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Up Up Down Down
Allen Pike and Nigel Brooke
48 episodes
9 months ago
App developers Allen Pike and Nigel Brooke host an interesting guest each week to discuss what's up and what's down in the games industry. Chaos ensues.
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Video Games
Comedy,
Technology,
Tech News
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All content for Up Up Down Down is the property of Allen Pike and Nigel Brooke and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
App developers Allen Pike and Nigel Brooke host an interesting guest each week to discuss what's up and what's down in the games industry. Chaos ensues.
Show more...
Video Games
Comedy,
Technology,
Tech News
Episodes (20/48)
Up Up Down Down
48. We Made a Game
Malin Sundberg joins us to discuss Two Spies, the new iOS spy strategy we've made, along with its UI, Swift as a game development language, and the pros and cons of shipping a game as a side project.
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5 years ago
1 hour 32 minutes 14 seconds

Up Up Down Down
47. You Suck at Micro
Soren Johnson joins us to discuss making strategy games. We discuss his new game Offworld Trading Company, touch on his work on the Civilization series, and the challenges of balance. Afterward, we express our early bewilderment at Overwatch.
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9 years ago
1 hour 4 minutes 27 seconds

Up Up Down Down
46. Goofy as Heck
Serenity Caldwell joins us to talk Apple TV.
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9 years ago
1 hour 21 minutes 16 seconds

Up Up Down Down
45. How the Hell to Make Firewatch
Campo Santo's Nels Anderson joins us to discuss making narrative games, and in particular, Campo Santo's new hit game Firewatch. Waving the spoilers flag high, we dig in to what makes Firewatch tick, the crazy world of branching narrative, tricky aspects of making the game, flapjacks, and the horrors of first-person character models. Afterward, we talk about weird bugs, The Witness, and 1988.
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9 years ago
1 hour 17 minutes 27 seconds

Up Up Down Down
44. You're Buying a Child
Chris Bourassa, Creative Director of Red Hook Games, joins us to talk about their hit new game Darkest Dungeon. We talk fairness, difficulty, early access, and corpses. Then we dig in to Chris' art direction, including the look and feel of the characters, and the tools and processes he uses to create the game's distinctive art. Afterward, we talk about some of the games we've been playing, stealth, and magic whales.
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9 years ago
1 hour 10 minutes 36 seconds

Up Up Down Down
43. What the Heck?
Tiff Arment joins us to discuss the ups and downs of survival games. We dig in to stark and frozen landscape of The Long Dark, the dark whimsy of Don't Starve, and Minecraft's role in kickstarting the whole genre. Afterwards, we discuss Prison Architect, the hardest difficulty in The Last of Us, Goat Simulator, and podcast microphones.
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9 years ago
1 hour 8 minutes 38 seconds

Up Up Down Down
42. Flood Their Cities With Poop Water
Karoliina Korppoo, Lead Designer on Cities Skylines, joins us to discuss simulation games. We discuss the challenges of simulations, making traffic work, cruise ships on land, how to focus on fun, and poop water. Afterwards, we discuss the new expansion After Dark, Diablo, and the glory of single-player games.
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10 years ago
1 hour 53 seconds

Up Up Down Down
41. Let Me Pick Three Colors
Firewatch's 3D Artist Jane Ng joins us to disuss 3D art in indie games. We talk about some of the remarkable ways Campo Santo has made Firewatch look beautiful and distinctive. We discuss procedural sky generation, stylistic fog systems, and general challenges with making art for games with small teams. Afterwards, we talk Dragon Age Inquisition, Mario Maker, and avoiding playing Destiny.
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10 years ago
1 hour 1 minute 47 seconds

Up Up Down Down
40. The Les Miserables Barricade
We're back for Season 2! Game designer Bobby Ross joins us to talk level design. We talk about the process of designing levels, lighting technology in 3D games, how to create balaced PvP, invisible walls, and other challenges of level design. Afterwards, we talk about what we liked at PAX.
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10 years ago
1 hour 34 minutes 39 seconds

Up Up Down Down
39. Strumming the Strum Button
Isometric's Steve Lubitz joins us to talk rhythm games. We start with the strange origins of rhythm games on the PlayStation in the 1990s and the craze of DDR. We dig in to the rise of plastic instruments, the joy of getting good at Rock Band, and the Great Plastic Crash of 2009. We touch on dance and karaoke games, and finish on what it takes for 3D to impress John Carmack.
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10 years ago
1 hour 24 minutes 24 seconds

Up Up Down Down
38. The Bullet Spongiest Bullet Sponge
Michael 'Rands' Lopp joins us to talk Destiny. We briefly discuss its budget and profitability before digging in to the question of why, despite its problems, it's a fun game. We dissect the Crucible PvP mode, matchmaking, the story or lack thereof, leveling, and bullet sponges. Afterwards, we fail at going off topic and talk about the expansion, raiding, voice acting, and the surprisingly clever UI.
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10 years ago
1 hour 19 minutes 52 seconds

Up Up Down Down
37. Early Access Without Any Access
John Walker, co-director and editor of Rock, Paper, Shotgun, joins us to discuss the state of PC gaming. We talk Early Access, Kickstarter, preorders, and the many pitfalls therein. We dig in to the profitability of PC ports, dismiss various kinds of football, dissect the longevity of old-school games, and try to guess the fate of Oculus. Afterward, we discuss terrible Early Access games, terrible hilarious games, and Allen's latest terrible game idea.
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10 years ago
1 hour 24 minutes 34 seconds

Up Up Down Down
36. Scintillating Amazon Javelins of the Whale
Noel Berry, developer of the upcoming procedural platformer Skytorn, joins us to discuss procedural content in games. We talk about Skytorn and how its levels are built, and discuss many other indie games with procedural levels, from Minecraft to Don't Starve. We dig in to what kinds of games generated content works for and what kinds it doesn't, and how to model Paris with only a few hundred artists.
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10 years ago
1 hour 2 minutes 53 seconds

Up Up Down Down
35. We're Made of Bells and Whistles
Maya Kramer, indie game marketing extraordinaire, joins us to talk PR and marketing. We discuss conferences and expos, getting the word out about indie games, the story of Towerfall, and how games filter up from the noise to journalists and platforms like PSN. Afterwards, we talk PSN outages, getting killed by dragons, and dystopian nudity.
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10 years ago
1 hour 8 minutes 5 seconds

Up Up Down Down
34. Watching someone else play Minecraft
....
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10 years ago
1 hour 22 minutes 47 seconds

Up Up Down Down
33. Being a Good Citizen on the Platform
Matt Comi of Big Bucket joins us to discuss developing games on Apple platforms. We talk about Matt and Neven Mrgan's new game Space Age, porting games written for iOS and the Mac, Swift and Objective-C as languages for game development, and building the game engine and level editor for Space Age. Afterwards, we talk about a couple of the recent game industry travesties.
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10 years ago
1 hour 7 minutes 24 seconds

Up Up Down Down
32. Perfect Combination of Quality and Quantity
This week Federico Viticci joins us to talk digital distribution. We discuss about Nintendo's attempts to court indie developers compared to Sony and Microsoft's, the programs that make cross-plaftorm development plausible for indies, the various digital download platforms both on the consoles and the App Store, curation on the App Store and Steam, the effects of discounting on games.
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10 years ago
1 hour 21 minutes 48 seconds

Up Up Down Down
31. I Want to Kinda Annoy People
Desert Golfing's Justin Smith joins us from an alien spaceship to discuss reward in games, or a lack thereof. We talk about the world's reception to his game Desert Golfing, and game design tools like high scores, story progression, leveling up, and sparkles. We also touch on Justin's games No Brakes Valet and Enviro-Bear 2000, and the inherent reward you get from watching an indie developer you love succeed.
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10 years ago
53 minutes 52 seconds

Up Up Down Down
30. Talking About Caragors
Isometric's Georgia Dow joins us to discuss good and bad enemy AI. After an important word on Gamergate, we dig in to the sophisticated AI of Pac-Man. We go in depth on Shadows of Mordor and its Nemesis System, and the AI in various other games, stealth and otherwise. Allen complains about bad RPG AI, Nigel tells us a tale of bad car AI, and Georgia gives us some very crucial information about pandas.
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11 years ago
1 hour 6 minutes 55 seconds

Up Up Down Down
29. Shakespeares Were Five Acts
Ryan Payton, in the midst of shipping Episode 3 of the critically acclaimed République, joins us to discuss episodic games. We start with a diversion into the challenge of supporting slower and older devices, then talk Season's Passes, approaches to releasing game episodes, Telltale Games, and then go more in depth on République. Afterward, we talk about Destiny, Shadows of Mordor, console sales numbers, and buy some games on PSN.
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11 years ago
1 hour 22 minutes 28 seconds

Up Up Down Down
App developers Allen Pike and Nigel Brooke host an interesting guest each week to discuss what's up and what's down in the games industry. Chaos ensues.