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The Video Game Composer Podcast
Tyson Cazier
64 episodes
2 days ago
The Video Game Composer Podcast aims to aid you on your journey to become a full-time video game composer through sharing tips and strategies along with successes and failures from my own life.
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All content for The Video Game Composer Podcast is the property of Tyson Cazier and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The Video Game Composer Podcast aims to aid you on your journey to become a full-time video game composer through sharing tips and strategies along with successes and failures from my own life.
Show more...
Music
Episodes (20/64)
The Video Game Composer Podcast
What Stepping Out of Your Comfort Zone Means for Your Game Composition Career

Growth never happens in the comfort zone. In this episode, I share stories from my own career as a game composer—times when I stepped into unfamiliar, uncomfortable situations and how those moments led to real breakthroughs. If you’re looking to grow your game composition career, this episode will challenge you to embrace risk, push past fear, and recognize that the opportunities you’re seeking often lie just outside your comfort zone.


Looking for more resources to help you level up your composing career? Check out this video on the 4 books that launched my career (on my NEW youtube channel!)

https://youtu.be/n0g5TbCMs6c

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1 month ago
14 minutes 11 seconds

The Video Game Composer Podcast
Don’t Sign That Yet: What Game Composers Need to Know About Deals with Noa Beazley

What should you charge to score a game? Should you sign an exclusive contract—or not? How do you protect your creative rights without burning bridges?

In this episode, I sit down with Noa Beazley, a Boston-based composer and multi-instrumentalist whose game scores span genres—from the Latin-metal fusion of Protodroid DeLTA to the orchestral fantasy of A Token War. Noa teaches game scoring at Berklee College of Music, speaks regularly at major conferences like GDC and PAX, and brings a wealth of insight into both the creative and business sides of the industry.

We dive deep into the realities of negotiating contracts as a game composer: rates, exclusivity,, best practices, and more. Whether you're just starting out or already working in game audio, this conversation offers actionable advice.


Follow Noa

Bluesky: https://bsky.app/profile/noabeazley.bsky.social

Instagram: https://www.instagram.com/noabeazley/

Linkedin: https://www.linkedin.com/in/noa-beazley-b74a7620a/

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2 months ago
54 minutes 23 seconds

The Video Game Composer Podcast
Is Your Music Satisfying To Listen To? w/ Jason Walsh

How does your music sound? Maybe the notes are good, but the recording sounds like General MIDI from 1991. Maybe the production is good, but your music sounds like everyone else. Maybe you have no idea how your music stacks up.

Today's guest, Jason Walsh, has worked for over a decade on some of the largest projects in the game industry. Jason's high level of expertise comes in part from wearing many hats—from senior composer at Riot Games to thriving freelancer, sound designer to mix engineer, to composer. Jason has a unique voice in game audio and offers so many ways to make your music more distinct, uniquely you, and higher quality.

To follow Jason and listen to his music, check out the links below:

Spotify
https://open.spotify.com/artist/4dKqulo3dOAgwda3SK6Ihu

Instagram
https://www.instagram.com/jasonnicholaswalsh/

X
https://x.com/jwalsh_music

Website
https://www.jason-walsh.com

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3 months ago
53 minutes 9 seconds

The Video Game Composer Podcast
Stop Chasing Gigs: How Chris Rickwood Built a Career Where Work Finds Him

At the start of your game audio career, you’ll need to grind. A lot. Finding consistent work means meeting people, stepping out of your comfort zone, and spending an inordinate amount of time on business activities—not just writing music.

But over time, your career can pivot. Opportunities begin to flow to you, and your days become more focused on the creative work you love.

Chris Rickwood has made that transition. In this episode, he shares hard-earned insights on the skills, mindset, and habits that helped him build a lasting, sustainable career as a video game composer.

Grab a notebook—this one’s packed with wisdom.

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3 months ago
50 minutes 54 seconds

The Video Game Composer Podcast
Essential Questions To Ask Developers When Planning a Games Soundtrack w/ Gina Zdanowicz

Gina Zdanowicz, Founder and Audio Director of Serial Lab Sound, has cultivated a dynamic career spanning over two decades in the game industry, leaving an indelible mark on titles such as Eternights, Paladins, Just Cause 3, Bioshock 2, and numerous indie, e-Learning and midcore games. Gina has been instrumental in shaping the future generation of game audio professionals. Her impressive tenure includes leading and authoring courses at Berklee Online, as well as spearheading the establishment of the Game and Interactive Media Scoring Major at Berklee College of Music's campus. Gina's co-authorship of "The Game Audio Strategy Guide: A Practical Course" exemplifies her dedication to providing both theoretical foundations and practical insights into the nuanced world of game sound for enthusiasts and inquisitive minds alike. Beyond her contributions to academia, Gina's impact resonates throughout the gaming industry, where she serves as a mentor and has been a distinguished judge for esteemed awards such as the Game Audio Network Guild and IADAS.

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5 months ago
1 hour 1 minute 58 seconds

The Video Game Composer Podcast
Creating Streams of Income As A Game Composer w/ Megan McDuffee

Megan is primarily a video game composer. She did the music for River City Girls 1 & 2, the Halloween and Ash vs Evil Dead games from Retro Realms, and I believe she composed most of the music for the Atari Recharged games.

Not only does Megan do a ton of custom work for games, but she also earns income by licensing her music for TV and releasing her own music as an artist. I brought Megan on today to teach us how to create multiple streams of income using our musical talents.

In addition to all the great info she’ll be sharing, notice how cool and easy to talk to Megan is. I’ve found that the vast majority of working professionals in the game audio industry are not only great at their craft but also down-to-earth, genuine people. Let’s jump into this conversation with Megan McDuffee!

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5 months ago
41 minutes 21 seconds

The Video Game Composer Podcast
Developing the MIndset of a Pioneering Game Composer w/ Olivier Deriviere

Today you’ll be listening in on a conversation with lifelong gamer, composer, and music designer Olivier Deriviere. He has created the music for games such as A Plague Tale: Innocence, A Plague Tale: Requiem, Dying Light 2, Streets of Rage 4, and, most recently, South of Midnight.

Equally impressive to his composing skills are Olivier’s talents in music design. He is a leading voice in pushing the boundaries of what game music can do.

In this interview, Olivier offers guidance on everything from mindset to the questions you should ask in meetings with developers, designing game music, and acting with intention and integrity as a collaborator on game projects.

Enjoy!


To learn more about Olivier and music design check out these useful links:

Olivier's Youtube:

https://www.youtube.com/@oderiviere

Olivier's website resources:

https://olivierderiviere.com/music-design/

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6 months ago
1 hour 7 minutes 39 seconds

The Video Game Composer Podcast
Becoming Known As A Composer with Tobi Weiss

Tobi Weiss is a video game composer who has amassed a following of over 120K on Instagram. He emphasizes the importance of being genuine with your audience and staying true to yourself while working hard to become known and find more work. This is a value-packed conversation for anyone looking to become more visible as a composer in a genuine and authentic way.

Follow Tobi on Instagram:
https://www.instagram.com/filmandgamemusic?igsh=ZGxmaDZtN3lqc3lt

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10 months ago
1 hour 8 minutes 27 seconds

The Video Game Composer Podcast
Two MUSTS If You Are Going To Make It As A Video Game Composer with Brendon Williams

There is a lot to do and learn as a freelance game composer and it can be hard to figure out what activities are most important to focus on, what skillsets are most important to develop, and how a composer needs to think to make this career happen.


This episode will help you get inside the head of professional composer Brendon WIlliams. He has composed for major franchises such as League of Legends, Guild Wars, and Start Wars. He has worked both as an in-house composer and a freelance composer.


Follow Brendon and listen to his music:

IG: https://www.instagram.com/brendoncomposer?igsh=MTVidDR4NXI2dTI3NQ==

Linkedin: https://www.linkedin.com/in/brendoncomposer/

FB: https://www.facebook.com/BrendonComposer

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10 months ago
45 minutes 6 seconds

The Video Game Composer Podcast
The Top Skills Composers Must Have with Robbie Dolan

Game composer, sound designer, and audio engineer Robbie Dolan talks about the top handful of skills that are essential for composers in order to carve out a career in today's marketplace. Robbie wasted no time establishing a strong career in the game industry and the knowledge and experience he shares are invaluable.

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1 year ago
1 hour 5 minutes 30 seconds

The Video Game Composer Podcast
7 Must Know Building Blocks of Interactive/Adaptive Music with Michael Sweet

Michael Sweet is a video game composer, sound designer, audio director, and all around audio pro. He has also been teaching game audio at two of the top music programs in the world.

He has worked on over 100 award-winning games and has basically done it all in the world of game audio.

In our conversation, we talk in-depth about what interactive or adaptive music is, the fundamental building blocks of interactive music, how and when to use it, and how to compose it. This conversation is a masterclass on how to plan and create adaptive scores. Sweet also mentions different resources for improving as an adaptive music composer.


Youtube channels to check out:

  • Michael Sweet - https://www.youtube.com/@michaelsweet5043/videos
  • Olivier Deriviere - https://www.youtube.com/@oderiviere
  • Austin Wintory - https://www.youtube.com/@awintory


Games that are good examples of adaptive audio:

  • Peggle 2
  • Red Dead Redemption 2
  • Ghost of Tsushima
  • Mass Effect
  • The Batman Arkham Series
  • God of War (every recent version after the reboot)
  • Almost any Sony Product has terrific adaptive music systems

Books

  • Interactive Music for Video Games: A Composer's Guide - Michael Sweet
  • Composing Music for Games - Chance Thomas
  • A Composer's Guide to Game Music - Winifred Phillips
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1 year ago
58 minutes 17 seconds

The Video Game Composer Podcast
How To Write Music That Gets You Gigs

Today's episode is taken from module 3 of the START course. Module 3 is all about how to write demos that can help you find video game scoring work. This episode discusses the how and why of creating targeted demo music, and how targeted music is different than making music as an artist in general.


If you are interested in taking the START course head to thevideogamecomposerhq.com/start and join the waitlist. The course is completely free and you will be given access as soon as the course is launched.

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1 year ago
5 minutes 58 seconds

The Video Game Composer Podcast
How To Improve The Quality Of Your Game Music with Ryan Ike

Today’s Guest, Ryan Ike, is a very accomplished indie game composer and an all-around awesome dude. You can hear his music in indie game hits like Wizard With a Gun, Shadows Over Loathing, Where The Water Tastes Like Wine, Gunpoint, and more. We had a great conversation about Ryan's diligent method for becoming a strong game composer. I learned a lot from this conversation and had a lot of fun.

To follow or reach out to Ryan Ike:

Instagram: @ryanikeaudio

Website: https://www.ryanike.com

Ryan’s Microjams project that he speaks about: https://soundcloud.com/ryanike/sets/microjams


Want hands-on training to get your composer career off the ground, and off to a strong start? I am creating a new course called the START course. Through seven modules you be walked through setting up shop and getting started as a game composer. The course is completely free. Pre-register for the course to get automatic access as soon as the course is live.

https://thevideogamecomposerhq.com/start

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1 year ago
58 minutes 16 seconds

The Video Game Composer Podcast
How To Be a Freelance Composer with Jeff Broadbent

Jeff Broadbent is an award-winning game composer who has worked on many of the industry's largest franchises, including Diablo, Apex Legends, Call of Duty, Assassins Creed, and many more. Not only is Jeff a talented composer but he is an effective networker and strategic business person. He has so much great information to share. I hope you are ready to take notes and implement some ideas.

We talk about how to improve the quality of your music, the importance of networking, and why you should study freelance business strategies as much as you can.


If you are looking for more guidance to get your video game composing career off the ground, I am creating a free START course. It is all about how to Start your career as a game composer. Many podcast listeners have had a lot of success applying the principles that will be covered in the START course. If this free resource is interesting to you click the link below to automatically be added to the course as soon as it is live!

https://thevideogamecomposerhq.com/start


If you are a mid level composer in your career, you have already been paid to write for games, tv or film and you are looking to reach the next level here is a great opportunity from Grammy composer/orchestrator Penka Kouneva.

Emerging and Mid-career composers for film and games: check out this Masterclass in Soundtrack Analysis and Media scoring. The class is presented by the Hollywood studio composer and orchestrator Penka Kouneva. 10 weeks of intense study (weekly composing & feedback, analysis lectures, private mentoring sessions, independent score study & tons of curated reading). The objective of this experience is to give you a competitive edge and to propel you forward on your artist and career path.www.penkamasterclasses.com

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1 year ago
57 minutes 10 seconds

The Video Game Composer Podcast
How To Break Into Game Composing In 2024

This episode discusses three areas of focus that can help you make great progress in your video game composing career. Having a system and goals for music creation, building up a team of people around you, and tracking your progress are all powerful tools to help you achieve and succeed in this competitive and exciting journey.

For even more detailed and hands-on help to kickstart your composing career and land your first gigs, sign up for my FREE Start Course (Start Your Composer Career). The course is expected to be released in late February or March 2024. Use the link below to get instant access to the course as soon as it is out: https://thevideogamecomposerhq.com/start

For more advanced composers: Emerging and mid-career composers for film and games, check out this Masterclass in Soundtrack Analysis and Media Scoring. The class is presented by Hollywood studio composer and orchestrator Penka Kouneva. The 10-week program includes intense study with weekly composing and feedback, analysis lectures, private mentoring sessions, independent score study, and tons of curated reading. The objective of this experience is to give you a competitive edge and propel you forward on your artist and career path. ⁠Visit www.penkamasterclasses.com⁠ for more information.

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1 year ago
21 minutes 3 seconds

The Video Game Composer Podcast
Emotional Composing with AAA Composer Jeff Kurtenacker
Today’s guest is Jeff Kurtenacker, an amazing composer and sound designer for AAA games. He is currently the audio director for Deck Nine Games, and has also worked as a senior composer for Blizzard and worked on a ton of projects as a freelancer before that. Jeff wrote over 14 hours of absolutely killer music for a game called WildStar that got canceled before it ever saw the light of day. Check out that music. Jeff has a great depth of musical knowledge, a mastery over expressing complex emotions through music and also teaches private composition students on the side. Learn more about Jeff at his website https://www.jeffkurtenacker.com If you are interested in being notified and gaining instant access to my free START Game Composing Career Course when it comes out (probably late Feb 2024) click here: https://thevideogamecomposerhq.com/ccpstrategysession-8361 Emerging and Mid-career composers for film and games: check out this Masterclass in Soundtrack Analysis and Media scoring. The class is presented by the Hollywood studio composer and orchestrator Penka Kouneva. 10 weeks of intense study (weekly composing & feedback, analysis lectures, private mentoring sessions, independent score study & tons of curated reading). The objective of this experience is to give you a competitive edge and to propel you forward on your artist and career path. www.penkamasterclasses.com
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1 year ago
1 hour 20 minutes 58 seconds

The Video Game Composer Podcast
Hogwartz Legacy Composer J Scott Rakozy

Grammy-nominated composer J Scott Rakozy talks to us about his background in music, his process for creating convincing midi mach-ups, how he got to do the music for Hogwarts Legacy and much more!

Check out more about Scott at his website and Instagram:

https://www.jscottrakozy.com

https://www.instagram.com/rockinrakozy/


Emerging and Mid-career composers for film and games: check out this Masterclass in Soundtrack Analysis and Media scoring. The class is presented by the Hollywood studio composer and orchestrator Penka Kouneva. 10 weeks of intense study (weekly composing & feedback, analysis lectures, private mentoring sessions, independent score study & tons of curated reading). The objective of this experience is to give you a competitive edge and to propel you forward on your artist and career path.www.penkamasterclasses.com

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1 year ago
55 minutes 39 seconds

The Video Game Composer Podcast
5 Year Career Anniversary

Enjoy this special edition episode celebrating my 5-year anniversary as a video game composer. I give career highlights and share the big lessons I learned each year. If this episode is helpful or inspiring please share it with another game audio person you know. If you don't know any, meet someone. You can start with me, shoot me an email at thevideogamecomposerpodcast@gmail.com

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2 years ago
18 minutes 25 seconds

The Video Game Composer Podcast
Fresh Composition Career Ideas with Vinicius Barbosa

Vinicius is an LA-based composer for film, tv and video games. He was nominated for an Emmy with his music editor work on Go Go Cory Carson. Vinicius reveals what he did to build connections and start working with well-established composers on major projects. There are a lot of invaluable and fresh ideas shared in this episode. Listen carefully and be ready to take notes and then take action!


Be sure to reach out with questions or episode ideas thevideogamecomposerpodcast@gmail.com

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2 years ago
52 minutes 28 seconds

The Video Game Composer Podcast
From Elementary Educator to Video Game Composer with Nate Madsen

Nate Madsen is a long time veteran composer in the video game industry, with extensive experience as a freelance and in-house game composer. Nate shares really great insights and personal experiences on networking, prospecting for projects, personal improvement and so much more.

Follow Nate at his website https://madsenstudios.com

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2 years ago
47 minutes 4 seconds

The Video Game Composer Podcast
The Video Game Composer Podcast aims to aid you on your journey to become a full-time video game composer through sharing tips and strategies along with successes and failures from my own life.