Co-hosts Michael Rubloff and MrNeRF speak to co-first author of Gaussian Splatting, Bernhard Kerbl.
Papers
3D Gaussian Splatting for Real Time Radiance Field Rendering
Taming 3DGS: High-Quality Radiance Fields with Limited
Hierarchical 3D Gaussian Representation for Real-Time Rendering
Co-hosts Michael Rubloff and Mr. NeRF speak to co-author of NeRF and Google researcher, Jon Barron.
This is an exciting episode covering everything from the discovery of NeRF, subsequent Radiance Field methods, things yet to come, and more!
Co-hosts Michael Rubloff and Mr. NeRF talk to researcher, Antoine Guédon about his work on Gaussian Splatting to Mesh.
Check out Antoine's work here: https://anttwo.github.io/ Gaussian Frosting Blender Plugin: https://github.com/Anttwo/sugar_frosting_blender_addon
Co-hosts Michael Rubloff and Mr.NeRF talk to Arthur Brussee, whose creation Brush, is allowing people to train Gaussian Splatting in a web browser.
If you've been wanting to try 3DGS on Mac, AMD, Intel or NVIDIA cards, this episode is for you!
Brush (On Chrome only): https://arthurbrussee.github.io/brush-demo/ GitHub page: https://github.com/ArthurBrussee/brush Rerun Data Visualizer: https://rerun.io/ CAT3D: https://cat3d.github.io/
Co-hosts Michael Rubloff and MrNeRF speak to the authors of MonST3R and Spann3R, Junyi Zhang and Hengyi Wang.
https://monst3r-project.github.io/
https://hengyiwang.github.io/projects/spanner
Co-hosts Michael Rubloff and MrNeRF speak to Wieland Morgenstern about Gaussian Splatting compression and his paper, Self Organizing Gaussians. Self Organizing Gaussians can compress 90% of a .ply and is what Nerfstudio currently uses as their compression method. Project: https://fraunhoferhhi.github.io/Self-Organizing-Gaussians/ Code: https://github.com/fraunhoferhhi/Self-Organizing-Gaussians
This week on The View Dependent Podcast, co-hosts Michael Rubloff and MrNeRF speak to David Rhodes and Ruben Diaz of GSOPS 2.0. We'll discuss why Radiance Field methods, such as 3DGS are perfect fits for Houdini, what you can do within Houdini, and more! GSOPs Github: https://github.com/david-rhodes/GSOPs... GSOPs Discord Link: https://discord.com/invite/BEm46CDjAg Video shown in Episode: https://www.youtube.com/watch?v=5V7mBuVxlt4&t=0s
Join co-hosts Michael Rubloff and MrNeRF as they speak to the CEO of SuperSplat and PlayCanvas, Will Eastcott. SuperSplat is a cutting-edge editor that allows you to edit, crop, compress, merge, and more with your Gaussian Splatting captures. https://playcanvas.com/supersplat/editor
Co-hosts Michael Rubloff and MrNeRF welcome Jonathan Stephens AKA the NeRFGuru and tutorial king of Radiance Fields.
Join co-hosts Michael Rubloff and MrNeRF as they speak to NVIDIA Research Manager, Zan Gojcic. They discuss rendering NeRFs in real time, 3D Gaussian Ray Tracing, Neural LiDAR Fields, and more!
Join co-hosts Michael Rubloff and MrNeRF as they speak to the authors of FruitNeRF, Lukas Meyer and Andreas Gilson.
Join co-hosts Michael Rubloff and MrNeRF as they speak to Jérome Revaud and Vincent Leroy about their paper, DUSt3R and MASt3R.
Our guest is the YouTuber and creator Olli Huttunen who shares his creation process with Radiance Field method, Gaussian Splatting.
Our guest is Yoshi Sato, the creator of the Gaussian Splatting viewer, Gauzilla Pro.
Our guest is digital artist and creator, Martin Nebelong.
We are joined by Ruilong Li of Nerfstudio and NVIDIA.
The very first episode of the View Dependent Podcast. Our guest is Ian George.