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The Sausage Factory
Chris O'Regan
500 episodes
3 days ago
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games.

It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to.

The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.
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Video Games
Leisure,
Hobbies,
Games
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All content for The Sausage Factory is the property of Chris O'Regan and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games.

It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to.

The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.
Show more...
Video Games
Leisure,
Hobbies,
Games
Episodes (20/500)
The Sausage Factory
The Sausage Factory: 500 – A Highland Song by Inkle
Chris O'Regan interviews John Ingold and Joe Humfrey of Inkle about the design and development of A Highland Song, an action adventure based on traditional Scottish limerick storytelling.
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1 year ago
57 minutes 41 seconds

The Sausage Factory
The Sausage Factory: 499 – Aura of Worlds by Cognitive Forge
Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure rogue-like which has the player falling on their own sword rather than those wielded by others.
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1 year ago
38 minutes 16 seconds

The Sausage Factory
The Sausage Factory: 498 – Potions: A Curious Tale by Stumbling Cat
Chris O'Regan interviews Renee Gittins of Stumbling Cat about the design and development of Potions: A Curious Tale, an action adventure with an apothecary bent.
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1 year ago
39 minutes 5 seconds

The Sausage Factory
The Sausage Factory: 497 – Pacific Drive by Ironwood Studios
Chris O'Regan interviews Alex Dracott of Ironwood Studios about the design and development of  Pacific Drive, a survival horror game featuring a sentient station wagon.
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1 year ago
42 minutes 8 seconds

The Sausage Factory
The Sausage Factory: 496 – Bounties of Babylon by Cartographic Interactive
Chris O'Regan interviews Ant Skilton of Cartographic Interactive about the design and development of Bounties of Babylon, a tactical puzzle game set on the high seas.
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1 year ago

The Sausage Factory
The Sausage Factory: 495 – Slave Zero X by Poppy Works
Chris O'Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a side-scrolling brawler based on a 3rd person shooter from 1999.
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1 year ago

The Sausage Factory
The Sausage Factory: 494 – Classified: France ’44 by Absolutely Games
Chris O'Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France 44, a turned-based tactical RPG set in France just prior to D-Day.
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1 year ago

The Sausage Factory
The Sausage Factory: 493 – Timemelters by Autoexec Games
Chris interviews Adam Rotondo of AutoExec Games about the design and development of TimeMelters, an action adventure game that combines temporal mechanics with tower defence. 
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1 year ago
50 minutes 35 seconds

The Sausage Factory
The Sausage Factory: 492 – Under Cover by SIGTRAP Games
Chris O'Regan interviews Luke Thompson of Sigtrap Games about the design and development of Under Cover, a VR title that harks back to light gun games of the late 1990s. 
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1 year ago
1 hour 9 minutes 36 seconds

The Sausage Factory
The Sausage Factory: 491 – Zero Sievert by CABO Studio
Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game.
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1 year ago
43 minutes 52 seconds

The Sausage Factory
The Sausage Factory: 490 – CLeM by Mango Protocol
Chris O'Regan interviews  Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game.
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1 year ago
47 minutes 44 seconds

The Sausage Factory
The Sausage Factory: 489 – River Tails: Stronger Together by Kid Onion Studio
Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op puzzle game.
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1 year ago
38 minutes 57 seconds

The Sausage Factory
The Sausage Factory: 488 – Rocococo ~ Audiogame Fantastique by Speed of Dark Studios
Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo Audiogame Fantastique, an audio only spatial puzzle game.
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1 year ago
58 minutes 29 seconds

The Sausage Factory
The Sausage Factory: 487 – Goblin Stone by Orc Chop Games
Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn based tactical combat RPG that has the player taking control of a party of goblins. 
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1 year ago
37 minutes 49 seconds

The Sausage Factory
The Sausage Factory: 486 – Acolyte of the Altar by Black Kite Games
Chris O'Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck building card battling game.
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1 year ago
42 minutes 27 seconds

The Sausage Factory
The Sausage Factory: 485 – qomp2 by Graphite Labs.
Chris O'Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is controlled using only two buttons.
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1 year ago
33 minutes 4 seconds

The Sausage Factory
The Sausage Factory: 484 – Worldless by Noname Studios
Chris interviews David Sanchez and Joel Roset of NoName Studios about the design and development of Worldless, an action adventure that celebrates rhythm style combat along with a minimalist graphic style.
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1 year ago
38 minutes 33 seconds

The Sausage Factory
The Sausage Factory: 483 – Sands of Aura by Chashu Entertainment
Chris O'Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack’n slash adventure game that looks like Diablo, but plays like Dark Souls.
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1 year ago
34 minutes 4 seconds

The Sausage Factory
The Sausage Factory: 482 – Space Salvage by Fruity Systems
Chris interviews Stefan Senior and Corrin Wilson of Fruity Systems and asks them about how they created Space Salvage, a VR space bound game concerning the trials and tribulations of a salvage pilot and operator in the far flung future.
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1 year ago
38 minutes 26 seconds

The Sausage Factory
The Sausage Factory: 481 – XENOTILT: HOSTILE PINBALL ACTION
Chris O'Regan interviews  Adam Ferrando of WIZNWAR and asks them about how they created the shmup-pinball crossover game, XENOTILT: HOSTILE PINBALL ACTION.
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1 year ago
44 minutes

The Sausage Factory
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games.

It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to.

The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.