After a quick ethereal detour, our heroes return to their battle with Oob Vichera, the Omnigod.
The gang goes on one heck of a trip.
What is it good for? Absolutely nothing...
After an exhausting reunion, the gang sets out to explore their new surroundings and unearth the secrets that await them.
Mysteries unfurl before our heroes as they explore their unexpected whereabouts.
With the party now split, Dabarella and Sigmar are forced to deal with the aftermath of a horrible battle... as well as the secrets that emerge from its festering remains.
Good eye, sniper
Here, I'll shoot, you run...
War! What is it good for?
The cat's in the cradle with the magic spoon.
The queen knows all, Lord Jarmy... or does she?
It is a time of darkness and uncertainty. War rages in the lands of flora and fauna while nefarious villains plot from the shadows. The fate of countless lives hangs in the balance, a dice roll away from certain destruction... but for our heroes at the Adventure is Nightclub, business couldn't be better!
The witch is at the gate, the prince is dead, and Adventure is Nigh! Our heroes (and Mortimer) must stop the sinister Kelondra Ticklepuss before her abomination of a father gets home. Along the way they'll learn the truth about King Chisarick Thathird (the 1st) and discover a secret hidden deep below the castle...
Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup
Danger is barreling down on Castle Sasha and our heroes are short of friends and shorter on weapons. So, a mysterious man makes Sigmar a deal, Dabarella doesn't notice anything surreal. Grinderbin plays a new game with zeal, and Mortimer does his best to conceal.
Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup
Mortimer and Dabarella weave their way through lies, stealth, subterfuge, and castle guards. On the other side of Castle Sasha, Grinderbin and Sigmar have to deal with something even more frightening... Eggilier Frostbones.
Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup
Finally, our heroes are on their way to Castle Sasha to confront Queen Beyonce and steal her necklace. But first they need to cross a magical barrier, plan the heist, make a fake necklace, do a little clothes shopping, make a secret plan to murder, find a hotel, stash their weapons, impress a prince, get changed, and have a heart to heart that is both brutal and endearing... then they can finally steal something... maybe.
Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup
With Albert returned to his physical glory, the gang must stop an all-out brawl between him and LaTavia. Mortimer confirms a hunch about Queen Beyonce and Grinderbin is confused about oozes. Once our heroes learn all they can about the horrors of the Ticklepuss family they make the very brave decision to run away!
Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup
When confronted with an eldritch horror who siphons memories from it's victims, our team of heroes has to come up with a plan to contain it. They will either sacrifice a friendly old man or throw cookies at it!
Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup
Out of the grave and into The Painted Room, our heroes face two of the greatest foes ever put forth before them. A woman who loves a shovel, and an angry old man.
Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup
Our heroes wake up after a night of murder and looting, they then spend some time to investigate (and go over the rules of) their new items. Now off to Destiny's Keep, where the gang finds nothing but desolation... and an Oob... what's an Oob? An Oob is Oob.
Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup
With a heated battle on the horizon, the gang takes it upon themselves to intervene... time to roll for initiative!
Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup