickup, strange noises from our adjoining building, and pop-top pixies.
The gang storms the pixie palace and fails miserably at any attempts of diplomacy or discretion. It's a tale of terrible dice rolls, fancy divine abilities, and lots of nuts.
The gang is unable to resist dark places and decides to investigate the infamous watering hole in the town of Deepwell. It's a tale of spelunking, fae traps, and a pixie terrorist.
The gang finally makes it to the center of town only to rediscover many of the previous details they had forgotten. It's a tale of questioning exposition, failed party splits, and a deep halfling filled plot hole.
The gang is off on one heck of a ride, rolling through a world of fantasy, fun, and failures. With dungeons, dragons, bad guys, and these so called Heroes there is no telling what will happen next. Join us on this actual play D&D podcast as our adventurers seek out fame, fortune, and a clue.