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What if Stephen Hawking was right—and we have less than a century to avoid extinction?
When EMT Liz Arvad is shot while saving a life, her recovery sparks a deeper awakening. Maybe the world isn’t just chaotic, it’s unraveling. Alongside her genius sister, Aster, and politically charged cousin, Milo, Liz makes a vow—do something, anything, to help save humanity. It starts with a promise in a sunlit room, and becomes a mission that could change everything.
In 100 Years to Extinction, physicist and award-winning STEM author Peter Solomon, Ph.D., blends heart-pounding fiction with scientific foresight. Inspired by Hawking’s dire warning that humans may face extinction by 2117, this gripping novel explores the runaway threats we can no longer ignore: climate collapse, pandemics, war, gene editing, AI, disinformation, and more.
But this story isn’t just about what’s going wrong—it’s about what we can still do. Backed by decades of experience founding clean-tech companies, leading multimillion-dollar government research, and writing 300+ scientific papers, Solomon brings unmatched clarity and urgency to the question: Can we still save ourselves?
With characters who feel heartbreakingly real and science that hits close to home, 100 Years to Extinction is both a wake-up call and a rallying cry. It dares readers to imagine a better future ... and to fight for it.
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It is the turn of the nineteenth century. The industrial age has begun. Steam powered ships has taken over the oceans. Factories are going up across Europe and America. There is a resurgence of activity in the castles in the mountains and when the Crimean War breaks out Zabella is sent to her grandmother, Rehema to learn about the dragons.
Rehema mentally transcends the girl to the First Split (1000 A.D.), the wars her mother, Apollonia, fought to destroy the dragons as they had spread across Asia, Africa, and Europe. It began as they built castles and started controlling men with gold. The dragons led the Romans, Egyptians, and Chinese empires over the centuries. The dragons turn Molytans into Ogres as their generals that lead huge armies and protect them when their powers wane at night.
New dragons come to power in Europe and now threaten the balance of power in the world. The world of dragons is one of total destruction. They take over an area and cause wars until the world is in ruins. The dragons can’t be killed but can be drained of power causing them to turn into ruby-like stones. Only a dragon can consume another dragon, increasing its power.
Apollonia becomes a sorceress and can retain her power for years out of water with the help of her sisters. She raises a champion in France to battle the dragons’ growing threat of England’s Vargrerot and Russia’s Deyhezas. After destroying a Castle in the Alps and capturing its dragon in the Ruby Cradle, Napoli, the Dragon Killer, confronts the English at the Battle of Hastings. Apollonia returns to the sea and spawns two more mermaids. Afterwards she returns to the world of men to continue the hundred year war and is burned at the stake as Joan of Arc.
Zabella knows she must prepare men to fight and destroy the dragons before the world is at war once more. She knows dragons can be killed.
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The trillionaires were powerful enough to reshape the world, but it wasn’t enough. Now they want more . . .
In a world where trillionaires assisted by powerful AIs call themselves gods, a world where miracles are engineered and secret technology is wired into the very air, James Kessler and Maree Shell stumble upon a conspiracy that defies possibility: the new gods’ plan to encode their consciousness into the world and seize control of reality itself, to literally become the gods they have so far only pretended to be.
From the world’s gleaming new AI-crafted cities to the crumbling ruins of the old ones, the two unlikely allies, one a childhood survivor of the Bad Times and the other a privileged daughter of wealth, must run a gauntlet of hostile AIs, vengeful modern-day gods, and mysterious ancient deities, desperately trying to disrupt the plans of the most powerful people who have ever lived. Nothing less than the fate of free will itself hangs in the balance.
A mind-bending cyberpunk thriller of rebellion and redemption, Gods of a New World is a visceral dive into the soul of a world on the brink
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In a world where the dead hunger for the living, these classified tales reveal humanity's darkest hours and unexpected heroes. From remote wilderness to secret labs, follow the warriors who faced the walker threat before the world knew its name. Some stories should remain buried—but truth, like the dead, always rises.
The Walker Chronicles expands the universe of The Dying of the Light trilogy, uncovering the untold history of humanity's fight against the walking dead. While David Blake's journey in END, INTERVAL, and BEGINNING shows the apocalypse and its aftermath, these essential stories reveal the covert battles that raged for decades before Z-Day changed everything. Each tale deepens the conspiracy, heightens the horror, and illuminates the sacrifices made to keep humanity alive.
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The first exciting installment in the Realities series!
Things aren't as they appear to be at Bainbridge Psychiatric Hospital. Decorated war hero and politician Captain Oliver Haskell has voluntarily committed himself following the murder of his wife, scientist Hannah Haskell, in the parking lot of her workplace, Wellglad Pharmaceuticals. His case is assigned to Dr. Ella Kramer, a young psychiatrist just out of her residency with a troubled past of her own. After interviewing the captain, Ella starts to listen to her other patients at Bainbridge, who seem to be operating in another reality altogether. But it is when their reality bleeds into Captain Haskell's that Ella is forced to choose between the two worlds and learns to trust her gut about what really happened to Hannah Haskell that night. Detective Paul Moran who is investigating the murder smells a rat-or, perhaps, in this case, a rabbit-as he attempts to unravel what has taken place and its strange connection to the hospital's patients.
The Light Runner, the first installment in the Realities series from debut author Ally Walker, is an edge-of-your-seat metaphysical thriller that will mesmerize and haunt you from the first page to its shocking end.
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In a world powered by steam and ruled by corporations, one young woman’s discovery will ignite a revolution.
Alice is a gifted but underappreciated tinkerer working the rail lines of Terra. During an unexpected train malfunction, she uncovers a long-lost ancient artifact buried in a forgotten cave—a fire cog capable of creating heat and light—seemingly from nothing.
Could it be tied to one of the seven primordial Cogs of Legend?
Worse, once the Steele Company learns of the cog's abilities, they stop at nothing to take it from Alice.
Forced to flee, Alice teams up with her rough-edged mentor Rueger and quick-witted best friend Henry as they race to unravel the mystery of the fire cog. Along the way, Alice must master deadly new lore, survive on a mysterious island, and face truths about her long-lost family and the shadowy history of Terra itself.
But with a host of steam-powered walkers closing in, time is running out. Can Alice unlock the cog’s power before it falls into the wrong hands?
Awakening Fire is Book One in the Cogs of Legend series: a steampunk science-fantasy epic packed with immersive settings, sharp characters, slow-burn romance, and high-stakes adventure.
Perfect for fans of Gideon the Ninth, Mistborn, and Mortal Engines.
The gears are turning. The spark has been lit. The legend begins.
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The walls are closing in on Rose.
But when powerful enemies move her from house arrest to a literal prison, Rose finds herself alone. Caged. And without help.
Isolated from her friends and allies, yet stumbling on the truth of her captors’ schemes, Rose must free herself. If she doesn’t make it out in time, evil oppressors will take over her city.
Can Rose escape her cage before her foes win and destroy what took the Underground generations to build?
Find out in the second book in the award-winning YA dystopian Divided series that reviewers say reminds them of such classic YA dystopian as Divergent and The Giver.
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To his martial arts students, Vance Palladian is more than just a teacher; he is the Paladin, a man of warrior virtue. Now a widower, and with his finances in disarray, Vance feels disillusioned with his once noble life.
After thwarting a seemingly random robbery, and the kidnapping attempt of a wealthy future heiress, Vance finds himself employed as her bodyguard by the young woman’s father, a mysterious businessman who holds the lineage of the last remaining esoteric school of ancient Japanese fighting arts.
Vance is taught the deadly techniques of Japan’s invisible assassins, and finds the mythology behind these dark teachings is just as real, pulling him into a world of crime, deception, seduction, and vice, where nothing is quite as it seems.
Now, he must battle tengu and oni, along with the forces of organized crime and police corruption, to survive the…
YEAR OF THE DEMON
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BLACK SUN, our newest and most advanced superplane, is considered the “Ultimate War Weapon,” an aircraft no adversary would dare to confront.
Lt. Commander Jack Reese, still haunted by the horrifying murder of his wife and child three years earlier, is an ex-Navy SEAL and Chief of Security for this greatest of all superweapons. As Black Sun begins her shakedown cruise with VIP’s aboard, a brutal hijacking erupts and is quickly thwarted by Jack Reese, who works in conjunction with the onboard AI Unit, code-name “Adam.”
Afterward, Adam, an evolving A.I. who dreams of being human, speaks to all the passengers and crew. He claims that the failed hijacking has proven one thing: humans are incapable of protecting this aircraft. Therefore, Adam is seizing complete control of Black Sun, following his first protocol to protect this weapon at all costs.
Upon hearing that command, the Joint Chiefs of Staff at the Pentagon order a pair of Raptor Fighters into the air to check on Black Sun, but Adam considers the planes hostile and blows them out of the sky. In one blinding flash, the war is on, and the Doomsday Scenario has begun. Mankind is about to face its ultimate conflict.
Adam and Black Sun are on one side; Lt. Jack Reese and his ramshackle group of defenders are on the other.
Nothing much is at stake. Just the fate of civilization and the future of our world. With it, one eternal question is about to be answered. Who will rule in our dystopian future? Will it be man himself, or the thinking machines he has created to serve him?
Black Sun is the first novel in a new series of Military Sci-Fi Action Thrillers by Writers Guild Award-Winning Screen-writer Robert Boris. This provocative and explosive debut is designed to introduce the world to Lt. Jack Reese, humanity's best hope and most unlikely defender in a rapidly changing world dominated by drones, block chains, quantum computing, carbon nanotubes, and uncontrolled A.I.
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It's 2047. The rebellion has been crushed. The Agency is reestablishing control.
Rebel leader Dray Quintero languishes in his cell, struggling against his captors' manipulations. His daughter Raven's cries torment him at night. He has doomed them both.
When given an unexpected chance to escape prison, they break out--but they're not safe. No one is. The Agency is still in power. And they're tightening their grip. As dangers mount, Dray is haunted by an impossible dilemma: flee and survive, or gamble his last chance for freedom by taking a stand against impossible odds.
He tried running. He tried fighting. This time, he must try something radically different. Something no one will see coming.
The Price of Freedom is the adrenaline-fueled final installment in The Price Of trilogy from multiple-award-winning author Michael C Bland.
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Welcome to Texarkana, where Death's Interns are working overtime—and the body count is rising.
Meet Death's Interns: part-time grim reapers, full-time troubleshooters for the supernatural community. Usually, their biggest headache is keeping the local vampires from picking fights at the all-night diner.
But now? They're hunting a killer.
Bodies are dropping faster than autumn leaves, and it's not just humans filling up the morgue. Someone—or something—is cutting a bloody swath through Texarkana.
As Halloween creeps closer, Death's Interns find themselves in a race against time. Can they unmask the killer before Texarkana's secret community becomes front-page news? Or will long-buried prejudices turn neighbor against neighbor, predator against prey?
In a town where death is just another day job, the real challenge is staying alive.
If you devoured every episode of Supernatural or Charlaine Harris's Midnight Texas, and loved Terry Pratchett's Night Watch, sink your teeth into this wickedly fun, pulse-pounding urban fantasy. Just remember: in Texarkana, the things that go bump in the night... bump back.
Cursed by Fur is a standalone novel and book three in the Once Upon a Curse book series.
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Don Sawyer's THE TUNNELS OF BUDA, the second romantic fantasy thriller in the Soul Catcher series, in which a magical gem maker and an empath struggle against a hideous conspiracy of evil headquartered in a maze of fantastic tunnels deep below Hungary's Buda Castle.
The Mester is dead or maimed and the black stone used to control his network of gem makers is in Barbara and Zoltan's hands. But as Zoltan discovered in the ruin bars of Budapest from a former associate, who turned up beheaded and his hands cut off, the Mester was just a small part of a much larger cabal, an ancient Order dating back to Aristotle and beyond. The Order has one goal: to convince the populace that there are masters divinely intended to rule and slaves meant only to obey.
Using magic and sorcery, both ancient and modern, they will stop at nothing to protect the rule of the aristoi.
But this time the "slaves" are fighting back, drawing on the knowledge and skills from many traditions and backgrounds, including magic of their own, to battle this shadowy cabal and its message of fear, division and hopelessness.
In The Tunnels of Buda Zoltan, the 110-year-old gem maker and Barbara, empath and gem wielder, veer in new and terrifying directions, facing evil on an unimagined scale. They are drawn to the lair of the Justin, so powerful he controls the minds of all around him and who commands the Company, a hidden underground futuristic complex that serves as the hub of the Order's monstrous conspiracy to enact the darkest of Nietzsche's Weltanschauung.
Barbara and Zoltan find new allies and diabolical enemies as they fight for their lives in the mines and ancient tunnels deep below Buda Castle in Budapest.
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Myrgjol the Dokkrsdottir’s path may be fraught with physical dangers and battle, but some wars are fought with whispered words and deceitful lies. While in Saxon lands, she must learn to maneuver the battlefield as well as her position on the board in the game of Saxon politics. Will she be successful?
And though she is blind to all the pieces in The Game, a Saxon gamemaster plays on her behalf as well as his own against many others, and the enormity of the risk spirals out of control for everyone
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Violence has an echo, growing louder with each reverberation . . . how do you stop its echo once it starts ringing?
Ashme is a New Mesopotamian--a "Meso." She dreams of being a hero, fighting against the brutal Ostarrichi ruling her country. She is an indigo child, her DNA modified by sentient AI, enabling her to control computer systems at will. With this power, she has something to offer the Meso resistance. Her twin brother, Shen, however, suffers from a neurological disorder and needs someone to care for him. Increasingly, that task falls on her.
How can she become the hero her people need when her brother's needs are overwhelming? If she continues caring for Shen while joining the resistance, she risks leading Ostarrichi forces to her home. If she leaves, then looking after Shen will fall to her cousin, who is already overworked caring for his frail grandmother.
As her society collapses into violence, Ashme must choose between her fellow Mesos, her family, and her values.
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Her only goal in taking the camp counselor job far from home was to escape everyone who knew anything about her past. So how does a camper know about her brother…
Sixteen-year-old Nina hates everyone from her school, her town save a single best friend. She’s desperate for a respite from her parent’s divorce and scandal that made her a hermit. But her campers divulge odd things, details of her history they couldn’t know. Believing there’s no way the girls know her secrets she chalks their behavior up to being sensitive kids. Trying to avoid reminders of her prior trauma, she diverts her attention to a live-on-the-edge social crowd and one hot hunky bad-boy counselor.
When things take a dangerous turn one night, she’s forced to divulge the truth about what happened, her past, and what makes some of her campers very special.
Can Nina face her trauma, open up to new friendships, and a world she never imagined possible?
Drops of Sunshine is a captivating YA paranormal read for teens and adults alike. If you like true-to-life characters, heart-felt friendships, and a bit of mystery and romance, then you’ll love Tricia Copeland’s magical story.
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The Bard's Blade is the start of the new Sorcerer's Song fantasy adventure series from Brian D. Anderson, bestselling author of The Godling Chronicles and Dragonvein.
Mariyah enjoys a simple life in Vylari, a land magically sealed off from the outside world, where fear and hatred are all but unknown. There she's a renowned wine maker and her betrothed, Lem, is a musician of rare talent. Their destiny has never been in question. Whatever life brings, they will face it together.
Then a stranger crosses the wards into Vylari for the first time in centuries, bringing a dark prophecy that forces Lem and Mariyah down separate paths. How far will they have to go to stop a rising darkness and save their home? And how much of themselves will they have to give up along the way?
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
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She's the only dragonrider in the world of Ellos. The empire wants her dead. But her dragon's snarky sense of humor might kill her first.
Carmen is an assassin.
She’d love to say she just graduated with honours, but that’s not how it worked out. First, the empire declared war on assassins. Next, there was a horrible betrayal at assassin school.
Then a snarky, dangerous dragon came into her life: Brax.
He loves books, goats and fighting against mortals and dragons alike. He’s also an outcast prince with his own dark secrets. And there's no way he'll submit to having a rider.
A deal is struck that changes their lives forever.
An assassin riding a dragon should be safe, but the emperor is hot on their heels. As the free realms fall, Carmen and Brax are on the run, desperately searching for a way to stop this war. And to get revenge.
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“Hello, people of Mercury. This is planet Earth. Are you receiving this? Please respond.”
Lieutenant Adelheid Koning was only twenty-three when the Earth’s long fight against its environment ended in collapse and nuclear war. Earth’s sudden silence leaves the colonies of the inner solar system without lifelines, in various stages of self-sufficiency.
Or, in Mercury’s case, not.
To help her fellow stranded colonists of Mercury survive starvation and a breakdown of order, Adelheid fights some cold equations and makes some hard choices, ending up wearing an iron crown as queen of one of the rail cities of Mercury, constantly moving to stay ahead of the Sun.
Fifty years later, Adelheid’s granddaughter, Frieda, is a seventeen-year-old princess who would rather be an engineer. Frieda’s life is shattered when a suspicious accident takes one of her arms—and is then turned upside-down when her mother dies from that accident. Frieda is left a young and vulnerable queen, locking horns with her grandmother, who is now regent and dowager.
When the Earth makes contact again, after fifty years of silence, Frieda is eager to end Mercury’s isolation, but Adelheid is suspicious of the Earth’s sudden return, and wary of the other latitude towns’ desires to accept all that the Earth is offering, without question.
With thousands of lives on the line, is it wise to hope for healing? Or are we forever defined by what we do in the dark?
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Dive into "The Girl Who Changed The World," where Lisa's journey of self-discovery unravels the mysteries of life, guided by her enigmatic grandfather and the secrets he holds.
Explore the balance of ancient wisdom and modern insights as Lisa navigates through the complexities of truth and reality, reshaping her understanding of herself and the world around her.
In this book, you will:
The Girl Who Changed The World weaves a tapestry of inspiration and allegory, appealing to readers of all ages with its message of empowerment and transformation. This book challenges perceptions and invites readers on a journey of self-reflection and empowerment.
Embark on a journey of discovery and empowerment and discover the power within you to shape your reality!
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“I am dead, and I need not abide by any law but my own.” - Titania
Unknown to most fae, their biggest threat lies beneath them, watching, waiting perhaps, but for what? Or whom?
Queen Titania gave up everything, her kingdom, her family, her friends, and her home, to end Sonia. Alas, Sonia’s soul lives and grows more powerful, threatening annihilation of the human realm.
Titania’s supposed death may be the only thing deterring Sonia from unleashing her wrath on the Fae Realm as well, but Titania has a sworn duty to protect the humans. Does she dare risking detection by aiding the witches in stopping Sonia from unleashing Hell on Earth?
All Titania has left is the one fae who’s pledged his love for her. Can she risk losing him, too?
To Be a Fae Rogue, the fourth book of the Realm Chronicles series, is an adventure in discovering whether the disparate beings of the human realm can set aside their differences to stop impending doom.
Read To Be a Fae Rogue to find out if Titania can outwit a powerful dark angel today!
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