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Mahar, Fiona, and Jared do their best to say insightful things about one book or another in the tabletop RPG space.
As usual, a buffer episode to lead into the new season. In which we discuss some texts we might tackle, baseball stadiums, shame rooms, and social media.
There's some intermittent noise in the first few minutes of this episode, my apologies, but it clears up after a bit. Thanks for bearing with us in this difficult time.
Critical Play: Radical Game Design, Mary Flanagan, MIT Press, 2009.
Critical Play: Radical Game Design, Mary Flanagan, MIT Press, 2009.
The audio is a little sketchy this episode, that's my bad. I'm aware, and I'm working on it for next time. Sorry! - Jared
A buffer episode before we start the next season. Just three friends chatting about nothing, don't expect any big ideas. (And the audio is a little sketchy, forgive me.)