The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games.
It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to.
The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.
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The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games.
It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to.
The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.
Chris O'Regan interviews John Ingold and Joe Humfrey of Inkle about the design and development of A Highland Song, an action adventure based on traditional Scottish limerick storytelling.
Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure rogue-like which has the player falling on their own sword rather than those wielded by others.
Chris O'Regan interviews Renee Gittins of Stumbling Cat about the design and development of Potions: A Curious Tale, an action adventure with an apothecary bent.
Chris O'Regan interviews Alex Dracott of Ironwood Studios about the design and development of Pacific Drive, a survival horror game featuring a sentient station wagon.
Chris O'Regan interviews Ant Skilton of Cartographic Interactive about the design and development of Bounties of Babylon, a tactical puzzle game set on the high seas.
Chris O'Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a side-scrolling brawler based on a 3rd person shooter from 1999.
Chris O'Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France 44, a turned-based tactical RPG set in France just prior to D-Day.
Chris interviews Adam Rotondo of AutoExec Games about the design and development of TimeMelters, an action adventure game that combines temporal mechanics with tower defence.
Chris O'Regan interviews Luke Thompson of Sigtrap Games about the design and development of Under Cover, a VR title that harks back to light gun games of the late 1990s.
Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op puzzle game.
Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo Audiogame Fantastique, an audio only spatial puzzle game.
Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn based tactical combat RPG that has the player taking control of a party of goblins.
Chris O'Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck building card battling game.
Chris O'Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is controlled using only two buttons.
Chris interviews David Sanchez and Joel Roset of NoName Studios about the design and development of Worldless, an action adventure that celebrates rhythm style combat along with a minimalist graphic style.
Chris O'Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack’n slash adventure game that looks like Diablo, but plays like Dark Souls.
Chris interviews Stefan Senior and Corrin Wilson of Fruity Systems and asks them about how they created Space Salvage, a VR space bound game concerning the trials and tribulations of a salvage pilot and operator in the far flung future.
Chris O'Regan interviews Adam Ferrando of WIZNWAR and asks them about how they created the shmup-pinball crossover game, XENOTILT: HOSTILE PINBALL ACTION.
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games.
It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to.
The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.