Squad 13 finally begins their journey back to Drydock. But as the party investigates the mysterious circumstances surrounding them, they begin to feed the tension around each other.
Squad 13 investigates the forces opposing them, but curiosity leads to a tear in the Veil.
The party's trust in their situation, and each other, begins to crumble.
Freeing Delphi's squad from the cryptic labyrinth of a petty god, the party makes the mistake of believing they can finally rest... but when the sands shift, an ambush is afoot.
A god arises and challenges Squad 13 to a puzzling game. But as they take on the tasks laid before them, the party will have to cope with the trials of their pasts. All the while, the question looms: Why is the god here?
Underneath the beating desert sun, Squad 13 investigates the disappearance of the Drydock residents and begin to question JUST how far they're willing to go for their own interests.
Despite the setback of being ambushed, Squad 13 pushes onward toward Drydock, learning more about their mysterious passenger, and one another... whether they like it or not.
The party's journey to the desert quickly becomes even more complicated as a freak storm closes in on them. But where is it coming from?
Squad 13 sets off with a new plan: Find Selach's estranged brother and bring him back to Cloudbreach so they can leverage his knowledge of magic to help track the Tidestriker. But the party suddenly finds itself one bigger as a mysterious stowaway is found on the ship.
Squad 13 formulates a strategy for what's next. As they align with the EEC and each other, they learn about the burdens their allies hold.
No time to grieve. Squad 13 dusts themselves off and mobilize to do everything they can to prepare for the next time they meet the Tidestriker. She may have won the battle, but the party will not let her win the war.
As the sickening calm looms back over Cloudbreach, Squad 13 begin to look for answers. How did this happen? What do we do now? How do we get EVEN?
The storm may have cleared for now... but the aftermath left behind on Cloudbreach sends ripples through Squad 13 and the EEC as a whole.
What are you supposed to do when the heroes lose?
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The Tidestriker's Siege unleashes havoc upon Cloudbreach. Squad 13's only goal now is to minimize the number of casualties.
The Tidestriker bears down on Cloudbreach. Bringing with her not only an entire battalion, but the power of the Stormwall itself!
Tensions swell within Squad 13. But as everyone's personal squabbles begin to boil over, the party misses the approaching storm.
Never a dull moment, Squad 13 is called to help Tucker with a job... to... get rid of some bugs?
Finally home after their ventures into the deep, Squad 13 find that even in moments of triumph, turmoil still arises.
As if their adventure into the Lake of Mae couldn't get any worse, Selach and Vayne find themselves trapped in a room with the Ambush Predator of the Lake Floor: The Deadlights.
Squad 13 is surrounded at the bottom of a lake. Not only are they being hunted by ravenous Nothos, but something else lurks in shadows. Now the party must focus their efforts, push their way deeper into the ruins to save William Black, and stay alive.